Add support for 2 drums!

This commit is contained in:
ShikyC 2024-01-05 01:24:20 -08:00
parent 73470d1507
commit ba814d0d49
5 changed files with 108 additions and 83 deletions

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@ -1,3 +1,4 @@
#define PLAYERS 2
#define CHANNELS 4
// SAMPLE_CACHE_LENGTH must be power of 2 (8, 16, 32, etc.)
@ -16,121 +17,145 @@
#define RESET_TIME 40
// Sensitivity multipliers for each channel, 1.0 as the baseline
#define L_DON_SENS 1.0
#define L_KAT_SENS 1.0
#define R_DON_SENS 1.0
#define R_KAT_SENS 1.0
#define P1_L_DON_SENS 1.0
#define P1_L_KAT_SENS 1.0
#define P1_R_DON_SENS 1.0
#define P1_R_KAT_SENS 1.0
#define P2_L_DON_SENS 1.0
#define P2_L_KAT_SENS 1.0
#define P2_R_DON_SENS 1.0
#define P2_R_KAT_SENS 1.0
// Input pins for each channel
#define L_DON_IN 4
#define L_KAT_IN 5
#define R_DON_IN 6
#define R_KAT_IN 7
#define P1_L_DON_IN 4
#define P1_L_KAT_IN 5
#define P1_R_DON_IN 6
#define P1_R_KAT_IN 7
#define P2_L_DON_IN 8
#define P2_L_KAT_IN 3
#define P2_R_DON_IN 9
#define P2_R_KAT_IN 10
// Output LED pins for each channel (just for visualization)
#define L_DON_LED 10
#define L_KAT_LED 11
#define R_DON_LED 12
#define R_KAT_LED 13
#define P1_L_DON_LED 11
#define P1_L_KAT_LED 12
#define P1_R_DON_LED 13
#define P1_R_KAT_LED 14
#define P2_L_DON_LED 42
#define P2_L_KAT_LED 41
#define P2_R_DON_LED 40
#define P2_R_KAT_LED 39
#define AXIS_RANGE 1023
#include "USB.h"
#include "Joystick_ESP32S2.h"
#include "cache.h"
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
unsigned long power[CHANNELS];
unsigned long lastPower[CHANNELS];
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
unsigned long power[PLAYERS][CHANNELS];
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered;
unsigned long triggeredTime[CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
const float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
uint axisValues[] = {0, 0, 0, 0};
const byte inPins[PLAYERS][CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
};
const byte outPins[PLAYERS][CHANNELS] = {
P1_L_DON_LED, P1_L_KAT_LED, P1_R_DON_LED, P1_R_KAT_LED,
P2_L_DON_LED, P2_L_KAT_LED, P2_R_DON_LED, P2_R_KAT_LED
};
const float sensitivities[PLAYERS][CHANNELS] = {
P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
};
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
int outputValue[PLAYERS] = {0, 0};
uint resetTimer[PLAYERS] = {0, 0};
short maxIndex[PLAYERS] = {0, 0};
float maxPower[PLAYERS] = {0, 0};
uint shifter = 0;
int outputValue = 0;
uint resetTimer = 0;
short maxIndex;
float maxPower;
unsigned long lastTime;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
true, true, true, true, true, true,
true, true, false, true, true, false,
false, false, false, false, false);
void setup() {
Serial.begin(250000);
for (byte p = 0; p < PLAYERS; p++) {
for (byte i = 0; i < CHANNELS; i++) {
power[i] = 0;
lastPower[i] = 0;
triggered = false;
pinMode(inPins[i], INPUT);
pinMode(outPins[i], OUTPUT);
power[p][i] = 0;
lastPower[p][i] = 0;
triggered[p] = false;
pinMode(inPins[p][i], INPUT);
pinMode(outPins[p][i], OUTPUT);
}
maxIndex[p] = -1;
maxPower[p] = 0;
}
maxIndex = -1;
maxPower = 0;
lastTime = micros();
USB.PID(0x4869);
USB.VID(0x4869);
USB.productName("Taiko Controller");
USB.manufacturerName("GitHub Community");
USB.begin();
Joystick.begin(false);
Joystick.setXAxisRange(-1024, 1023);
Joystick.setYAxisRange(-1024, 1023);
Joystick.setZAxisRange(-1024, 1023);
Joystick.setRxAxisRange(-1024, 1023);
Joystick.setRyAxisRange(-1024, 1023);
Joystick.setRzAxisRange(-1024, 1023);
Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
}
void loop() {
for (byte p = 0; p < PLAYERS; p++) {
for (byte i = 0; i < CHANNELS; i++) {
inputWindow[i].put(analogRead(inPins[i]));
power[i] = sensitivities[i] * (power[i] - inputWindow[i].get(1) + inputWindow[i].get());
inputWindow[p][i].put(analogRead(inPins[p][i]));
power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get());
if (lastPower[i] > maxPower && power[i] < lastPower[i]) {
maxPower = lastPower[i];
maxIndex = i;
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
maxPower[p] = lastPower[p][i];
maxIndex[p] = i;
}
lastPower[i] = power[i];
lastPower[p][i] = power[p][i];
}
if (!triggered && maxPower >= HIT_THRES) {
triggered = true;
digitalWrite(outPins[maxIndex], HIGH);
outputValue = (int)(1023 * (maxPower >= MAX_THRES ? 1 : maxPower / MAX_THRES));
if (!triggered[p] && maxPower[p] >= HIT_THRES) {
triggered[p] = true;
digitalWrite(outPins[p][maxIndex[p]], HIGH);
outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
}
if (triggered && resetTimer >= RESET_TIME) {
triggered = false;
resetTimer = 0;
digitalWrite(outPins[maxIndex], LOW);
maxPower = 0;
maxIndex = -1;
outputValue = 0;
if (triggered[p] && resetTimer[p] >= RESET_TIME) {
triggered[p] = false;
resetTimer[p] = 0;
digitalWrite(outPins[p][maxIndex[p]], LOW);
maxPower[p] = 0;
maxIndex[p] = -1;
outputValue[p] = 0;
}
for (byte i = 0; i < CHANNELS; i++) {
if (triggered && i == maxIndex) {
axisValues[i] = outputValue;
if (triggered[p] && i == maxIndex[p]) {
axisValues[p][i] = outputValue[p];
} else {
axisValues[i] = 0;
axisValues[p][i] = 0;
}
}
Joystick.setXAxis(axisValues[0]);
Joystick.setYAxis(axisValues[1]);
Joystick.setRxAxis(axisValues[2]);
Joystick.setRyAxis(axisValues[3]);
if (triggered[p]) {
resetTimer[p]++;
}
}
Joystick.setXAxis((axisValues[0][0] > 0 ? axisValues[0][0] : -axisValues[0][1]));
Joystick.setYAxis((axisValues[0][2] > 0 ? axisValues[0][2] : -axisValues[0][3]));
Joystick.setRxAxis((axisValues[1][0] > 0 ? axisValues[1][0] : -axisValues[1][1]));
Joystick.setRyAxis((axisValues[1][2] > 0 ? axisValues[1][2] : -axisValues[1][3]));
Joystick.sendState();
if (triggered) {
resetTimer++;
}
}

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@ -114,7 +114,7 @@ If you prefer to use the Arduino Micro/Leonardo board, please refer to the [Ardu
- Open the `gamecontrollerdb.txt` file in the game folder and add one entry under `#Windows`:
`030052a8694800006948000000000000,Taiko Controller,+leftx:+a0,+lefty:+a1,+rightx:+a3,+righty:+a4,platform:Windows,`
`030052a8694800006948000000000000,Taiko Controller,-leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a3,+rightx:+a3,-righty:-a4,+righty:+a4,platform:Windows,`
This will tell the game that our ESP32 controller is a gamepad called "Taiko Controller", and map the axis to the standard SDL2 library so that the game can recognize the analog inputs.

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@ -114,7 +114,7 @@ Arduino Micro/Leonardoボードを使用する場合は、[Arduino XInputライ
- ゲームフォルダ内の`gamecontrollerdb.txt`ファイルを開き、`#Windows`の下に次のエントリを追加します:
`030052a8694800006948000000000000,Taiko Controller,+leftx:+a0,+lefty:+a1,+rightx:+a3,+righty:+a4,platform:Windows,`
`030052a8694800006948000000000000,Taiko Controller,-leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a3,+rightx:+a3,-righty:-a4,+righty:+a4,platform:Windows,`
これにより、ゲームはESP32コントローラーが「Taiko Controller」というゲームパッドであることを認識し、標準のSDL2ライブラリに軸をマップするため、ゲームがアナログ入力を認識できるようになります。

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@ -114,7 +114,7 @@
- 打开游戏文件夹中的`gamecontrollerdb.txt`文件,并在`#Windows`下添加一条条目:
`030052a8694800006948000000000000,Taiko Controller,+leftx:+a0,+lefty:+a1,+rightx:+a3,+righty:+a4,platform:Windows,`
`030052a8694800006948000000000000,Taiko Controller,-leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a3,+rightx:+a3,-righty:-a4,+righty:+a4,platform:Windows,`
这将告诉游戏我们的ESP32控制器是一个名为“Taiko Controller”的游戏手柄并将轴映射到标准SDL2库以便游戏能够识别模拟输入。