Turns out i'm retarded

No longer stopping the cardIO polling thread once we read a card.
This commit is contained in:
Farewell_ 2024-05-18 19:18:42 +02:00
parent e66ea42f54
commit ac39fd08f9

View File

@ -37,59 +37,61 @@ static unsigned int __stdcall reader_poll_thread_proc(void *ctx)
if (HasCard && !usingSmartCard) // A Cardio scan is already in progress, SmartCard doesn't need any extra cooldown.
{
Sleep(500);
return 0;
}
uint8_t UID[8] = {0};
// update devices
if (!usingSmartCard) // CardIO
else
{
EnterCriticalSection(&CARDIO_HID_CRIT_SECTION);
for (size_t device_no = 0; device_no < CARDIO_HID_CONTEXTS_LENGTH; device_no++)
{
struct cardio_hid_device *device = &CARDIO_HID_CONTEXTS[device_no];
// get status
cardio_hid_poll_value_t status = cardio_hid_device_poll(device);
if (status == HID_POLL_CARD_READY)
uint8_t UID[8] = {0};
// update devices
if (!usingSmartCard) // CardIO
{
EnterCriticalSection(&CARDIO_HID_CRIT_SECTION);
for (size_t device_no = 0; device_no < CARDIO_HID_CONTEXTS_LENGTH; device_no++)
{
struct cardio_hid_device *device = &CARDIO_HID_CONTEXTS[device_no];
// read card
if (cardio_hid_device_read(device) == HID_CARD_NONE)
continue;
// get status
cardio_hid_poll_value_t status = cardio_hid_device_poll(device);
if (status == HID_POLL_CARD_READY)
{
// if card not empty
if (*((uint64_t *)&device->u.usage_value[0]) > 0)
for (int i = 0; i < 8; ++i)
UID[i] = device->u.usage_value[i];
// read card
if (cardio_hid_device_read(device) == HID_CARD_NONE)
continue;
// if card not empty
if (*((uint64_t *)&device->u.usage_value[0]) > 0)
for (int i = 0; i < 8; ++i)
UID[i] = device->u.usage_value[i];
}
}
LeaveCriticalSection(&CARDIO_HID_CRIT_SECTION);
Sleep(readCooldown);
}
LeaveCriticalSection(&CARDIO_HID_CRIT_SECTION);
Sleep(readCooldown);
}
else // SmartCard
{
scard_update(UID);
}
if (UID[0] > 0) // If a card was read, format it properly and set HasCard to true so the game can insert it on next frame.
{
printWarning("%s (%s): Read card %02X%02X%02X%02X%02X%02X%02X%02X\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
if (waitingForTouch) // Check if game is waiting for a card.
else // SmartCard
{
// Properly format the AccessID
u64 ReversedAccessID;
for (int i = 0; i < 8; i++)
ReversedAccessID = (ReversedAccessID << 8) | UID[i];
sprintf(AccessID, "%020llu", ReversedAccessID);
waitingForTouch = false; // We don't want to read more cards unless the game asks us to, this is a failsafe to avoid weird behaviour.
HasCard = true;
scard_update(UID);
}
if (UID[0] > 0) // If a card was read, format it properly and set HasCard to true so the game can insert it on next frame.
{
printWarning("%s (%s): Read card %02X%02X%02X%02X%02X%02X%02X%02X\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
if (waitingForTouch) // Check if game is waiting for a card.
{
// Properly format the AccessID
u64 ReversedAccessID;
for (int i = 0; i < 8; i++)
ReversedAccessID = (ReversedAccessID << 8) | UID[i];
sprintf(AccessID, "%020llu", ReversedAccessID);
waitingForTouch = false; // We don't want to read more cards unless the game asks us to, this is a failsafe to avoid weird behaviour.
HasCard = true;
}
else // Game wasn't checking for cards yet.
printError("%s (%s): Card %02X%02X%02X%02X%02X%02X%02X%02X was rejected, still waiting for WaitTouch()\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
}
else // Game wasn't checking for cards yet.
printError("%s (%s): Card %02X%02X%02X%02X%02X%02X%02X%02X was rejected, still waiting for WaitTouch()\n", __func__, module, UID[0], UID[1], UID[2], UID[3], UID[4], UID[5], UID[6], UID[7]);
}
}