/* * Light (WS2812 + LED) control * WHowe * */ #include "light.h" #include #include #include #include #include "bsp/board.h" #include "hardware/pio.h" #include "hardware/timer.h" #include "hardware/pwm.h" #include "ws2812.pio.h" #include "board_defs.h" #include "config.h" static uint32_t rgb_buf[16]; static uint8_t led_gpio[] = LED_DEF; #define RGB_NUM (sizeof(rgb_buf) / sizeof(rgb_buf[0])) #define LED_NUM (sizeof(led_gpio)) #define _MAP_LED(x) _MAKE_MAPPER(x) #define _MAKE_MAPPER(x) MAP_LED_##x #define MAP_LED_RGB { c1 = r; c2 = g; c3 = b; } #define MAP_LED_GRB { c1 = g; c2 = r; c3 = b; } #define REMAP_BUTTON_RGB _MAP_LED(BUTTON_RGB_ORDER) #define REMAP_TT_RGB _MAP_LED(TT_RGB_ORDER) static inline uint32_t _rgb32(uint32_t c1, uint32_t c2, uint32_t c3, bool gamma_fix) { if (gamma_fix) { c1 = ((c1 + 1) * (c1 + 1) - 1) >> 8; c2 = ((c2 + 1) * (c2 + 1) - 1) >> 8; c3 = ((c3 + 1) * (c3 + 1) - 1) >> 8; } return (c1 << 16) | (c2 << 8) | (c3 << 0); } uint32_t rgb32(uint32_t r, uint32_t g, uint32_t b, bool gamma_fix) { #if BUTTON_RGB_ORDER == GRB return _rgb32(g, r, b, gamma_fix); #else return _rgb32(r, g, b, gamma_fix); #endif } uint32_t rgb32_from_hsv(uint8_t h, uint8_t s, uint8_t v) { uint32_t region, remainder, p, q, t; if (s == 0) { return v << 16 | v << 8 | v; } region = h / 43; remainder = (h % 43) * 6; p = (v * (255 - s)) >> 8; q = (v * (255 - ((s * remainder) >> 8))) >> 8; t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; switch (region) { case 0: return v << 16 | t << 8 | p; case 1: return q << 16 | v << 8 | p; case 2: return p << 16 | v << 8 | t; case 3: return p << 16 | q << 8 | v; case 4: return t << 16 | p << 8 | v; default: return v << 16 | p << 8 | q; } } static inline uint32_t apply_level(uint32_t color) { unsigned r = (color >> 16) & 0xff; unsigned g = (color >> 8) & 0xff; unsigned b = color & 0xff; r = r * aic_cfg->led.level / 255; g = g * aic_cfg->led.level / 255; b = b * aic_cfg->led.level / 255; return r << 16 | g << 8 | b; } /* 6 segment regular hsv color wheel, better color cycle * https://www.arnevogel.com/rgb-rainbow/ * https://www.instructables.com/How-to-Make-Proper-Rainbow-and-Random-Colors-With-/ */ #define COLOR_WHEEL_SIZE 256 static uint32_t color_wheel[COLOR_WHEEL_SIZE]; static void generate_color_wheel() { static uint8_t old_level = 0; if (old_level == aic_cfg->led.level) { return; } old_level = aic_cfg->led.level; for (int i = 0; i < COLOR_WHEEL_SIZE; i++) { color_wheel[i] = rgb32_from_hsv(i, 208, 255); color_wheel[i] = apply_level(color_wheel[i]); } } #define RAINBOW_PITCH 37 #define RAINBOW_MIN_SPEED 1 static uint32_t rainbow_speed = RAINBOW_MIN_SPEED; static void rainbow_update() { static uint64_t last = 0; uint64_t now = time_us_64(); if (now - last < 33333) { // no faster than 30Hz return; } last = now; static uint32_t rotator = 0; rotator = (rotator + rainbow_speed) % COLOR_WHEEL_SIZE; for (int i = 0; i < RGB_NUM; i++) { uint32_t index = (rotator + RAINBOW_PITCH * i) % COLOR_WHEEL_SIZE; rgb_buf[i] = color_wheel[index]; } /* LED just follows rgb */ for (int i = 0; (i < LED_NUM) && (i < RGB_NUM); i++) { int level = rgb_buf[i] & 0xff; pwm_set_gpio_level(led_gpio[i], level * level); } } void light_set_rainbow_speed(uint8_t speed) { rainbow_speed = speed / 8; } static void rainbow_speed_down() { static uint64_t last = 0; uint64_t now = time_us_64(); if (now - last < 200000) { return; } last = now; if (rainbow_speed > RAINBOW_MIN_SPEED) { rainbow_speed = rainbow_speed * 95 / 100; } } static void drive_led() { static uint64_t last = 0; uint64_t now = time_us_64(); if (now - last < 4000) { // no faster than 250Hz return; } last = now; for (int i = 0; i < RGB_NUM; i++) { pio_sm_put_blocking(pio0, 0, rgb_buf[i] << 8u); } } void light_set_color(unsigned index, uint32_t color) { if (index >= RGB_NUM) { return; } rgb_buf[index] = apply_level(color); } void light_set_color_all(uint32_t color) { for (int i = 0; i < RGB_NUM; i++) { rgb_buf[i] = apply_level(color); } } void light_set_brg(unsigned index, const uint8_t *brg_array, size_t num) { if (index >= RGB_NUM) { return; } if (index + num > RGB_NUM) { num = RGB_NUM - index; } for (int i = 0; i < num; i++) { uint8_t b = brg_array[i * 3 + 0]; uint8_t r = brg_array[i * 3 + 1]; uint8_t g = brg_array[i * 3 + 2]; rgb_buf[index + i] = apply_level(rgb32(r, g, b, false)); } } void light_init() { uint pio0_offset = pio_add_program(pio0, &ws2812_program); gpio_set_drive_strength(RGB_PIN, GPIO_DRIVE_STRENGTH_2MA); ws2812_program_init(pio0, 0, pio0_offset, RGB_PIN, 800000, false); for (int i = 0; i < LED_NUM; i++) { gpio_init(led_gpio[i]); gpio_set_dir(led_gpio[i], GPIO_OUT); gpio_set_function(led_gpio[i], GPIO_FUNC_PWM); int slice = pwm_gpio_to_slice_num(led_gpio[i]); pwm_config cfg = pwm_get_default_config(); pwm_config_set_clkdiv(&cfg, 4.f); pwm_init(slice, &cfg, true); } generate_color_wheel(); } void light_update() { generate_color_wheel(); rainbow_update(); rainbow_speed_down(); drive_led(); }