mirror of
https://github.com/ShikyC/Taiko-Drum-Controller-Arduino.git
synced 2024-11-23 22:10:58 +01:00
Refactor
This commit is contained in:
parent
56a379b7c4
commit
e107e8c907
@ -1,166 +1,25 @@
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// Enable this mode to pass raw analog data to the game without any post-
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// processing.
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// The game has a built-in mechanism to calculate which sensor is triggered
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// and the force of the hit, so it's recommended to enable this mode.
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// This also the provides the most similar experience with the arcade.
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// If turned on, the microcontroller will ony do a fast sigle-pass convolution
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// over the piezoelectric sensors' inputs, and then pass the data to the game
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// directly.
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#define RAW_ANALOG_MODE 1
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/********************************************************
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#define PLAYERS 2
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#define CHANNELS 4
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ESP32 is not fast enough to process 16 channels of input
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simultaneously, so you can choose one of the 2 modes:
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// SAMPLE_CACHE_LENGTH must be power of 2 (8, 16, 32, etc.)
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// See cache.h for implementation
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#define SAMPLE_CACHE_LENGTH 16
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- MODE_TWO_PLAYERS: Allows the controller to connect 2
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drums, but the sensitivity values are flashed to the
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board so you can't adjust them without re-flash the
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firmware. If you use the provided board, connect the
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2 drums and ignore the adjustable resistors.
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// The maximum value of a hit (not the minumum value to trigger a heavy hit)
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// To configure the light and heavy thresholds, do it in the game settings
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#define MAX_THRES 5000
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- MODE_ADJUSTABLE: Allows you to adjust the sensitivity
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values with the potentiometer as you play, but only
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the P1 side of the board will be enabled (you can
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configurate it as 1P or 2P in Params.h file).
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#if !RAW_ANALOG_MODE
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// The minimum value to trigger a light hit
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#define HIT_THRES 1000
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**********************************************************/
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// If the reset time is too short, the game may not be able to
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// receive the input. From testing I found 40 seems to be the
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// minimum value so that the game won't miss any hit. If the game
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// occassionally miss the drum input, increase this value
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#define RESET_TIME 40
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#define MODE_TWO_PLAYERS
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#ifdef MODE_TWO_PLAYERS
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#include "two_players.h"
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#elif defined(MODE_ADJUSTABLE)
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#include "adjustable.h"
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#endif
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// Sensitivity multipliers for each channel, 1.0 as the baseline
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#define P1_L_DON_SENS 1.0
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#define P1_L_KAT_SENS 1.0
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#define P1_R_DON_SENS 1.0
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#define P1_R_KAT_SENS 1.0
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#define P2_L_DON_SENS 1.0
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#define P2_L_KAT_SENS 1.0
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#define P2_R_DON_SENS 1.0
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#define P2_R_KAT_SENS 1.0
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// Input pins for each channel
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#define P1_L_DON_IN 4
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#define P1_L_KAT_IN 5
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#define P1_R_DON_IN 6
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#define P1_R_KAT_IN 7
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#define P2_L_DON_IN 8
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#define P2_L_KAT_IN 1
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#define P2_R_DON_IN 9
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#define P2_R_KAT_IN 10
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#define AXIS_RANGE 1023
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#include "USB.h"
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#include "Joystick_ESP32S2.h"
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#include "cache.h"
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const byte inPins[PLAYERS][CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
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P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
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};
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const float sensitivities[PLAYERS][CHANNELS] = {
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P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
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P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
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};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
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unsigned long power[PLAYERS][CHANNELS];
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#if !RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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true, true, false, true, true, false,
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false, false, false, false, false);
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void setup() {
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for (byte p = 0; p < PLAYERS; p++) {
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for (byte i = 0; i < CHANNELS; i++) {
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power[p][i] = 0;
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#if !RAW_ANALOG_MODE
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lastPower[p][i] = 0;
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triggered[p] = false;
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#endif
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pinMode(inPins[p][i], INPUT);
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}
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#if !RAW_ANALOG_MODE
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maxIndex[p] = -1;
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maxPower[p] = 0;
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#endif
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}
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USB.PID(0x4869);
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USB.VID(0x4869);
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USB.productName("Taiko Controller");
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USB.manufacturerName("GitHub Community");
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USB.begin();
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Joystick.begin(false);
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Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
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}
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void loop() {
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for (byte p = 0; p < PLAYERS; p++) {
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for (byte i = 0; i < CHANNELS; i++) {
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inputWindow[p][i].put(analogRead(inPins[p][i]));
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power[p][i] = power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get();
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#if !RAW_ANALOG_MODE
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if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
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maxPower[p] = lastPower[p][i];
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maxIndex[p] = i;
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}
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lastPower[p][i] = power[p][i];
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#else
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float v = power[p][i] * sensitivities[p][i];
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axisValues[p][i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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#endif
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}
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#if !RAW_ANALOG_MODE
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if (!triggered[p] && maxPower[p] >= HIT_THRES) {
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triggered[p] = true;
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outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
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}
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if (triggered[p] && resetTimer[p] >= RESET_TIME) {
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triggered[p] = false;
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resetTimer[p] = 0;
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maxPower[p] = 0;
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maxIndex[p] = -1;
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outputValue[p] = 0;
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}
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for (byte i = 0; i < CHANNELS; i++) {
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if (triggered[p] && i == maxIndex[p]) {
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axisValues[p][i] = outputValue[p];
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} else {
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axisValues[p][i] = 0;
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}
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}
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if (triggered[p]) {
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resetTimer[p]++;
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}
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#endif
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}
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Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
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Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
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Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
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Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
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Joystick.sendState();
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}
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122
ESP32-S3-Analog/adjustable.h
Normal file
122
ESP32-S3-Analog/adjustable.h
Normal file
@ -0,0 +1,122 @@
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#include "params.h"
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const byte inPins[CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN
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};
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const byte sensitivityPins[CHANNELS] = {
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P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS
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};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
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unsigned long power[CHANNELS];
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#ifndef RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint axisValues[CHANNELS] = {0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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true, true, false, true, true, false,
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false, false, false, false, false);
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void setup() {
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for (byte i = 0; i < CHANNELS; i++) {
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power[i] = 0;
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#ifndef RAW_ANALOG_MODE
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lastPower[i] = 0;
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triggered = false;
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#endif
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pinMode(inPins[i], INPUT);
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pinMode(sensitivityPins[i], INPUT);
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}
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#ifndef RAW_ANALOG_MODE
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maxIndex = -1;
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maxPower = 0;
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#endif
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USB.PID(0x4869);
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USB.VID(0x4869);
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USB.productName("Taiko Controller");
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USB.manufacturerName("GitHub Community");
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USB.begin();
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Joystick.begin(false);
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Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
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}
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void loop() {
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for (byte i = 0; i < CHANNELS; i++) {
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inputWindow[i].put(analogRead(inPins[i]));
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power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
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#ifndef RAW_ANALOG_MODE
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if (lastPower[i] > maxPower && power[i] < lastPower[i]) {
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maxPower = lastPower[i];
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maxIndex = i;
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}
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lastPower[i] = power[i];
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#else
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float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
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float x2 = x * x;
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float x3 = x2 * x;
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float x4 = x3 * x;
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float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
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axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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#endif
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}
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#ifndef RAW_ANALOG_MODE
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if (!triggered && maxPower >= HIT_THRES) {
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triggered = true;
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digitalWrite(outPins[maxIndex], HIGH);
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outputValue = (int)(AXIS_RANGE * (maxPower >= MAX_THRES ? 1 : maxPower / MAX_THRES));
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}
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if (triggered && resetTimer >= RESET_TIME) {
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triggered = false;
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resetTimer = 0;
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digitalWrite(outPins[maxIndex], LOW);
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maxPower = 0;
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maxIndex = -1;
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outputValue = 0;
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}
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for (byte i = 0; i < CHANNELS; i++) {
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if (triggered && i == maxIndex) {
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axisValues[i] = outputValue;
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} else {
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axisValues[i] = 0;
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}
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}
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if (triggered) {
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resetTimer++;
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}
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#endif
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#if PLAYER_SELECT == 1
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Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#elif PLAYER_SELECT == 2
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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#else
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#endif
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Joystick.sendState();
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}
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@ -20,7 +20,7 @@
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Edited by Schnoog to make it running on ESP32-S2/s3 devices
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*/
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#include "Joystick_ESP32S2.h"
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#include "joystick.h"
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#define JOYSTICK_REPORT_ID_INDEX 7
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#define JOYSTICK_AXIS_MINIMUM 0
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72
ESP32-S3-Analog/params.h
Normal file
72
ESP32-S3-Analog/params.h
Normal file
@ -0,0 +1,72 @@
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// Enable this mode to pass raw analog data to the game without any post-
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// processing.
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// The game has a built-in mechanism to calculate which sensor is triggered
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// and the force of the hit, so it's recommended to enable this mode.
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// This also the provides the most similar experience with the arcade.
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// To disable this mode, remove or comment out this line
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#define RAW_ANALOG_MODE
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// For MODE_ADJUSTABLE
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// Select which player this board is. 1 for P1 and 2 for P2.
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#define PLAYER_SELECT 1
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// For MODE_TWO_PLAYERS
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// Sensitivity multipliers for each channel, 1.0 as the baseline.
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#define P1_L_DON_SENS 1.0
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#define P1_L_KAT_SENS 1.0
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#define P1_R_DON_SENS 1.0
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#define P1_R_KAT_SENS 1.0
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#define P2_L_DON_SENS 1.0
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#define P2_L_KAT_SENS 1.0
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#define P2_R_DON_SENS 1.0
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#define P2_R_KAT_SENS 1.0
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/********************************************************
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CHANGING THE FOLLOWING PARAMETERS ARE NOT RECOMMENDED
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UNLESS YOU KNOW HOW THEY WORKS
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**********************************************************/
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// Cache length must be the power of 2 (8, 16, 32, etc.)
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// See cache.h for the reason
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#define SAMPLE_CACHE_LENGTH 32
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// The maximum value of a hit (not the minumum value to trigger a heavy hit)
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// To configure the light and heavy thresholds, do it in the game settings
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#define MAX_THRES 5000
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// Input pins for each channel
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#define P1_L_DON_IN 4
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#define P1_L_KAT_IN 5
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#define P1_R_DON_IN 6
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#define P1_R_KAT_IN 7
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#define P2_L_DON_IN 8
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#define P2_L_KAT_IN 1
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#define P2_R_DON_IN 9
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#define P2_R_KAT_IN 10
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// Sensitivity adjustment potentiometer input pins
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#define P1_L_DON_SENS 15
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#define P1_L_KAT_SENS 16
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#define P1_R_DON_SENS 17
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#define P1_R_KAT_SENS 18
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#define AXIS_RANGE 1023
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#define PLAYERS 2
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#define CHANNELS 4
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#ifndef RAW_ANALOG_MODE
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// The minimum value to trigger a light hit
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#define HIT_THRES 1000
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// If the reset time is too short, the game may not be able to
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// receive the input. From testing I found 40 seems to be the
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// minimum value so that the game won't miss any hit. If the game
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// occassionally miss the drum input, increase this value
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#define RESET_TIME 40
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#endif
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#include <USB.h>
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#include "joystick.h"
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#include "cache.h"
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110
ESP32-S3-Analog/two_players.h
Normal file
110
ESP32-S3-Analog/two_players.h
Normal file
@ -0,0 +1,110 @@
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#include "params.h"
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const byte inPins[PLAYERS][CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
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P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
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};
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const float sensitivities[PLAYERS][CHANNELS] = {
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P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
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P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
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};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
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unsigned long power[PLAYERS][CHANNELS];
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#ifndef RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
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|
||||
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
|
||||
true, true, false, true, true, false,
|
||||
false, false, false, false, false);
|
||||
|
||||
void setup() {
|
||||
for (byte p = 0; p < PLAYERS; p++) {
|
||||
for (byte i = 0; i < CHANNELS; i++) {
|
||||
power[p][i] = 0;
|
||||
#ifndef RAW_ANALOG_MODE
|
||||
lastPower[p][i] = 0;
|
||||
triggered[p] = false;
|
||||
#endif
|
||||
pinMode(inPins[p][i], INPUT);
|
||||
}
|
||||
#ifndef RAW_ANALOG_MODE
|
||||
maxIndex[p] = -1;
|
||||
maxPower[p] = 0;
|
||||
#endif
|
||||
}
|
||||
USB.PID(0x4869);
|
||||
USB.VID(0x4869);
|
||||
USB.productName("Taiko Controller");
|
||||
USB.manufacturerName("GitHub Community");
|
||||
USB.begin();
|
||||
Joystick.begin(false);
|
||||
Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
|
||||
Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
|
||||
Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
|
||||
Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
|
||||
for (byte p = 0; p < PLAYERS; p++) {
|
||||
|
||||
for (byte i = 0; i < CHANNELS; i++) {
|
||||
inputWindow[p][i].put(analogRead(inPins[p][i]));
|
||||
power[p][i] = power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get();
|
||||
#ifndef RAW_ANALOG_MODE
|
||||
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
|
||||
maxPower[p] = lastPower[p][i];
|
||||
maxIndex[p] = i;
|
||||
}
|
||||
lastPower[p][i] = power[p][i];
|
||||
#else
|
||||
float v = power[p][i] * sensitivities[p][i];
|
||||
axisValues[p][i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
|
||||
#endif
|
||||
}
|
||||
#ifndef RAW_ANALOG_MODE
|
||||
if (!triggered[p] && maxPower[p] >= HIT_THRES) {
|
||||
triggered[p] = true;
|
||||
outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
|
||||
}
|
||||
|
||||
if (triggered[p] && resetTimer[p] >= RESET_TIME) {
|
||||
triggered[p] = false;
|
||||
resetTimer[p] = 0;
|
||||
maxPower[p] = 0;
|
||||
maxIndex[p] = -1;
|
||||
outputValue[p] = 0;
|
||||
}
|
||||
|
||||
for (byte i = 0; i < CHANNELS; i++) {
|
||||
if (triggered[p] && i == maxIndex[p]) {
|
||||
axisValues[p][i] = outputValue[p];
|
||||
} else {
|
||||
axisValues[p][i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (triggered[p]) {
|
||||
resetTimer[p]++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
|
||||
Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
|
||||
Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
|
||||
Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
|
||||
Joystick.sendState();
|
||||
}
|
Loading…
Reference in New Issue
Block a user