using Godot; public partial class SensorTrigger : Area3D { [Export] public int sensorId; [Export] public RayCast3D rayCast; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { rayCast.Rotation = Vector3.Zero; } }