[gd_scene load_steps=5 format=3 uid="uid://bn06u52d2m00s"] [ext_resource type="Script" path="res://scripts/SensorTrigger.cs" id="1_aibvx"] [ext_resource type="Shape3D" uid="uid://rd2eoar5f4gj" path="res://controller_collisionshape.tres" id="2_vuma2"] [ext_resource type="BoxMesh" uid="uid://c86k0m3ggdn76" path="res://controller.tres" id="3_njpfj"] [sub_resource type="BoxMesh" id="BoxMesh_a5ph8"] size = Vector3(0.04, 0.015, 0.05) [node name="Virtual Foot" type="Area3D" node_paths=PackedStringArray("rayCast")] collision_layer = 2 collision_mask = 2 script = ExtResource("1_aibvx") rayCast = NodePath("RayCast3D") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = ExtResource("2_vuma2") [node name="RayCast3D" type="RayCast3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0377305, 0) collision_mask = 4 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = ExtResource("3_njpfj") skeleton = NodePath("../..") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0574117, 0) mesh = SubResource("BoxMesh_a5ph8") skeleton = NodePath("../..")