// Enable this mode to pass raw analog data to the game without any post- // processing. // The game has a built-in mechanism to calculate which sensor is triggered // and the force of the hit, so it's recommended to enable this mode. // This also the provides the most similar experience with the arcade. // To disable this mode, remove or comment out this line #define RAW_ANALOG_MODE // For MODE_ADJUSTABLE // Select which player this board is. 1 for P1 and 2 for P2. #define PLAYER_SELECT 1 // For MODE_TWO_PLAYERS // Sensitivity multipliers for each channel, 1.0 as the baseline. #define P1_L_DON_SENS 1.0 #define P1_L_KAT_SENS 1.0 #define P1_R_DON_SENS 1.0 #define P1_R_KAT_SENS 1.0 #define P2_L_DON_SENS 1.0 #define P2_L_KAT_SENS 1.0 #define P2_R_DON_SENS 1.0 #define P2_R_KAT_SENS 1.0 /******************************************************** CHANGING THE FOLLOWING PARAMETERS ARE NOT RECOMMENDED UNLESS YOU KNOW HOW THEY WORKS **********************************************************/ // Cache length must be the power of 2 (8, 16, 32, etc.) // See cache.h for the reason #define SAMPLE_CACHE_LENGTH 32 // The maximum value of a hit (not the minumum value to trigger a heavy hit) // To configure the light and heavy thresholds, do it in the game settings #define MAX_THRES 5000 // Input pins for each channel #define P1_L_DON_IN 4 #define P1_L_KAT_IN 5 #define P1_R_DON_IN 6 #define P1_R_KAT_IN 7 #define P2_L_DON_IN 8 #define P2_L_KAT_IN 1 #define P2_R_DON_IN 9 #define P2_R_KAT_IN 10 // Sensitivity adjustment potentiometer input pins #define P1_L_DON_SENS_IN 15 #define P1_L_KAT_SENS_IN 16 #define P1_R_DON_SENS_IN 17 #define P1_R_KAT_SENS_IN 18 #define AXIS_RANGE 1023 #define PLAYERS 2 #define CHANNELS 4 #ifndef RAW_ANALOG_MODE // The minimum value to trigger a light hit #define HIT_THRES 1000 // If the reset time is too short, the game may not be able to // receive the input. From testing I found 40 seems to be the // minimum value so that the game won't miss any hit. If the game // occassionally miss the drum input, increase this value #define RESET_TIME 40 #endif #include #include "joystick.h" #include "cache.h"