From 5d13e11853ebc60cab7b69d9123a83271cc9be4e Mon Sep 17 00:00:00 2001 From: ShikyC Date: Mon, 29 Jan 2024 00:57:22 -0800 Subject: [PATCH] Minor documentation fix --- ESP32-S3-Analog/params.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/ESP32-S3-Analog/params.h b/ESP32-S3-Analog/params.h index a8694e3..184bd9c 100644 --- a/ESP32-S3-Analog/params.h +++ b/ESP32-S3-Analog/params.h @@ -26,15 +26,15 @@ RECOMMENDED UNLESS YOU KNOW HOW THEY WORK ***********************************************/ -// Cache length must be the power of 2 (8, 16, 32, etc.) -// See cache.h for the reason +// Cache length must be the power of 2 (8, 16, 32, etc.). +// See cache.h for the reason. #define SAMPLE_CACHE_LENGTH 32 // The maximum value of a hit (not the minumum value to trigger a heavy hit) -// To configure the light and heavy thresholds, do it in the game settings +// To configure the light and heavy thresholds, do it in the game settings. #define MAX_THRES 5000 -// Input pins for each channel +// Input pins for each channel. #define P1_L_DON_IN 4 #define P1_L_KAT_IN 5 #define P1_R_DON_IN 6 @@ -45,7 +45,7 @@ #define P2_R_DON_IN 9 #define P2_R_KAT_IN 10 -// Sensitivity adjustment potentiometer input pins +// Sensitivity adjustment potentiometer input pins. #define P1_L_DON_SENS_IN 15 #define P1_L_KAT_SENS_IN 16 #define P1_R_DON_SENS_IN 17 @@ -56,16 +56,16 @@ #define PLAYERS 2 #define CHANNELS 4 -#ifndef RAW_ANALOG_MODE -// The minimum value to trigger a light hit +// The minimum value to trigger a light hit. +// Disabled if RAW_ANALOG_MODE is on. #define HIT_THRES 1000 // If the reset time is too short, the game may not be able to // receive the input. From testing I found 40 seems to be the // minimum value so that the game won't miss any hit. If the game -// occassionally miss the drum input, increase this value +// occassionally miss the drum input, increase this value. +// Disabled if RAW_ANALOG_MODE is on. #define RESET_TIME 40 -#endif #include #include "joystick.h"