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VRDOM/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="VRDOM"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://icon.svg"
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[audio]
driver/driver="Dummy"
[dotnet]
project/assembly_name="VRDOM"
[xr]
openxr/enabled=true
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openxr/default_action_map="res://xr_action_map.tres"
shaders/enabled=true