Update raw input mode for the best experience
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f05a7ac765
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@ -1,3 +1,13 @@
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// Enable this mode to pass raw analog data to the game without any post-
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// processing.
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// The game has a built-in mechanism to calculate which sensor is triggered
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// and the force of the hit, so it's recommended to enable this mode.
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// This also the provides the most similar experience with the arcade.
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// If turned on, the microcontroller will ony do a fast sigle-pass convolution
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// over the piezoelectric sensors' inputs, and then pass the data to the game
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// directly.
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#define RAW_ANALOG_MODE 1
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#define PLAYERS 2
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#define CHANNELS 4
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@ -5,9 +15,12 @@
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// See cache.h for implementation
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#define SAMPLE_CACHE_LENGTH 16
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// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
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// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
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// The maximum value of a hit (not the minumum value to trigger a heavy hit)
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// To configure the light and heavy thresholds, do it in the game settings
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#define MAX_THRES 5000
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#if !RAW_ANALOG_MODE
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// The minimum value to trigger a light hit
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#define HIT_THRES 1000
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// If the reset time is too short, the game may not be able to
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@ -15,6 +28,7 @@
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// minimum value so that the game won't miss any hit. If the game
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// occassionally miss the drum input, increase this value
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#define RESET_TIME 40
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#endif
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// Sensitivity multipliers for each channel, 1.0 as the baseline
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#define P1_L_DON_SENS 1.0
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@ -52,13 +66,6 @@
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#include "Joystick_ESP32S2.h"
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#include "cache.h"
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
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unsigned long power[PLAYERS][CHANNELS];
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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const byte inPins[PLAYERS][CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
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P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
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@ -72,15 +79,20 @@ const float sensitivities[PLAYERS][CHANNELS] = {
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P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
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};
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uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
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unsigned long power[PLAYERS][CHANNELS];
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#if !RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint shifter = 0;
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uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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true, true, false, true, true, false,
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@ -90,13 +102,17 @@ void setup() {
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for (byte p = 0; p < PLAYERS; p++) {
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for (byte i = 0; i < CHANNELS; i++) {
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power[p][i] = 0;
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#if !RAW_ANALOG_MODE
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lastPower[p][i] = 0;
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triggered[p] = false;
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#endif
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pinMode(inPins[p][i], INPUT);
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pinMode(outPins[p][i], OUTPUT);
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}
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#if !RAW_ANALOG_MODE
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maxIndex[p] = -1;
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maxPower[p] = 0;
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#endif
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}
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USB.PID(0x4869);
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USB.VID(0x4869);
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@ -117,14 +133,17 @@ void loop() {
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for (byte i = 0; i < CHANNELS; i++) {
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inputWindow[p][i].put(analogRead(inPins[p][i]));
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power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get());
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#if !RAW_ANALOG_MODE
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if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
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maxPower[p] = lastPower[p][i];
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maxIndex[p] = i;
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}
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lastPower[p][i] = power[p][i];
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#else
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axisValues[p][i] = AXIS_RANGE * (power[p][i] > MAX_THRES ? 1 : ((float)power[p][i] / MAX_THRES));
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#endif
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}
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#if !RAW_ANALOG_MODE
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if (!triggered[p] && maxPower[p] >= HIT_THRES) {
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triggered[p] = true;
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digitalWrite(outPins[p][maxIndex[p]], HIGH);
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@ -151,11 +170,12 @@ void loop() {
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if (triggered[p]) {
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resetTimer[p]++;
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}
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#endif
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}
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Joystick.setXAxis((axisValues[0][0] > 0 ? axisValues[0][0] : -axisValues[0][1]));
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Joystick.setYAxis((axisValues[0][2] > 0 ? axisValues[0][2] : -axisValues[0][3]));
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Joystick.setRxAxis((axisValues[1][0] > 0 ? axisValues[1][0] : -axisValues[1][1]));
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Joystick.setRyAxis((axisValues[1][2] > 0 ? axisValues[1][2] : -axisValues[1][3]));
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Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
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Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
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Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
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Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
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Joystick.sendState();
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}
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