mirror of
https://github.com/limyz/573controller
synced 2024-11-30 18:24:28 +01:00
Added simple README.md to describe the build environment and required library to install
This commit is contained in:
parent
9e240205a4
commit
d14bdb1819
14
README.md
Normal file
14
README.md
Normal file
@ -0,0 +1,14 @@
|
||||
# gfxg
|
||||
|
||||
gfxg allows you to use an Arduino Leonardo or Micro to transform a GH/573 guitar into a USB game controller
|
||||
|
||||
## Build Guide
|
||||
|
||||
gfxg can be built with Arduino IDE 1.6.6 and above
|
||||
|
||||
Requires [Arduino Joystick Library](https://github.com/MHeironimus/ArduinoJoystickLibrary) to be installed
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,141 +1,141 @@
|
||||
//--------------------------------------------------------------------
|
||||
// For use with a 573 or GH Guitar Controller
|
||||
//
|
||||
// This sketch maps a LIS3LV02DL accelerometer via I2C and uses 7 digital
|
||||
// inputs - 5 buttons and a 2 hat switches for the pick.
|
||||
//
|
||||
// All digital pins are grounded when they are pressed.
|
||||
//
|
||||
// NOTE: This sketch file is for use with Arduino Leonardo and
|
||||
// Micro only.
|
||||
//
|
||||
// by lyzzz
|
||||
// 2020-03-31
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
#include <Joystick.h>
|
||||
#include <Wire.h>
|
||||
|
||||
// LIS3LV02DL Definitions
|
||||
int _slave_id = 0x1D;
|
||||
#define CTRL_REG1 0x20
|
||||
#define CTRL_REG2 0x21
|
||||
|
||||
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
|
||||
5, 1, // Button Count, Hat Switch Count
|
||||
true, true, true, // X, Y and Z Axis
|
||||
false, false, false, // No Rx, Ry, or Rz
|
||||
false, false, // No rudder or throttle
|
||||
false, false, false); // No accelerator, brake, or steering
|
||||
|
||||
byte i2c_read(byte address) {
|
||||
Wire.beginTransmission(_slave_id);
|
||||
Wire.write(address);
|
||||
Wire.endTransmission();
|
||||
|
||||
Wire.requestFrom(_slave_id, 1);
|
||||
while(Wire.available()) {
|
||||
return Wire.read();
|
||||
}
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Initialize Pins
|
||||
// Pins 2 and 3 -> Guitar Accelerometer (I2C)
|
||||
pinMode(2, INPUT_PULLUP);
|
||||
pinMode(3, INPUT_PULLUP);
|
||||
|
||||
// Pins 5 to 9 -> Guitar R, G, B, Y, P Buttons
|
||||
pinMode(4, INPUT_PULLUP);
|
||||
pinMode(5, INPUT_PULLUP);
|
||||
pinMode(6, INPUT_PULLUP);
|
||||
pinMode(7, INPUT_PULLUP);
|
||||
pinMode(8, INPUT_PULLUP);
|
||||
|
||||
// Pins 9 to 10 -> Guitar Pick
|
||||
pinMode(9, INPUT_PULLUP);
|
||||
pinMode(10, INPUT_PULLUP);
|
||||
|
||||
// Initialise I2C for LIS3LV02DL
|
||||
Wire.begin();
|
||||
Wire.beginTransmission(_slave_id);
|
||||
Wire.write(CTRL_REG1);
|
||||
Wire.write(0xF7);
|
||||
Wire.endTransmission();
|
||||
|
||||
// Initialize Joystick Library
|
||||
Joystick.begin();
|
||||
Joystick.setXAxisRange(-2048, 2048);
|
||||
Joystick.setYAxisRange(-2048, 2048);
|
||||
Joystick.setZAxisRange(-2048, 2048);
|
||||
}
|
||||
|
||||
// Constant that maps the phyical pin to the joystick button.
|
||||
const int pinToButtonMap = 4;
|
||||
const int pinToHatSwitchMap = 9;
|
||||
|
||||
// Last state of the buttons
|
||||
int lastButtonState[5] = {0,0,0,0,0};
|
||||
int lastHatSwitchState[2] = {0,0};
|
||||
|
||||
void loop() {
|
||||
#define OUTX_L 0x28
|
||||
#define OUTX_H 0x29
|
||||
#define OUTY_L 0x2A
|
||||
#define OUTY_H 0x2B
|
||||
#define OUTZ_L 0x2C
|
||||
#define OUTZ_H 0x2D
|
||||
|
||||
bool valueChanged = false;
|
||||
byte x_val_l = i2c_read(OUTX_L), y_val_l = i2c_read(OUTY_L), z_val_l = i2c_read(OUTZ_L);
|
||||
byte x_val_h = i2c_read(OUTX_H), y_val_h = i2c_read(OUTY_H), z_val_h = i2c_read(OUTZ_H);
|
||||
|
||||
// Read pin values
|
||||
for (int index = 0; index < 5; index++) {
|
||||
int currentButtonState = !digitalRead(index + pinToButtonMap);
|
||||
if (currentButtonState != lastButtonState[index]) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
Joystick.setButton(0, currentButtonState);
|
||||
break;
|
||||
case 1:
|
||||
Joystick.setButton(1, currentButtonState);
|
||||
break;
|
||||
case 2:
|
||||
Joystick.setButton(2, currentButtonState);
|
||||
break;
|
||||
case 3:
|
||||
Joystick.setButton(3, currentButtonState);
|
||||
break;
|
||||
case 4:
|
||||
Joystick.setButton(4, currentButtonState);
|
||||
break;
|
||||
}
|
||||
lastButtonState[index] = currentButtonState;
|
||||
}
|
||||
}
|
||||
|
||||
for (int index = 0; index < 2; index++) {
|
||||
int currentHatSwitchState = digitalRead(index + pinToHatSwitchMap);
|
||||
if (currentHatSwitchState != lastHatSwitchState[index]) {
|
||||
valueChanged = true;
|
||||
lastHatSwitchState[index] = currentHatSwitchState;
|
||||
}
|
||||
}
|
||||
|
||||
if (valueChanged) {
|
||||
if ((lastHatSwitchState[0] == 0) && (lastHatSwitchState[1] == 0)) {
|
||||
Joystick.setHatSwitch(0, -1);
|
||||
}
|
||||
if (lastHatSwitchState[0] == 1) {
|
||||
Joystick.setHatSwitch(0, 0);
|
||||
}
|
||||
if (lastHatSwitchState[1] == 1) {
|
||||
Joystick.setHatSwitch(0, 180);
|
||||
}
|
||||
}
|
||||
|
||||
Joystick.setXAxis(x_val_l | x_val_h << 8);
|
||||
Joystick.setYAxis(y_val_l | y_val_h << 8);
|
||||
Joystick.setZAxis(z_val_l | z_val_h << 8);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
// For use with a 573 or GH Guitar Controller
|
||||
//
|
||||
// This sketch maps a LIS3LV02DL accelerometer via I2C and uses 7 digital
|
||||
// inputs - 5 buttons and a 2 hat switches for the pick.
|
||||
//
|
||||
// All digital pins are grounded when they are pressed.
|
||||
//
|
||||
// NOTE: This sketch file is for use with Arduino Leonardo and
|
||||
// Micro only.
|
||||
//
|
||||
// by lyzzz
|
||||
// 2020-03-31
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
#include <Joystick.h>
|
||||
#include <Wire.h>
|
||||
|
||||
// LIS3LV02DL Definitions
|
||||
int _slave_id = 0x1D;
|
||||
#define CTRL_REG1 0x20
|
||||
#define CTRL_REG2 0x21
|
||||
|
||||
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
|
||||
5, 1, // Button Count, Hat Switch Count
|
||||
true, true, true, // X, Y and Z Axis
|
||||
false, false, false, // No Rx, Ry, or Rz
|
||||
false, false, // No rudder or throttle
|
||||
false, false, false); // No accelerator, brake, or steering
|
||||
|
||||
byte i2c_read(byte address) {
|
||||
Wire.beginTransmission(_slave_id);
|
||||
Wire.write(address);
|
||||
Wire.endTransmission();
|
||||
|
||||
Wire.requestFrom(_slave_id, 1);
|
||||
while(Wire.available()) {
|
||||
return Wire.read();
|
||||
}
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Initialize Pins
|
||||
// Pins 2 and 3 -> Guitar Accelerometer (I2C)
|
||||
pinMode(2, INPUT_PULLUP);
|
||||
pinMode(3, INPUT_PULLUP);
|
||||
|
||||
// Pins 5 to 9 -> Guitar R, G, B, Y, P Buttons
|
||||
pinMode(4, INPUT_PULLUP);
|
||||
pinMode(5, INPUT_PULLUP);
|
||||
pinMode(6, INPUT_PULLUP);
|
||||
pinMode(7, INPUT_PULLUP);
|
||||
pinMode(8, INPUT_PULLUP);
|
||||
|
||||
// Pins 9 to 10 -> Guitar Pick
|
||||
pinMode(9, INPUT_PULLUP);
|
||||
pinMode(10, INPUT_PULLUP);
|
||||
|
||||
// Initialise I2C for LIS3LV02DL
|
||||
Wire.begin();
|
||||
Wire.beginTransmission(_slave_id);
|
||||
Wire.write(CTRL_REG1);
|
||||
Wire.write(0xF7);
|
||||
Wire.endTransmission();
|
||||
|
||||
// Initialize Joystick Library
|
||||
Joystick.begin();
|
||||
Joystick.setXAxisRange(-2048, 2048);
|
||||
Joystick.setYAxisRange(-2048, 2048);
|
||||
Joystick.setZAxisRange(-2048, 2048);
|
||||
}
|
||||
|
||||
// Constant that maps the phyical pin to the joystick button.
|
||||
const int pinToButtonMap = 4;
|
||||
const int pinToHatSwitchMap = 9;
|
||||
|
||||
// Last state of the buttons
|
||||
int lastButtonState[5] = {0,0,0,0,0};
|
||||
int lastHatSwitchState[2] = {0,0};
|
||||
|
||||
void loop() {
|
||||
#define OUTX_L 0x28
|
||||
#define OUTX_H 0x29
|
||||
#define OUTY_L 0x2A
|
||||
#define OUTY_H 0x2B
|
||||
#define OUTZ_L 0x2C
|
||||
#define OUTZ_H 0x2D
|
||||
|
||||
bool valueChanged = false;
|
||||
byte x_val_l = i2c_read(OUTX_L), y_val_l = i2c_read(OUTY_L), z_val_l = i2c_read(OUTZ_L);
|
||||
byte x_val_h = i2c_read(OUTX_H), y_val_h = i2c_read(OUTY_H), z_val_h = i2c_read(OUTZ_H);
|
||||
|
||||
// Read pin values
|
||||
for (int index = 0; index < 5; index++) {
|
||||
int currentButtonState = !digitalRead(index + pinToButtonMap);
|
||||
if (currentButtonState != lastButtonState[index]) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
Joystick.setButton(0, currentButtonState);
|
||||
break;
|
||||
case 1:
|
||||
Joystick.setButton(1, currentButtonState);
|
||||
break;
|
||||
case 2:
|
||||
Joystick.setButton(2, currentButtonState);
|
||||
break;
|
||||
case 3:
|
||||
Joystick.setButton(3, currentButtonState);
|
||||
break;
|
||||
case 4:
|
||||
Joystick.setButton(4, currentButtonState);
|
||||
break;
|
||||
}
|
||||
lastButtonState[index] = currentButtonState;
|
||||
}
|
||||
}
|
||||
|
||||
for (int index = 0; index < 2; index++) {
|
||||
int currentHatSwitchState = digitalRead(index + pinToHatSwitchMap);
|
||||
if (currentHatSwitchState != lastHatSwitchState[index]) {
|
||||
valueChanged = true;
|
||||
lastHatSwitchState[index] = currentHatSwitchState;
|
||||
}
|
||||
}
|
||||
|
||||
if (valueChanged) {
|
||||
if ((lastHatSwitchState[0] == 0) && (lastHatSwitchState[1] == 0)) {
|
||||
Joystick.setHatSwitch(0, -1);
|
||||
}
|
||||
if (lastHatSwitchState[0] == 1) {
|
||||
Joystick.setHatSwitch(0, 0);
|
||||
}
|
||||
if (lastHatSwitchState[1] == 1) {
|
||||
Joystick.setHatSwitch(0, 180);
|
||||
}
|
||||
}
|
||||
|
||||
Joystick.setXAxis(x_val_l | x_val_h << 8);
|
||||
Joystick.setYAxis(y_val_l | y_val_h << 8);
|
||||
Joystick.setZAxis(z_val_l | z_val_h << 8);
|
||||
}
|
Loading…
Reference in New Issue
Block a user