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VRDOM/shaders/ColorSwap.gdshader

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shader_type spatial;
render_mode unshaded;
uniform sampler2D texture_albedo : source_color;
void fragment()
{
vec4 albedo_tex = texture(texture_albedo, UV);
ALBEDO = albedo_tex.bgr;
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EMISSION = ALBEDO;
ALPHA = albedo_tex.a;
}