KIT!
41cd538253
This commit contains the kicad files for the PCB, the updated firmware for this new pcb design.
111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/****************************************************
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IF YOU WANT TO CHANGE THE SETTINGS GO TO params.h !
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*****************************************************/
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#include <FastLED.h>
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#include "params.h"
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CRGB player_led[1];
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const byte inPins[CHANNELS] = {
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L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
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const byte sensitivityPins[CHANNELS] = {
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L_DON_ADJUST, L_KAT_ADJUST, R_DON_ADJUST, R_KAT_ADJUST};
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const byte ledPins[CHANNELS] = {
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L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
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unsigned long power[CHANNELS];
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uint axisValues[CHANNELS] = {0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4, true, true, false, true, true, false, false, false, false, false, false);
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// ===================================================================================================
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void setup()
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{
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#if DEBUG
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Serial.begin(250000);
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#endif
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// Setting the internal ESP32 RGB LED to the player's color :
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// Red for player 1, Blue for player 2.
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FastLED.addLeds<NEOPIXEL, 48>(player_led, 1); // gpio48
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player_led[0] = PLAYER_SELECT == 1 ? CRGB::Red : CRGB::Aqua;
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FastLED.show();
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for (byte i = 0; i < CHANNELS; i++)
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{ // Set pin mode for all input, sensitivity; and LED pins.
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pinMode(inPins[i], INPUT);
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pinMode(sensitivityPins[i], INPUT);
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pinMode(ledPins[i], OUTPUT);
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ledcSetup(i, ledFreq, ledResolution); // Init all ledc channels.
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ledcAttachPin(ledPins[i], i); // Attach each LEDs to a different ledc pwm channel.
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// Then init the array(s) which will hold the piezzos values on each cycle.
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power[i] = 0;
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}
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// Init USB
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USB.PID(0x4869);
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USB.VID(0x4869);
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USB.productName("Nijiiro Analog IO Board");
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USB.manufacturerName("ShikyC, AkaiiKitsune");
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USB.begin();
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// Init Joystick
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Joystick.begin(false);
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Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
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}
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// ===================================================================================================
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void loop()
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{
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for (byte i = 0; i < CHANNELS; i++)
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{
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inputWindow[i].put(analogRead(inPins[i]));
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power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
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float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
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float x2 = x * x;
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float x3 = x2 * x;
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float x4 = x3 * x;
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float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
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axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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#if DEBUG
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Serial.print("Channel_" + String(i) + ":");
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if (i < CHANNELS - 1)
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Serial.print(power[i] + ",");
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else
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Serial.println(power[i]);
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#endif
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ledcWrite(i, (int)((axisValues[i] / AXIS_RANGE) * 255));
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}
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#if PLAYER_SELECT == 1
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Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#elif PLAYER_SELECT == 2
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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#else
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#endif
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Joystick.sendState();
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}
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