Taiko-Drum-Controller-Arduino/ESP32-S3-Analog/adjustable.h
2024-05-27 14:00:52 -07:00

63 lines
2.1 KiB
C

#include "params.h"
// Select which player this board is. 1 for P1 and 2 for P2.
#define PLAYER_SELECT 1
const byte inPins[CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN
};
const byte sensitivityPins[CHANNELS] = {
P1_L_DON_SENS_IN, P1_L_KAT_SENS_IN, P1_R_DON_SENS_IN, P1_R_KAT_SENS_IN
};
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
unsigned long power[CHANNELS];
uint axisValues[CHANNELS] = {0, 0, 0, 0};
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
true, true, false, true, true, false,
false, false, false, false, false);
void setup() {
for (byte i = 0; i < CHANNELS; i++) {
power[i] = 0;
pinMode(inPins[i], INPUT);
pinMode(sensitivityPins[i], INPUT);
}
USB.PID(0x4869);
USB.VID(0x4869);
USB.productName("Taiko Controller");
USB.manufacturerName("GitHub Community");
USB.begin();
Joystick.begin(false);
Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
}
void loop() {
for (byte i = 0; i < CHANNELS; i++) {
inputWindow[i].put(analogRead(inPins[i]));
power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
float x2 = x * x;
float x3 = x2 * x;
float x4 = x3 * x;
float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
}
#if PLAYER_SELECT == 1
Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
#elif PLAYER_SELECT == 2
Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
#endif
Joystick.sendState();
}