Update README.md
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README.md
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README.md
@ -12,14 +12,14 @@ Initial project setup done with the help of [Stepland](https://github.com/Stepla
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# How to use
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To build this, you'll need two things :
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Copy cardreader.dll and it's config file to your TAL's plugin folder. You should be able to see the plugin initializing in the game's console.
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- [Meson 1.1.0](https://mesonbuild.com)
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- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
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*There are two versions of this plugin :*
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Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.
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* For JPN or ASIA dumps, use the [CARD Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/CARD/cardreader.zip) build.
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* If you're playing on CHN instead, use the [QR Insert](https://gitea.farewell.dev/AkaiiKitsune/tal-cardreader/releases/download/QR/cardreader.zip) build.
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Copy cardreader.dll to your TAL's plugin folder. You should be able to see the plugin initializing in the game's console.
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If there's an error when you log-in, make sure you're using the right version for your game dump and that you're using an updated version of esuo1198's TAL fork (Commit [3920cc2](https://github.com/esuo1198/TaikoArcadeLoader/commit/3920cc2) and above !).
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# Settings
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@ -28,3 +28,12 @@ Copy cardreader.dll to your TAL's plugin folder. You should be able to see the p
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- read_cooldown (default : 20)
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* _Cooldown between each read attempt, a low value (below 15) can lead to game crashes, a high value (above 500) will break SmartCard readers._
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# Compiling
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To build this, you'll need two things :
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- [Meson 1.1.0](https://mesonbuild.com)
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- [Build Tools pour Visual Studio 2022](https://visualstudio.microsoft.com/fr/downloads/)
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Once you've edited your build64.bat file to point to your local installation of the VS2022 build tools, you should be good to go.
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