Minor documentation fix

This commit is contained in:
ShikyC 2024-01-29 00:57:22 -08:00
parent da35371737
commit 5d13e11853

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@ -26,15 +26,15 @@
RECOMMENDED UNLESS YOU KNOW HOW THEY WORK
***********************************************/
// Cache length must be the power of 2 (8, 16, 32, etc.)
// See cache.h for the reason
// Cache length must be the power of 2 (8, 16, 32, etc.).
// See cache.h for the reason.
#define SAMPLE_CACHE_LENGTH 32
// The maximum value of a hit (not the minumum value to trigger a heavy hit)
// To configure the light and heavy thresholds, do it in the game settings
// To configure the light and heavy thresholds, do it in the game settings.
#define MAX_THRES 5000
// Input pins for each channel
// Input pins for each channel.
#define P1_L_DON_IN 4
#define P1_L_KAT_IN 5
#define P1_R_DON_IN 6
@ -45,7 +45,7 @@
#define P2_R_DON_IN 9
#define P2_R_KAT_IN 10
// Sensitivity adjustment potentiometer input pins
// Sensitivity adjustment potentiometer input pins.
#define P1_L_DON_SENS_IN 15
#define P1_L_KAT_SENS_IN 16
#define P1_R_DON_SENS_IN 17
@ -56,16 +56,16 @@
#define PLAYERS 2
#define CHANNELS 4
#ifndef RAW_ANALOG_MODE
// The minimum value to trigger a light hit
// The minimum value to trigger a light hit.
// Disabled if RAW_ANALOG_MODE is on.
#define HIT_THRES 1000
// If the reset time is too short, the game may not be able to
// receive the input. From testing I found 40 seems to be the
// minimum value so that the game won't miss any hit. If the game
// occassionally miss the drum input, increase this value
// occassionally miss the drum input, increase this value.
// Disabled if RAW_ANALOG_MODE is on.
#define RESET_TIME 40
#endif
#include <USB.h>
#include "joystick.h"