This commit is contained in:
ShikyC 2024-05-27 14:00:52 -07:00
parent fdb968f02c
commit 07cea8839d
3 changed files with 115 additions and 179 deletions

View File

@ -1,5 +1,8 @@
#include "params.h"
// Select which player this board is. 1 for P1 and 2 for P2.
#define PLAYER_SELECT 1
const byte inPins[CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN
};
@ -10,16 +13,6 @@ const byte sensitivityPins[CHANNELS] = {
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
unsigned long power[CHANNELS];
#ifndef RAW_ANALOG_MODE
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
int outputValue[PLAYERS] = {0, 0};
uint resetTimer[PLAYERS] = {0, 0};
short maxIndex[PLAYERS] = {0, 0};
float maxPower[PLAYERS] = {0, 0};
#endif
uint axisValues[CHANNELS] = {0, 0, 0, 0};
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
@ -29,17 +22,9 @@ Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
void setup() {
for (byte i = 0; i < CHANNELS; i++) {
power[i] = 0;
#ifndef RAW_ANALOG_MODE
lastPower[i] = 0;
triggered = false;
#endif
pinMode(inPins[i], INPUT);
pinMode(sensitivityPins[i], INPUT);
}
#ifndef RAW_ANALOG_MODE
maxIndex = -1;
maxPower = 0;
#endif
USB.PID(0x4869);
USB.VID(0x4869);
USB.productName("Taiko Controller");
@ -57,65 +42,20 @@ void loop() {
for (byte i = 0; i < CHANNELS; i++) {
inputWindow[i].put(analogRead(inPins[i]));
power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
#ifndef RAW_ANALOG_MODE
if (lastPower[i] > maxPower && power[i] < lastPower[i]) {
maxPower = lastPower[i];
maxIndex = i;
}
lastPower[i] = power[i];
#else
float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
#endif
}
#ifndef RAW_ANALOG_MODE
if (!triggered && maxPower >= HIT_THRES) {
triggered = true;
digitalWrite(outPins[maxIndex], HIGH);
outputValue = (int)(AXIS_RANGE * (maxPower >= MAX_THRES ? 1 : maxPower / MAX_THRES));
}
if (triggered && resetTimer >= RESET_TIME) {
triggered = false;
resetTimer = 0;
digitalWrite(outPins[maxIndex], LOW);
maxPower = 0;
maxIndex = -1;
outputValue = 0;
}
for (byte i = 0; i < CHANNELS; i++) {
if (triggered && i == maxIndex) {
axisValues[i] = outputValue;
} else {
axisValues[i] = 0;
}
}
if (triggered) {
resetTimer++;
}
#endif
#if PLAYER_SELECT == 1
Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
Joystick.setRxAxis(0);
Joystick.setRyAxis(0);
#elif PLAYER_SELECT == 2
Joystick.setXAxis(0);
Joystick.setYAxis(0);
Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
#else
Joystick.setXAxis(0);
Joystick.setYAxis(0);
Joystick.setRxAxis(0);
Joystick.setRyAxis(0);
#endif
Joystick.sendState();

View File

@ -1,34 +1,5 @@
// Enable this mode to pass raw analog data to the game without any post-
// processing.
// The game has a built-in mechanism to calculate which sensor is triggered
// and the force of the hit, so it's recommended to enable this mode.
// This also the provides the most similar experience with the arcade.
// To disable this mode, remove or comment out this line
#define RAW_ANALOG_MODE
// For MODE_ADJUSTABLE
// Select which player this board is. 1 for P1 and 2 for P2.
#define PLAYER_SELECT 1
// For MODE_TWO_PLAYERS
// Sensitivity multipliers for each channel, 1.0 as the baseline.
#define P1_L_DON_SENS 1.0
#define P1_L_KAT_SENS 1.0
#define P1_R_DON_SENS 1.0
#define P1_R_KAT_SENS 1.0
#define P2_L_DON_SENS 1.0
#define P2_L_KAT_SENS 1.0
#define P2_R_DON_SENS 1.0
#define P2_R_KAT_SENS 1.0
/**********************************************
CHANGING THE FOLLOWING PARAMETERS ARE NOT
RECOMMENDED UNLESS YOU KNOW HOW THEY WORK
***********************************************/
// Cache length must be the power of 2 (8, 16, 32, etc.).
// See cache.h for the reason.
#define SAMPLE_CACHE_LENGTH 32
// Sample window length. Larger values reduce noise but add more latency.
#define SAMPLE_CACHE_LENGTH 64
// The maximum value of a hit (not the minumum value to trigger a heavy hit)
// To configure the light and heavy thresholds, do it in the game settings.
@ -51,22 +22,12 @@
#define P1_R_DON_SENS_IN 17
#define P1_R_KAT_SENS_IN 18
// Controller axis value range
#define AXIS_RANGE 1023
#define PLAYERS 2
// Number of input channels for each player
#define CHANNELS 4
// The minimum value to trigger a light hit.
// Disabled if RAW_ANALOG_MODE is on.
#define HIT_THRES 1000
// If the reset time is too short, the game may not be able to
// receive the input. From testing I found 40 seems to be the
// minimum value so that the game won't miss any hit. If the game
// occassionally miss the drum input, increase this value.
// Disabled if RAW_ANALOG_MODE is on.
#define RESET_TIME 40
#include <USB.h>
#include "joystick.h"
#include "cache.h"

View File

@ -1,48 +1,95 @@
#include "driver/i2s.h"
#include "freertos/FreeRTOS.h"
#include "params.h"
const byte inPins[PLAYERS][CHANNELS] = {
// Sensitivity multipliers for each channel, 1.0 as the baseline.
#define P1_L_DON_SENS 10.0
#define P1_L_KAT_SENS 20.0
#define P1_R_DON_SENS 10.0
#define P1_R_KAT_SENS 20.0
#define P2_L_DON_SENS 1.0
#define P2_L_KAT_SENS 1.0
#define P2_R_DON_SENS 1.0
#define P2_R_KAT_SENS 1.0
const byte players = 2;
const byte inPins[players][CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
};
const float sensitivities[PLAYERS][CHANNELS] = {
const float sensitivities[players][CHANNELS] = {
P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
};
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS};
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
unsigned long power[PLAYERS][CHANNELS];
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[players][CHANNELS];
unsigned long power[players][CHANNELS];
#ifndef RAW_ANALOG_MODE
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
int outputValue[PLAYERS] = {0, 0};
uint resetTimer[PLAYERS] = {0, 0};
short maxIndex[PLAYERS] = {0, 0};
float maxPower[PLAYERS] = {0, 0};
#endif
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
uint axisValues[players][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
true, true, false, true, true, false,
false, false, false, false, false);
true, true, false, true, true, false, false, false, false,
false, false);
uint maxVal[players] = {0, 0};
uint maxIndex[players] = {-1, -1};
void setP1Axes(int index, int value) {
switch (index) {
case 0:
Joystick.setXAxis(value);
Joystick.setYAxis(0);
break;
case 1:
Joystick.setXAxis(-value);
Joystick.setYAxis(0);
break;
case 2:
Joystick.setXAxis(0);
Joystick.setYAxis(value);
break;
case 3:
Joystick.setXAxis(0);
Joystick.setYAxis(-value);
break;
default:
Joystick.setXAxis(0);
Joystick.setYAxis(0);
}
}
void setP2Axes(int index, int value) {
switch (index) {
case 0:
Joystick.setRxAxis(value);
Joystick.setRyAxis(0);
break;
case 1:
Joystick.setRxAxis(-value);
Joystick.setRyAxis(0);
break;
case 2:
Joystick.setRxAxis(0);
Joystick.setRyAxis(value);
break;
case 3:
Joystick.setRxAxis(0);
Joystick.setRyAxis(-value);
break;
default:
Joystick.setXAxis(0);
Joystick.setYAxis(0);
}
}
void setup() {
for (byte p = 0; p < PLAYERS; p++) {
for (byte p = 0; p < players; p++) {
for (byte i = 0; i < CHANNELS; i++) {
power[p][i] = 0;
#ifndef RAW_ANALOG_MODE
lastPower[p][i] = 0;
triggered[p] = false;
#endif
pinMode(inPins[p][i], INPUT);
}
#ifndef RAW_ANALOG_MODE
maxIndex[p] = -1;
maxPower[p] = 0;
#endif
}
USB.PID(0x4869);
USB.VID(0x4869);
@ -57,54 +104,42 @@ void setup() {
}
void loop() {
for (byte p = 0; p < PLAYERS; p++) {
for (byte p = 0; p < players; p++) {
for (byte i = 0; i < CHANNELS; i++) {
inputWindow[p][i].put(analogRead(inPins[p][i]));
power[p][i] = power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get();
#ifndef RAW_ANALOG_MODE
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
maxPower[p] = lastPower[p][i];
maxIndex[p] = i;
}
lastPower[p][i] = power[p][i];
#else
float v = power[p][i] * sensitivities[p][i];
axisValues[p][i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
#endif
}
#ifndef RAW_ANALOG_MODE
if (!triggered[p] && maxPower[p] >= HIT_THRES) {
triggered[p] = true;
outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
}
if (triggered[p] && resetTimer[p] >= RESET_TIME) {
triggered[p] = false;
resetTimer[p] = 0;
maxPower[p] = 0;
maxIndex[p] = -1;
outputValue[p] = 0;
}
for (byte i = 0; i < CHANNELS; i++) {
if (triggered[p] && i == maxIndex[p]) {
axisValues[p][i] = outputValue[p];
} else {
axisValues[p][i] = 0;
}
}
if (triggered[p]) {
resetTimer[p]++;
}
#endif
}
Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
for (byte p = 0; p < players; p++) {
maxVal[p] = 0;
maxIndex[p] = -1;
for (byte i = 0; i < CHANNELS; i++) {
power[p][i] = power[p][i] - inputWindow[p][i].get(1) +
inputWindow[p][i].get();
float v = power[p][i] * sensitivities[p][i];
axisValues[p][i] =
AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
if (axisValues[p][i] > maxVal[p]) {
maxVal[p] = axisValues[p][i];
maxIndex[p] = i;
}
}
if (maxIndex[p] >= 0) {
if (p == 0) {
setP1Axes(maxIndex[p], maxVal[p]);
} else if (p == 1) {
setP2Axes(maxIndex[p], maxVal[p]);
}
} else {
if (p == 0) {
setP1Axes(-1, 0);
} else if (p == 1) {
setP2Axes(-1, 0);
}
}
}
Joystick.sendState();
}