Update raw input mode for the best experience

This commit is contained in:
ShikyC 2024-01-06 15:37:36 -08:00
parent f05a7ac765
commit 5c030b4555

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@ -1,3 +1,13 @@
// Enable this mode to pass raw analog data to the game without any post-
// processing.
// The game has a built-in mechanism to calculate which sensor is triggered
// and the force of the hit, so it's recommended to enable this mode.
// This also the provides the most similar experience with the arcade.
// If turned on, the microcontroller will ony do a fast sigle-pass convolution
// over the piezoelectric sensors' inputs, and then pass the data to the game
// directly.
#define RAW_ANALOG_MODE 1
#define PLAYERS 2 #define PLAYERS 2
#define CHANNELS 4 #define CHANNELS 4
@ -5,9 +15,12 @@
// See cache.h for implementation // See cache.h for implementation
#define SAMPLE_CACHE_LENGTH 16 #define SAMPLE_CACHE_LENGTH 16
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you // The maximum value of a hit (not the minumum value to trigger a heavy hit)
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds // To configure the light and heavy thresholds, do it in the game settings
#define MAX_THRES 5000 #define MAX_THRES 5000
#if !RAW_ANALOG_MODE
// The minimum value to trigger a light hit
#define HIT_THRES 1000 #define HIT_THRES 1000
// If the reset time is too short, the game may not be able to // If the reset time is too short, the game may not be able to
@ -15,6 +28,7 @@
// minimum value so that the game won't miss any hit. If the game // minimum value so that the game won't miss any hit. If the game
// occassionally miss the drum input, increase this value // occassionally miss the drum input, increase this value
#define RESET_TIME 40 #define RESET_TIME 40
#endif
// Sensitivity multipliers for each channel, 1.0 as the baseline // Sensitivity multipliers for each channel, 1.0 as the baseline
#define P1_L_DON_SENS 1.0 #define P1_L_DON_SENS 1.0
@ -52,13 +66,6 @@
#include "Joystick_ESP32S2.h" #include "Joystick_ESP32S2.h"
#include "cache.h" #include "cache.h"
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
unsigned long power[PLAYERS][CHANNELS];
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
const byte inPins[PLAYERS][CHANNELS] = { const byte inPins[PLAYERS][CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN, P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
@ -72,15 +79,20 @@ const float sensitivities[PLAYERS][CHANNELS] = {
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
}; };
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0}; Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
unsigned long power[PLAYERS][CHANNELS];
#if !RAW_ANALOG_MODE
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
int outputValue[PLAYERS] = {0, 0}; int outputValue[PLAYERS] = {0, 0};
uint resetTimer[PLAYERS] = {0, 0}; uint resetTimer[PLAYERS] = {0, 0};
short maxIndex[PLAYERS] = {0, 0}; short maxIndex[PLAYERS] = {0, 0};
float maxPower[PLAYERS] = {0, 0}; float maxPower[PLAYERS] = {0, 0};
#endif
uint shifter = 0; uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4, Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
true, true, false, true, true, false, true, true, false, true, true, false,
@ -90,13 +102,17 @@ void setup() {
for (byte p = 0; p < PLAYERS; p++) { for (byte p = 0; p < PLAYERS; p++) {
for (byte i = 0; i < CHANNELS; i++) { for (byte i = 0; i < CHANNELS; i++) {
power[p][i] = 0; power[p][i] = 0;
#if !RAW_ANALOG_MODE
lastPower[p][i] = 0; lastPower[p][i] = 0;
triggered[p] = false; triggered[p] = false;
#endif
pinMode(inPins[p][i], INPUT); pinMode(inPins[p][i], INPUT);
pinMode(outPins[p][i], OUTPUT); pinMode(outPins[p][i], OUTPUT);
} }
#if !RAW_ANALOG_MODE
maxIndex[p] = -1; maxIndex[p] = -1;
maxPower[p] = 0; maxPower[p] = 0;
#endif
} }
USB.PID(0x4869); USB.PID(0x4869);
USB.VID(0x4869); USB.VID(0x4869);
@ -117,14 +133,17 @@ void loop() {
for (byte i = 0; i < CHANNELS; i++) { for (byte i = 0; i < CHANNELS; i++) {
inputWindow[p][i].put(analogRead(inPins[p][i])); inputWindow[p][i].put(analogRead(inPins[p][i]));
power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get()); power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get());
#if !RAW_ANALOG_MODE
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) { if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
maxPower[p] = lastPower[p][i]; maxPower[p] = lastPower[p][i];
maxIndex[p] = i; maxIndex[p] = i;
} }
lastPower[p][i] = power[p][i]; lastPower[p][i] = power[p][i];
#else
axisValues[p][i] = AXIS_RANGE * (power[p][i] > MAX_THRES ? 1 : ((float)power[p][i] / MAX_THRES));
#endif
} }
#if !RAW_ANALOG_MODE
if (!triggered[p] && maxPower[p] >= HIT_THRES) { if (!triggered[p] && maxPower[p] >= HIT_THRES) {
triggered[p] = true; triggered[p] = true;
digitalWrite(outPins[p][maxIndex[p]], HIGH); digitalWrite(outPins[p][maxIndex[p]], HIGH);
@ -151,11 +170,12 @@ void loop() {
if (triggered[p]) { if (triggered[p]) {
resetTimer[p]++; resetTimer[p]++;
} }
#endif
} }
Joystick.setXAxis((axisValues[0][0] > 0 ? axisValues[0][0] : -axisValues[0][1])); Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
Joystick.setYAxis((axisValues[0][2] > 0 ? axisValues[0][2] : -axisValues[0][3])); Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
Joystick.setRxAxis((axisValues[1][0] > 0 ? axisValues[1][0] : -axisValues[1][1])); Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
Joystick.setRyAxis((axisValues[1][2] > 0 ? axisValues[1][2] : -axisValues[1][3])); Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
Joystick.sendState(); Joystick.sendState();
} }