1
0
mirror of https://github.com/CLfamilaris/VRDOM.git synced 2024-11-11 22:47:09 +01:00
An attempt to cope with the fact that the nearest arcade is 5h away
Go to file
2024-03-10 15:32:31 +01:00
.vscode Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
addons/spout_gd Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
scripts Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
shaders Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00
.gitattributes Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
.gitignore Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
controller_collisionshape.tres Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
controller.tres Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
icon.svg Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
icon.svg.import Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
Main.tscn Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
project.godot Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
README.md Add really crude foot "calibration" 2023-08-04 23:07:24 +02:00
virtual_foot.tscn REAL FOOT TRACKER SUPPORT, controller labels, always point raycast down 2023-08-22 16:40:40 +02:00
VRDOM.csproj Remove ScreenCapture.NET dependency 2024-03-10 15:32:31 +01:00
VRDOM.csproj.old Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00
VRDOM.sln Oh, I think a heart always learns to come through 2023-08-03 21:15:54 +02:00
xr_action_map.tres Foot tracker support and Spout2 for capture! 2024-03-10 13:33:49 +01:00

VRDOM

For the people who

  • spent money on VR
  • live in the middle of bumfuck nowhere and can't just drive 5h to and from the nearest arcade

This is for that one funny 573 dance game with all those pretty lights. Still pretty WIP, the most basic stuff should work though.

Building

Grab Godot 4.1 with .NET support and open the project. You may need to install the NuGet packages yourself.