Taiko-Drum-Controller-Arduino/ESP32-S3-Analog/ESP32-S3-Analog.ino
2024-01-05 01:24:20 -08:00

162 lines
5.0 KiB
C++

#define PLAYERS 2
#define CHANNELS 4
// SAMPLE_CACHE_LENGTH must be power of 2 (8, 16, 32, etc.)
// See cache.h for implementation
#define SAMPLE_CACHE_LENGTH 16
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
#define MAX_THRES 5000
#define HIT_THRES 1000
// If the reset time is too short, the game may not be able to
// receive the input. From testing I found 40 seems to be the
// minimum value so that the game won't miss any hit. If the game
// occassionally miss the drum input, increase this value
#define RESET_TIME 40
// Sensitivity multipliers for each channel, 1.0 as the baseline
#define P1_L_DON_SENS 1.0
#define P1_L_KAT_SENS 1.0
#define P1_R_DON_SENS 1.0
#define P1_R_KAT_SENS 1.0
#define P2_L_DON_SENS 1.0
#define P2_L_KAT_SENS 1.0
#define P2_R_DON_SENS 1.0
#define P2_R_KAT_SENS 1.0
// Input pins for each channel
#define P1_L_DON_IN 4
#define P1_L_KAT_IN 5
#define P1_R_DON_IN 6
#define P1_R_KAT_IN 7
#define P2_L_DON_IN 8
#define P2_L_KAT_IN 3
#define P2_R_DON_IN 9
#define P2_R_KAT_IN 10
// Output LED pins for each channel (just for visualization)
#define P1_L_DON_LED 11
#define P1_L_KAT_LED 12
#define P1_R_DON_LED 13
#define P1_R_KAT_LED 14
#define P2_L_DON_LED 42
#define P2_L_KAT_LED 41
#define P2_R_DON_LED 40
#define P2_R_KAT_LED 39
#define AXIS_RANGE 1023
#include "USB.h"
#include "Joystick_ESP32S2.h"
#include "cache.h"
Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
unsigned long power[PLAYERS][CHANNELS];
unsigned long lastPower[PLAYERS][CHANNELS];
bool triggered[PLAYERS];
unsigned long triggeredTime[PLAYERS][CHANNELS];
const byte inPins[PLAYERS][CHANNELS] = {
P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
};
const byte outPins[PLAYERS][CHANNELS] = {
P1_L_DON_LED, P1_L_KAT_LED, P1_R_DON_LED, P1_R_KAT_LED,
P2_L_DON_LED, P2_L_KAT_LED, P2_R_DON_LED, P2_R_KAT_LED
};
const float sensitivities[PLAYERS][CHANNELS] = {
P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
};
uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
int outputValue[PLAYERS] = {0, 0};
uint resetTimer[PLAYERS] = {0, 0};
short maxIndex[PLAYERS] = {0, 0};
float maxPower[PLAYERS] = {0, 0};
uint shifter = 0;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
true, true, false, true, true, false,
false, false, false, false, false);
void setup() {
for (byte p = 0; p < PLAYERS; p++) {
for (byte i = 0; i < CHANNELS; i++) {
power[p][i] = 0;
lastPower[p][i] = 0;
triggered[p] = false;
pinMode(inPins[p][i], INPUT);
pinMode(outPins[p][i], OUTPUT);
}
maxIndex[p] = -1;
maxPower[p] = 0;
}
USB.PID(0x4869);
USB.VID(0x4869);
USB.productName("Taiko Controller");
USB.manufacturerName("GitHub Community");
USB.begin();
Joystick.begin(false);
Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
}
void loop() {
for (byte p = 0; p < PLAYERS; p++) {
for (byte i = 0; i < CHANNELS; i++) {
inputWindow[p][i].put(analogRead(inPins[p][i]));
power[p][i] = sensitivities[p][i] * (power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get());
if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
maxPower[p] = lastPower[p][i];
maxIndex[p] = i;
}
lastPower[p][i] = power[p][i];
}
if (!triggered[p] && maxPower[p] >= HIT_THRES) {
triggered[p] = true;
digitalWrite(outPins[p][maxIndex[p]], HIGH);
outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
}
if (triggered[p] && resetTimer[p] >= RESET_TIME) {
triggered[p] = false;
resetTimer[p] = 0;
digitalWrite(outPins[p][maxIndex[p]], LOW);
maxPower[p] = 0;
maxIndex[p] = -1;
outputValue[p] = 0;
}
for (byte i = 0; i < CHANNELS; i++) {
if (triggered[p] && i == maxIndex[p]) {
axisValues[p][i] = outputValue[p];
} else {
axisValues[p][i] = 0;
}
}
if (triggered[p]) {
resetTimer[p]++;
}
}
Joystick.setXAxis((axisValues[0][0] > 0 ? axisValues[0][0] : -axisValues[0][1]));
Joystick.setYAxis((axisValues[0][2] > 0 ? axisValues[0][2] : -axisValues[0][3]));
Joystick.setRxAxis((axisValues[1][0] > 0 ? axisValues[1][0] : -axisValues[1][1]));
Joystick.setRyAxis((axisValues[1][2] > 0 ? axisValues[1][2] : -axisValues[1][3]));
Joystick.sendState();
}