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Updated _gfxg

Minor button tweaks for out-of-box-experience with GITADORA PC version
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limyz 2020-08-04 16:46:12 +08:00 committed by GitHub
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//--------------------------------------------------------------------
// For use with a 573 or GH Guitar Controller
//
// This sketch maps a LIS3LV02DL accelerometer via I2C and uses 7 digital
// inputs - 5 buttons and a 2 hat switches for the pick.
//
// All digital pins are grounded when they are pressed.
//
// NOTE: This sketch file is for use with Arduino Leonardo and
// Micro only.
//
// by lyzzz
// 2020-03-31
//--------------------------------------------------------------------
#include <Joystick.h>
#include <Wire.h>
// LIS3LV02DL Definitions
int _slave_id = 0x1D;
#define CTRL_REG1 0x20
#define CTRL_REG2 0x21
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
5, 1, // Button Count, Hat Switch Count
true, true, true, // X, Y and Z Axis
false, false, false, // No Rx, Ry, or Rz
false, false, // No rudder or throttle
false, false, false); // No accelerator, brake, or steering
byte i2c_read(byte address) {
Wire.beginTransmission(_slave_id);
Wire.write(address);
Wire.endTransmission();
Wire.requestFrom(_slave_id, 1);
while(Wire.available()) {
return Wire.read();
}
}
void setup() {
// Initialize Pins
// Pins 2 and 3 -> Guitar Accelerometer (I2C)
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
// Pins 5 to 9 -> Guitar R, G, B, Y, P Buttons
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(6, INPUT_PULLUP);
pinMode(7, INPUT_PULLUP);
pinMode(8, INPUT_PULLUP);
// Pins 9 to 10 -> Guitar Pick
pinMode(9, INPUT_PULLUP);
pinMode(10, INPUT_PULLUP);
// Initialise I2C for LIS3LV02DL
Wire.begin();
Wire.beginTransmission(_slave_id);
Wire.write(CTRL_REG1);
Wire.write(0xF7);
Wire.endTransmission();
// Initialize Joystick Library
Joystick.begin();
Joystick.setXAxisRange(-2048, 2048);
Joystick.setYAxisRange(-2048, 2048);
Joystick.setZAxisRange(-2048, 2048);
}
// Constant that maps the phyical pin to the joystick button.
const int pinToButtonMap = 4;
const int pinToHatSwitchMap = 9;
// Last state of the buttons
int lastButtonState[5] = {0,0,0,0,0};
int lastHatSwitchState[2] = {0,0};
void loop() {
#define OUTX_L 0x28
#define OUTX_H 0x29
#define OUTY_L 0x2A
#define OUTY_H 0x2B
#define OUTZ_L 0x2C
#define OUTZ_H 0x2D
bool valueChanged = false;
byte x_val_l = i2c_read(OUTX_L), y_val_l = i2c_read(OUTY_L), z_val_l = i2c_read(OUTZ_L);
byte x_val_h = i2c_read(OUTX_H), y_val_h = i2c_read(OUTY_H), z_val_h = i2c_read(OUTZ_H);
// Read pin values
for (int index = 0; index < 5; index++) {
int currentButtonState = !digitalRead(index + pinToButtonMap);
if (currentButtonState != lastButtonState[index]) {
Joystick.setButton(index, currentButtonState);
lastButtonState[index] = currentButtonState;
}
}
for (int index = 0; index < 2; index++) {
int currentHatSwitchState = digitalRead(index + pinToHatSwitchMap);
if (currentHatSwitchState != lastHatSwitchState[index]) {
valueChanged = true;
lastHatSwitchState[index] = currentHatSwitchState;
}
}
if (valueChanged) {
if ((lastHatSwitchState[0] == 0) && (lastHatSwitchState[1] == 0)) {
Joystick.setHatSwitch(0, -1);
}
if (lastHatSwitchState[0] == 1) {
Joystick.setHatSwitch(0, 0);
}
if (lastHatSwitchState[1] == 1) {
Joystick.setHatSwitch(0, 180);
}
}
Joystick.setXAxis(x_val_l | x_val_h << 8);
Joystick.setYAxis(y_val_l | y_val_h << 8);
Joystick.setZAxis(z_val_l | z_val_h << 8);
}
//--------------------------------------------------------------------
// For use with a 573 or GH Guitar Controller
//
// This sketch maps a LIS3LV02DL accelerometer via I2C and uses 7 digital
// inputs - 5 buttons and a 2 hat switches for the pick.
//
// All digital pins are grounded when they are pressed.
//
// NOTE: This sketch file is for use with Arduino Leonardo and
// Micro only.
//
// by lyzzz
// 2020-03-31
//--------------------------------------------------------------------
#include <Joystick.h>
#include <Wire.h>
// LIS3LV02DL Definitions
int _slave_id = 0x1D;
#define CTRL_REG1 0x20
#define CTRL_REG2 0x21
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
5, 1, // Button Count, Hat Switch Count
true, true, true, // X, Y and Z Axis
false, false, false, // No Rx, Ry, or Rz
false, false, // No rudder or throttle
false, false, false); // No accelerator, brake, or steering
byte i2c_read(byte address) {
Wire.beginTransmission(_slave_id);
Wire.write(address);
Wire.endTransmission();
Wire.requestFrom(_slave_id, 1);
while(Wire.available()) {
return Wire.read();
}
}
void setup() {
// Initialize Pins
// Pins 2 and 3 -> Guitar Accelerometer (I2C)
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
// Pins 5 to 9 -> Guitar R, G, B, Y, P Buttons
pinMode(4, INPUT_PULLUP);
pinMode(5, INPUT_PULLUP);
pinMode(6, INPUT_PULLUP);
pinMode(7, INPUT_PULLUP);
pinMode(8, INPUT_PULLUP);
// Pins 9 to 10 -> Guitar Pick
pinMode(9, INPUT_PULLUP);
pinMode(10, INPUT_PULLUP);
// Initialise I2C for LIS3LV02DL
Wire.begin();
Wire.beginTransmission(_slave_id);
Wire.write(CTRL_REG1);
Wire.write(0xF7);
Wire.endTransmission();
// Initialize Joystick Library
Joystick.begin();
Joystick.setXAxisRange(-2048, 2048);
Joystick.setYAxisRange(-2048, 2048);
Joystick.setZAxisRange(-2048, 2048);
}
byte keys[] = {6, 4, 5, 7, 8};
byte pick[] = {9 ,10};
int lastButtonState[5] = {0,0,0,0,0};
int lastHatSwitchState[2] = {0,0};
void loop() {
#define OUTX_L 0x28
#define OUTX_H 0x29
#define OUTY_L 0x2A
#define OUTY_H 0x2B
#define OUTZ_L 0x2C
#define OUTZ_H 0x2D
bool valueChanged = false;
byte x_val_l = i2c_read(OUTX_L), y_val_l = i2c_read(OUTY_L), z_val_l = i2c_read(OUTZ_L);
byte x_val_h = i2c_read(OUTX_H), y_val_h = i2c_read(OUTY_H), z_val_h = i2c_read(OUTZ_H);
// Read pin values
for (int index = 0; index < 5; index++) {
int currentButtonState = !digitalRead(keys[index]);
if (currentButtonState != lastButtonState[index]) {
Joystick.setButton(index, currentButtonState);
lastButtonState[index] = currentButtonState;
}
}
for (int index = 0; index < 2; index++) {
int currentHatSwitchState = digitalRead(pick[index]);
if (currentHatSwitchState != lastHatSwitchState[index]) {
valueChanged = true;
lastHatSwitchState[index] = currentHatSwitchState;
}
}
if (valueChanged) {
if ((lastHatSwitchState[0] == 0) && (lastHatSwitchState[1] == 0)) {
Joystick.setHatSwitch(0, -1);
}
if (lastHatSwitchState[0] == 1) {
Joystick.setHatSwitch(0, 0);
}
if (lastHatSwitchState[1] == 1) {
Joystick.setHatSwitch(0, 180);
}
}
Joystick.setXAxis(x_val_l | x_val_h << 8);
Joystick.setYAxis(y_val_l | y_val_h << 8);
Joystick.setZAxis(z_val_l | z_val_h << 8);
}