mirror of
https://github.com/CLfamilaris/VRDOM.git
synced 2024-12-18 20:25:52 +01:00
Add comments, rename variables
This commit is contained in:
parent
a4b64f8275
commit
2e392206ab
@ -8,60 +8,62 @@ public partial class FootSensor : CsgMesh3D
|
|||||||
private GameConnection _gameConnection;
|
private GameConnection _gameConnection;
|
||||||
|
|
||||||
private Area3D _sensor;
|
private Area3D _sensor;
|
||||||
private Marker3D MinMarker;
|
private Marker3D _minMarker;
|
||||||
private Marker3D MaxMarker;
|
private Marker3D _maxMarker;
|
||||||
private Dictionary<int, bool> _activeSensors = new Dictionary<int, bool>();
|
private Dictionary<int, bool> _activeSensors = new();
|
||||||
public Vector3[] gpu_led_data = new Vector3[1862];
|
public Vector3[] gpu_led_data = new Vector3[1862];
|
||||||
private Vector2 defaultTouchSize = new Vector2(0.15f, 0.15f);
|
private Vector2 _defaultTouchSize = new(0.15f, 0.15f);
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
List<TouchCommand> touchCommands = new List<TouchCommand>();
|
//"collect" touch commands so we can all send them in one WebSocket message
|
||||||
|
//needed so the multitouch doesn't brutally murder the WebSocket connection
|
||||||
|
List<TouchCommand> touchCommands = new();
|
||||||
|
|
||||||
|
//Reset the "touching" bool,
|
||||||
|
//if it's still touching it'll be set to true again later
|
||||||
foreach (var pair in _activeSensors)
|
foreach (var pair in _activeSensors)
|
||||||
_activeSensors[pair.Key] = false;
|
_activeSensors[pair.Key] = false;
|
||||||
|
|
||||||
|
//See if any SensorTrigger is touching the foot sensor area
|
||||||
foreach (Area3D area in _sensor.GetOverlappingAreas())
|
foreach (Area3D area in _sensor.GetOverlappingAreas())
|
||||||
{
|
{
|
||||||
var sensorTrigger = area as SensorTrigger;
|
var sensorTrigger = area as SensorTrigger;
|
||||||
RayCast3D raycast = area.GetNode("RayCast3D") as RayCast3D;
|
RayCast3D raycast = area.GetNode("RayCast3D") as RayCast3D;
|
||||||
if (raycast.IsColliding())
|
if (raycast.IsColliding())
|
||||||
{
|
{
|
||||||
|
//If the sensor is already in the dict, it's already touched before -> MOVE
|
||||||
|
//If it hasn't touched before -> DOWN
|
||||||
if (_activeSensors.ContainsKey(sensorTrigger.sensorId))
|
if (_activeSensors.ContainsKey(sensorTrigger.sensorId))
|
||||||
{
|
{
|
||||||
_activeSensors[sensorTrigger.sensorId] = true;
|
_activeSensors[sensorTrigger.sensorId] = true;
|
||||||
//GD.Print($"move event on {sensorTrigger.sensorId}!");
|
touchCommands.Add(new TouchCommand(sensorTrigger.sensorId, (int)TouchEvents.TOUCH_MOVE, GetLocalTouchPosition(new Vector2(raycast.GetCollisionPoint().X, raycast.GetCollisionPoint().Z)), _defaultTouchSize));
|
||||||
//move event!
|
|
||||||
touchCommands.Add(new TouchCommand(sensorTrigger.sensorId, (int)TouchEvents.TOUCH_MOVE, GetLocalTouchPosition(new Vector2(raycast.GetCollisionPoint().X, raycast.GetCollisionPoint().Z)), defaultTouchSize));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_activeSensors.Add(sensorTrigger.sensorId, true);
|
_activeSensors.Add(sensorTrigger.sensorId, true);
|
||||||
//GD.Print($"down event on {sensorTrigger.sensorId}!");
|
touchCommands.Add(new TouchCommand(sensorTrigger.sensorId, (int)TouchEvents.TOUCH_DOWN, GetLocalTouchPosition(new Vector2(raycast.GetCollisionPoint().X, raycast.GetCollisionPoint().Z)), _defaultTouchSize));
|
||||||
//down event!
|
|
||||||
touchCommands.Add(new TouchCommand(sensorTrigger.sensorId, (int)TouchEvents.TOUCH_DOWN, GetLocalTouchPosition(new Vector2(raycast.GetCollisionPoint().X, raycast.GetCollisionPoint().Z)), defaultTouchSize));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//If touching bool is still false -> UP
|
||||||
foreach (var pair in _activeSensors)
|
foreach (var pair in _activeSensors)
|
||||||
{
|
{
|
||||||
if (pair.Value == false)
|
if (pair.Value == false)
|
||||||
{
|
{
|
||||||
_activeSensors.Remove(pair.Key);
|
_activeSensors.Remove(pair.Key);
|
||||||
//GD.Print($"up event on {pair.Key}!");
|
touchCommands.Add(new TouchCommand(pair.Key, (int)TouchEvents.TOUCH_UP, new Vector2(0, 0), _defaultTouchSize));
|
||||||
//up event!
|
|
||||||
touchCommands.Add(new TouchCommand(pair.Key, (int)TouchEvents.TOUCH_UP, new Vector2(0, 0), defaultTouchSize));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_gameConnection.setTouch(touchCommands);
|
_gameConnection.setTouch(touchCommands);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Turns the world position into X and Y values from 0 to 1 on the pad that we can use for Spice
|
||||||
public Vector2 GetLocalTouchPosition(Vector2 vec)
|
public Vector2 GetLocalTouchPosition(Vector2 vec)
|
||||||
{
|
{
|
||||||
float x = 1 - (vec.X - MinMarker.GlobalPosition.X) / (MaxMarker.GlobalPosition.X - MinMarker.GlobalPosition.X);
|
float x = 1 - (vec.X - _minMarker.GlobalPosition.X) / (_maxMarker.GlobalPosition.X - _minMarker.GlobalPosition.X);
|
||||||
float y = 1 - (vec.Y - MinMarker.GlobalPosition.Z) / (MaxMarker.GlobalPosition.Z - MinMarker.GlobalPosition.Z);
|
float y = 1 - (vec.Y - _minMarker.GlobalPosition.Z) / (_maxMarker.GlobalPosition.Z - _minMarker.GlobalPosition.Z);
|
||||||
return new Vector2(1 - x, 1 - y);
|
return new Vector2(1 - x, 1 - y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,8 +71,8 @@ public partial class FootSensor : CsgMesh3D
|
|||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_sensor = GetNode("Sensor") as Area3D;
|
_sensor = GetNode("Sensor") as Area3D;
|
||||||
MinMarker = GetNode("Sensor/MinMarker") as Marker3D;
|
_minMarker = GetNode("Sensor/MinMarker") as Marker3D;
|
||||||
MaxMarker = GetNode("Sensor/MaxMarker") as Marker3D;
|
_maxMarker = GetNode("Sensor/MaxMarker") as Marker3D;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
@ -10,14 +10,14 @@ public partial class GameConnection : Node
|
|||||||
[Export]
|
[Export]
|
||||||
private FootSensor _footSensor;
|
private FootSensor _footSensor;
|
||||||
|
|
||||||
private WebSocketPeer wsPeer = new WebSocketPeer();
|
private WebSocketPeer _wsPeer = new();
|
||||||
double lightingGetInterval = 0.0166;
|
readonly double lightingGetInterval = 0.0166;
|
||||||
double lightingGetTimer = 0;
|
double lightingGetTimer = 0;
|
||||||
|
|
||||||
public void getLighting()
|
public void getLighting()
|
||||||
{
|
{
|
||||||
if (wsPeer.GetReadyState() == WebSocketPeer.State.Open)
|
if (_wsPeer.GetReadyState() == WebSocketPeer.State.Open)
|
||||||
wsPeer.Send(Encoding.UTF8.GetBytes("{\"id\":0,\"module\":\"drs\",\"function\":\"tapeled_get\",\"params\":[]}"));
|
_wsPeer.Send(Encoding.UTF8.GetBytes("{\"id\":0,\"module\":\"drs\",\"function\":\"tapeled_get\",\"params\":[]}"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setTouch(List<TouchCommand> touchCommands)
|
public void setTouch(List<TouchCommand> touchCommands)
|
||||||
@ -25,7 +25,7 @@ public partial class GameConnection : Node
|
|||||||
if (touchCommands.Count == 0)
|
if (touchCommands.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (wsPeer.GetReadyState() == WebSocketPeer.State.Open)
|
if (_wsPeer.GetReadyState() == WebSocketPeer.State.Open)
|
||||||
{
|
{
|
||||||
string touchCommandString = "{\"id\":1,\"module\":\"drs\",\"function\":\"touch_set\",\"params\":[";
|
string touchCommandString = "{\"id\":1,\"module\":\"drs\",\"function\":\"touch_set\",\"params\":[";
|
||||||
foreach (var touchCommand in touchCommands)
|
foreach (var touchCommand in touchCommands)
|
||||||
@ -34,7 +34,7 @@ public partial class GameConnection : Node
|
|||||||
}
|
}
|
||||||
touchCommandString = touchCommandString.Remove(touchCommandString.Length - 1);
|
touchCommandString = touchCommandString.Remove(touchCommandString.Length - 1);
|
||||||
touchCommandString += "]}";
|
touchCommandString += "]}";
|
||||||
wsPeer.Send(Encoding.UTF8.GetBytes(touchCommandString));
|
_wsPeer.Send(Encoding.UTF8.GetBytes(touchCommandString));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -42,18 +42,18 @@ public partial class GameConnection : Node
|
|||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
GD.Print("Connecting WebSocket...");
|
GD.Print("Connecting WebSocket...");
|
||||||
wsPeer.ConnectToUrl(_websocket_url);
|
_wsPeer.ConnectToUrl(_websocket_url); //this shit takes so goddamn long to connect, and I CANNOT FATHOM WHY
|
||||||
wsPeer.EncodeBufferMaxSize = 16 * 1024 * 1024;
|
_wsPeer.EncodeBufferMaxSize = 16 * 1024 * 1024; //give the buffer sizes a generous increase. it's a lot of data
|
||||||
wsPeer.InboundBufferSize = 16 * 1024 * 1024;
|
_wsPeer.InboundBufferSize = 16 * 1024 * 1024;
|
||||||
wsPeer.OutboundBufferSize = 16 * 1024 * 1024;
|
_wsPeer.OutboundBufferSize = 16 * 1024 * 1024;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
lightingGetTimer += delta;
|
lightingGetTimer += delta;
|
||||||
wsPeer.Poll();
|
_wsPeer.Poll();
|
||||||
var state = wsPeer.GetReadyState();
|
var state = _wsPeer.GetReadyState();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case WebSocketPeer.State.Open:
|
case WebSocketPeer.State.Open:
|
||||||
@ -63,13 +63,13 @@ public partial class GameConnection : Node
|
|||||||
lightingGetTimer = 0;
|
lightingGetTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < wsPeer.GetAvailablePacketCount(); i++)
|
for (int i = 0; i < _wsPeer.GetAvailablePacketCount(); i++)
|
||||||
{
|
{
|
||||||
string packetText = Encoding.UTF8.GetString(wsPeer.GetPacket());
|
string packetText = Encoding.UTF8.GetString(_wsPeer.GetPacket());
|
||||||
if (packetText.Contains("id"))
|
if (packetText.Contains("id")) //questionable way to check if the message is valid
|
||||||
{
|
{
|
||||||
var dict = Json.ParseString(packetText).AsGodotDictionary();
|
var dict = Json.ParseString(packetText).AsGodotDictionary();
|
||||||
if (dict.ContainsKey("data") && dict["id"].AsInt32() == 0)
|
if (dict.ContainsKey("data") && dict["id"].AsInt32() == 0) //Only the lighting data responses will have an ID of 0
|
||||||
{
|
{
|
||||||
int[] ledData = dict["data"].AsGodotArray()[0].AsInt32Array();
|
int[] ledData = dict["data"].AsGodotArray()[0].AsInt32Array();
|
||||||
//The LED data is in the format of [r, g, b, r, g, b, ...]
|
//The LED data is in the format of [r, g, b, r, g, b, ...]
|
||||||
@ -84,8 +84,8 @@ public partial class GameConnection : Node
|
|||||||
break;
|
break;
|
||||||
case WebSocketPeer.State.Closed:
|
case WebSocketPeer.State.Closed:
|
||||||
GD.Print("WebSocket closed.");
|
GD.Print("WebSocket closed.");
|
||||||
var code = wsPeer.GetCloseCode();
|
var code = _wsPeer.GetCloseCode();
|
||||||
var reason = wsPeer.GetCloseReason();
|
var reason = _wsPeer.GetCloseReason();
|
||||||
GD.Print("WebSocket closed with code: %d, reason %s. Clean: %s", code, reason, code != -1);
|
GD.Print("WebSocket closed with code: %d, reason %s. Clean: %s", code, reason, code != -1);
|
||||||
|
|
||||||
SetProcess(false);
|
SetProcess(false);
|
||||||
|
@ -9,13 +9,15 @@ public enum TouchEvents
|
|||||||
TOUCH_MOVE = 2,
|
TOUCH_MOVE = 2,
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TouchCommand {
|
public class TouchCommand
|
||||||
|
{
|
||||||
public int sensorId;
|
public int sensorId;
|
||||||
public int touchEvent;
|
public int touchEvent;
|
||||||
public Vector2 touchPosition;
|
public Vector2 touchPosition;
|
||||||
public Vector2 touchSize;
|
public Vector2 touchSize;
|
||||||
|
|
||||||
public TouchCommand(int sensorId, int touchEvent, Vector2 touchPosition, Vector2 touchSize) {
|
public TouchCommand(int sensorId, int touchEvent, Vector2 touchPosition, Vector2 touchSize)
|
||||||
|
{
|
||||||
this.sensorId = sensorId;
|
this.sensorId = sensorId;
|
||||||
this.touchEvent = touchEvent;
|
this.touchEvent = touchEvent;
|
||||||
this.touchPosition = touchPosition;
|
this.touchPosition = touchPosition;
|
||||||
|
@ -7,7 +7,7 @@ public partial class RootInit : Node3D
|
|||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_xrInterface = XRServer.FindInterface("OpenXR");
|
_xrInterface = XRServer.FindInterface("OpenXR");
|
||||||
if(_xrInterface != null && _xrInterface.IsInitialized())
|
if (_xrInterface != null && _xrInterface.IsInitialized())
|
||||||
{
|
{
|
||||||
GD.Print("OpenXR initialized successfully");
|
GD.Print("OpenXR initialized successfully");
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user