Taiko-Nijiiro-Analog-IOBoard/Firmware/Firmware.ino
KIT! 7978c214ff Hard fork initial commit
This commit contains the kicad files for the PCB, the updated firmware for this new pcb design.
2024-04-30 17:13:14 +02:00

111 lines
3.4 KiB
C++

/****************************************************
IF YOU WANT TO CHANGE THE SETTINGS GO TO params.h !
*****************************************************/
#include <FastLED.h>
#include "params.h"
CRGB player_led[1];
const byte inPins[CHANNELS] = {
L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
const byte sensitivityPins[CHANNELS] = {
L_DON_ADJUST, L_KAT_ADJUST, R_DON_ADJUST, R_KAT_ADJUST};
const byte ledPins[CHANNELS] = {
L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
unsigned long power[CHANNELS];
uint axisValues[CHANNELS] = {0, 0, 0, 0};
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4, true, true, false, true, true, false, false, false, false, false, false);
// ===================================================================================================
void setup()
{
#if DEBUG
Serial.begin(250000);
#endif
// Setting the internal ESP32 RGB LED to the player's color :
// Red for player 1, Blue for player 2.
FastLED.addLeds<NEOPIXEL, 48>(player_led, 1); // gpio48
player_led[0] = PLAYER_SELECT == 1 ? CRGB::Red : CRGB::Aqua;
FastLED.show();
for (byte i = 0; i < CHANNELS; i++)
{ // Set pin mode for all input, sensitivity; and LED pins.
pinMode(inPins[i], INPUT);
pinMode(sensitivityPins[i], INPUT);
pinMode(ledPins[i], OUTPUT);
ledcSetup(i, ledFreq, ledResolution); // Init all ledc channels.
ledcAttachPin(ledPins[i], i); // Attach each LEDs to a different ledc pwm channel.
// Then init the array(s) which will hold the piezzos values on each cycle.
power[i] = 0;
}
// Init USB
USB.PID(0x4869);
USB.VID(0x4869);
USB.productName("Nijiiro Analog IO Board");
USB.manufacturerName("ShikyC, AkaiiKitsune");
USB.begin();
// Init Joystick
Joystick.begin(false);
Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
}
// ===================================================================================================
void loop()
{
for (byte i = 0; i < CHANNELS; i++)
{
inputWindow[i].put(analogRead(inPins[i]));
power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
#if DEBUG
Serial.print("Channel_" + String(i) + ":");
if (i < CHANNELS - 1)
Serial.print(power[i] + ",");
else
Serial.println(power[i]);
#endif
ledcWrite(i, (int)((axisValues[i] / AXIS_RANGE) * 255));
}
#if PLAYER_SELECT == 1
Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
Joystick.setRxAxis(0);
Joystick.setRyAxis(0);
#elif PLAYER_SELECT == 2
Joystick.setXAxis(0);
Joystick.setYAxis(0);
Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
#else
Joystick.setXAxis(0);
Joystick.setYAxis(0);
Joystick.setRxAxis(0);
Joystick.setRyAxis(0);
#endif
Joystick.sendState();
}