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VRDOM/virtual_foot.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bn06u52d2m00s"]
[ext_resource type="Script" path="res://scripts/SensorTrigger.cs" id="1_aibvx"]
[ext_resource type="Shape3D" uid="uid://rd2eoar5f4gj" path="res://controller_collisionshape.tres" id="2_vuma2"]
[ext_resource type="BoxMesh" uid="uid://c86k0m3ggdn76" path="res://controller.tres" id="3_njpfj"]
[sub_resource type="BoxMesh" id="BoxMesh_a5ph8"]
size = Vector3(0.04, 0.015, 0.05)
[node name="Virtual Foot" type="Area3D" node_paths=PackedStringArray("rayCast")]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_aibvx")
rayCast = NodePath("RayCast3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = ExtResource("2_vuma2")
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0377305, 0)
collision_mask = 4
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = ExtResource("3_njpfj")
skeleton = NodePath("../..")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0574117, 0)
mesh = SubResource("BoxMesh_a5ph8")
skeleton = NodePath("../..")