Minor documentation fix
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@ -26,15 +26,15 @@
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RECOMMENDED UNLESS YOU KNOW HOW THEY WORK
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***********************************************/
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// Cache length must be the power of 2 (8, 16, 32, etc.)
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// See cache.h for the reason
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// Cache length must be the power of 2 (8, 16, 32, etc.).
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// See cache.h for the reason.
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#define SAMPLE_CACHE_LENGTH 32
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// The maximum value of a hit (not the minumum value to trigger a heavy hit)
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// To configure the light and heavy thresholds, do it in the game settings
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// To configure the light and heavy thresholds, do it in the game settings.
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#define MAX_THRES 5000
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// Input pins for each channel
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// Input pins for each channel.
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#define P1_L_DON_IN 4
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#define P1_L_KAT_IN 5
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#define P1_R_DON_IN 6
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@ -45,7 +45,7 @@
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#define P2_R_DON_IN 9
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#define P2_R_KAT_IN 10
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// Sensitivity adjustment potentiometer input pins
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// Sensitivity adjustment potentiometer input pins.
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#define P1_L_DON_SENS_IN 15
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#define P1_L_KAT_SENS_IN 16
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#define P1_R_DON_SENS_IN 17
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@ -56,16 +56,16 @@
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#define PLAYERS 2
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#define CHANNELS 4
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#ifndef RAW_ANALOG_MODE
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// The minimum value to trigger a light hit
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// The minimum value to trigger a light hit.
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// Disabled if RAW_ANALOG_MODE is on.
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#define HIT_THRES 1000
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// If the reset time is too short, the game may not be able to
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// receive the input. From testing I found 40 seems to be the
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// minimum value so that the game won't miss any hit. If the game
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// occassionally miss the drum input, increase this value
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// occassionally miss the drum input, increase this value.
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// Disabled if RAW_ANALOG_MODE is on.
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#define RESET_TIME 40
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#endif
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#include <USB.h>
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#include "joystick.h"
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