Taiko-Nijiiro-Analog-IOBoard/ESP32-S3-Analog/params.h
2024-01-26 23:26:38 -08:00

72 lines
2.1 KiB
C

// Enable this mode to pass raw analog data to the game without any post-
// processing.
// The game has a built-in mechanism to calculate which sensor is triggered
// and the force of the hit, so it's recommended to enable this mode.
// This also the provides the most similar experience with the arcade.
// To disable this mode, remove or comment out this line
#define RAW_ANALOG_MODE
// For MODE_ADJUSTABLE
// Select which player this board is. 1 for P1 and 2 for P2.
#define PLAYER_SELECT 1
// For MODE_TWO_PLAYERS
// Sensitivity multipliers for each channel, 1.0 as the baseline.
#define P1_L_DON_SENS 1.0
#define P1_L_KAT_SENS 1.0
#define P1_R_DON_SENS 1.0
#define P1_R_KAT_SENS 1.0
#define P2_L_DON_SENS 1.0
#define P2_L_KAT_SENS 1.0
#define P2_R_DON_SENS 1.0
#define P2_R_KAT_SENS 1.0
/********************************************************
CHANGING THE FOLLOWING PARAMETERS ARE NOT RECOMMENDED
UNLESS YOU KNOW HOW THEY WORKS
**********************************************************/
// Cache length must be the power of 2 (8, 16, 32, etc.)
// See cache.h for the reason
#define SAMPLE_CACHE_LENGTH 32
// The maximum value of a hit (not the minumum value to trigger a heavy hit)
// To configure the light and heavy thresholds, do it in the game settings
#define MAX_THRES 5000
// Input pins for each channel
#define P1_L_DON_IN 4
#define P1_L_KAT_IN 5
#define P1_R_DON_IN 6
#define P1_R_KAT_IN 7
#define P2_L_DON_IN 8
#define P2_L_KAT_IN 1
#define P2_R_DON_IN 9
#define P2_R_KAT_IN 10
// Sensitivity adjustment potentiometer input pins
#define P1_L_DON_SENS 15
#define P1_L_KAT_SENS 16
#define P1_R_DON_SENS 17
#define P1_R_KAT_SENS 18
#define AXIS_RANGE 1023
#define PLAYERS 2
#define CHANNELS 4
#ifndef RAW_ANALOG_MODE
// The minimum value to trigger a light hit
#define HIT_THRES 1000
// If the reset time is too short, the game may not be able to
// receive the input. From testing I found 40 seems to be the
// minimum value so that the game won't miss any hit. If the game
// occassionally miss the drum input, increase this value
#define RESET_TIME 40
#endif
#include <USB.h>
#include "joystick.h"
#include "cache.h"