mirror of
https://github.com/ShikyC/Taiko-Drum-Controller-Arduino.git
synced 2024-11-23 22:10:58 +01:00
Update raw input mode for the best experience
This commit is contained in:
parent
f05a7ac765
commit
5c030b4555
@ -1,3 +1,13 @@
|
||||
// Enable this mode to pass raw analog data to the game without any post-
|
||||
// processing.
|
||||
// The game has a built-in mechanism to calculate which sensor is triggered
|
||||
// and the force of the hit, so it's recommended to enable this mode.
|
||||
// This also the provides the most similar experience with the arcade.
|
||||
// If turned on, the microcontroller will ony do a fast sigle-pass convolution
|
||||
// over the piezoelectric sensors' inputs, and then pass the data to the game
|
||||
// directly.
|
||||
#define RAW_ANALOG_MODE 1
|
||||
|
||||
#define PLAYERS 2
|
||||
#define CHANNELS 4
|
||||
|
||||
@ -5,9 +15,12 @@
|
||||
// See cache.h for implementation
|
||||
#define SAMPLE_CACHE_LENGTH 16
|
||||
|
||||
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
|
||||
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
|
||||
// The maximum value of a hit (not the minumum value to trigger a heavy hit)
|
||||
// To configure the light and heavy thresholds, do it in the game settings
|
||||
#define MAX_THRES 5000
|
||||
|
||||
#if !RAW_ANALOG_MODE
|
||||
// The minimum value to trigger a light hit
|
||||
#define HIT_THRES 1000
|
||||
|
||||
// If the reset time is too short, the game may not be able to
|
||||
@ -15,6 +28,7 @@
|
||||
// minimum value so that the game won't miss any hit. If the game
|
||||
// occassionally miss the drum input, increase this value
|
||||
#define RESET_TIME 40
|
||||
#endif
|
||||
|
||||
// Sensitivity multipliers for each channel, 1.0 as the baseline
|
||||
#define P1_L_DON_SENS 1.0
|
||||
@ -52,13 +66,6 @@
|
||||
#include "Joystick_ESP32S2.h"
|
||||
#include "cache.h"
|
||||
|
||||
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
|
||||
unsigned long power[PLAYERS][CHANNELS];
|
||||
unsigned long lastPower[PLAYERS][CHANNELS];
|
||||
|
||||
bool triggered[PLAYERS];
|
||||
unsigned long triggeredTime[PLAYERS][CHANNELS];
|
||||
|
||||
const byte inPins[PLAYERS][CHANNELS] = {
|
||||
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
|
||||
P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
|
||||
@ -72,15 +79,20 @@ const float sensitivities[PLAYERS][CHANNELS] = {
|
||||
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
|
||||
};
|
||||
|
||||
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
|
||||
unsigned long power[PLAYERS][CHANNELS];
|
||||
|
||||
#if !RAW_ANALOG_MODE
|
||||
unsigned long lastPower[PLAYERS][CHANNELS];
|
||||
bool triggered[PLAYERS];
|
||||
unsigned long triggeredTime[PLAYERS][CHANNELS];
|
||||
int outputValue[PLAYERS] = {0, 0};
|
||||
uint resetTimer[PLAYERS] = {0, 0};
|
||||
|
||||
short maxIndex[PLAYERS] = {0, 0};
|
||||
float maxPower[PLAYERS] = {0, 0};
|
||||
#endif
|
||||
|
||||
uint shifter = 0;
|
||||
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
|
||||
true, true, false, true, true, false,
|
||||
@ -90,13 +102,17 @@ void setup() {
|
||||
for (byte p = 0; p < PLAYERS; p++) {
|
||||
for (byte i = 0; i < CHANNELS; i++) {
|
||||
power[p][i] = 0;
|
||||
#if !RAW_ANALOG_MODE
|
||||
lastPower[p][i] = 0;
|
||||
triggered[p] = false;
|
||||
#endif
|
||||
pinMode(inPins[p][i], INPUT);
|
||||
pinMode(outPins[p][i], OUTPUT);
|
||||
}
|
||||
#if !RAW_ANALOG_MODE
|
||||
maxIndex[p] = -1;
|
||||
maxPower[p] = 0;
|
||||
#endif
|
||||
}
|
||||
USB.PID(0x4869);
|
||||
USB.VID(0x4869);
|
||||
@ -117,14 +133,17 @@ void loop() {
|
||||
for (byte i = 0; i < CHANNELS; i++) {
|
||||
inputWindow[p][i].put(analogRead(inPins[p][i]));
|
||||
power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get());
|
||||
|
||||
#if !RAW_ANALOG_MODE
|
||||
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
|
||||
maxPower[p] = lastPower[p][i];
|
||||
maxIndex[p] = i;
|
||||
}
|
||||
lastPower[p][i] = power[p][i];
|
||||
#else
|
||||
axisValues[p][i] = AXIS_RANGE * (power[p][i] > MAX_THRES ? 1 : ((float)power[p][i] / MAX_THRES));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !RAW_ANALOG_MODE
|
||||
if (!triggered[p] && maxPower[p] >= HIT_THRES) {
|
||||
triggered[p] = true;
|
||||
digitalWrite(outPins[p][maxIndex[p]], HIGH);
|
||||
@ -151,11 +170,12 @@ void loop() {
|
||||
if (triggered[p]) {
|
||||
resetTimer[p]++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Joystick.setXAxis((axisValues[0][0] > 0 ? axisValues[0][0] : -axisValues[0][1]));
|
||||
Joystick.setYAxis((axisValues[0][2] > 0 ? axisValues[0][2] : -axisValues[0][3]));
|
||||
Joystick.setRxAxis((axisValues[1][0] > 0 ? axisValues[1][0] : -axisValues[1][1]));
|
||||
Joystick.setRyAxis((axisValues[1][2] > 0 ? axisValues[1][2] : -axisValues[1][3]));
|
||||
|
||||
Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
|
||||
Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
|
||||
Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
|
||||
Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
|
||||
Joystick.sendState();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user