Implemented lty2008one's QR plugin system
This branch adds compatibility with esuo1198's TAL fork running CHN. No more special builds needed !
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@ -2,6 +2,7 @@ LIBRARY cardreader
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EXPORTS
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Init
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Update
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WaitTouch
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UsingQr
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CheckQr
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GetQr
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Exit
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@ -10,25 +10,13 @@ static bool READER_POLL_STOP_FLAG;
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// SmartCard Specific
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// Game specific
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static bool waitingForTouch = false;
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static bool HasCard = false;
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// Misc
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bool usingSmartCard = false;
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int readCooldown = 200;
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typedef void (*callbackTouch)(i32, i32, u8[168], u64);
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callbackTouch touchCallback;
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u64 touchData;
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char AccessID[21] = "00000000000000000001";
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static u8 cardData[168] = {0x01, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x92, 0x2E, 0x58, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x5C, 0x97, 0x44, 0xF0, 0x88, 0x04, 0x00, 0x43, 0x26, 0x2C, 0x33, 0x00, 0x04,
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0x06, 0x10, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x30, 0x30,
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0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x01, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4E, 0x42, 0x47, 0x49, 0x43, 0x36,
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0x00, 0x00, 0xFA, 0xE9, 0x69, 0x00, 0xF6, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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static unsigned int __stdcall reader_poll_thread_proc(void *ctx)
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{
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@ -77,20 +65,14 @@ static unsigned int __stdcall reader_poll_thread_proc(void *ctx)
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{
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printWarning("%s (%s): Read card %02X%02X%02X%02X%02X%02X%02X%02X\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
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if (waitingForTouch) // Check if game is waiting for a card.
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{
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// Properly format the AccessID
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u64 ReversedAccessID;
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for (int i = 0; i < 8; i++)
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ReversedAccessID = (ReversedAccessID << 8) | UID[i];
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sprintf(AccessID, "%020llu", ReversedAccessID);
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waitingForTouch = false; // We don't want to read more cards unless the game asks us to, this is a failsafe to avoid weird behaviour.
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HasCard = true;
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}
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else // Game wasn't checking for cards yet.
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printError("%s (%s): Card %02X%02X%02X%02X%02X%02X%02X%02X was rejected, still waiting for WaitTouch()\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
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}
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}
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return 0;
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@ -189,31 +171,29 @@ void Init()
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NULL);
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}
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void Update()
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void UsingQr()
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{
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}
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bool CheckQr()
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{
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if (HasCard)
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{
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// Generating a ChipID Derived from the AccessID
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char ChipID[33] = "000000000000";
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strcat(ChipID, AccessID);
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// Insert card in game
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printInfo("%s (%s): Inserting Card %s, with ChipID %s\n", __func__, module, AccessID, ChipID);
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memcpy(cardData + 0x2C, ChipID, 33);
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memcpy(cardData + 0x50, AccessID, 21);
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touchCallback(0, 0, cardData, touchData);
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HasCard = false;
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printInfo("%s (%s): Inserting QR Code %s\n", __func__, module, AccessID);
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return TRUE;
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}
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return FALSE;
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}
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void WaitTouch(i32 (*callback)(i32, i32, u8[168], u64), u64 data) // This is called everytime the game expects a card to be read
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int GetQr(int len_limit, uint8_t *buffer)
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{
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printInfo("%s (%s): Waiting for touch\n", __func__, module);
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waitingForTouch = true;
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touchCallback = callback;
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touchData = data;
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HasCard = FALSE;
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char tempAccessID[30];
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strcpy(tempAccessID, "BNTTCNID"); // Appending "BNTTCNID" so the qrcode gets used as a login code
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strcat(tempAccessID, AccessID);
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memcpy(buffer, tempAccessID, 30);
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return 30;
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}
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void Exit()
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