add back fire_touches
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109501550e
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7a5beba9b7
@ -142,6 +142,69 @@ namespace drs {
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return 1;
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}
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inline DWORD scale_double_to_xy(double val) {
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return static_cast<DWORD>(val * 32768);
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}
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inline DWORD scale_double_to_height(double val) {
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return static_cast<DWORD>(val * 1312);
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}
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inline DWORD scale_double_to_width(double val) {
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return static_cast<DWORD>(val * 1696);
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}
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void fire_touches(drs_touch_t* events, size_t event_count) {
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// check callback first
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if (!touch_callback) {
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return;
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}
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// generate touch data
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auto game_touches = std::make_unique<touch_data_t[]>(event_count);
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for (size_t i = 0; i < event_count; i++) {
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// initialize touch value
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game_touches[i].cid = (DWORD)events[i].id;
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game_touches[i].unk8 = 0;
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// copy scaled values
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game_touches[i].x = scale_double_to_xy(events[i].x);
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game_touches[i].y = scale_double_to_xy(events[i].y);
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game_touches[i].width = scale_double_to_width(events[i].width);
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game_touches[i].height = scale_double_to_height(events[i].height);
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// decide touch type
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switch (events[i].type) {
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case DRS_DOWN:
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game_touches[i].type = TS_DOWN;
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break;
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case DRS_UP:
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game_touches[i].type = TS_UP;
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break;
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case DRS_MOVE:
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game_touches[i].type = TS_MOVE;
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break;
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default:
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break;
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}
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}
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// build device information
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dev_info_t dev;
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dev.unk1 = 0;
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dev.unk2 = 0;
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dev.device_id = 0;
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dev.vid = 0xDEAD;
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dev.pid = 0xBEEF;
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dev.pvn = 0xC0DE;
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dev.max_point_num = 16;
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// fire callback
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touch_callback(&dev, game_touches.get(), (int)event_count, 0, user_data);
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}
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void hookDancepad() {
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MH_Initialize();
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MH_CreateHookApi(L"TouchSDKDll.dll", "??0TouchSDK@@QEAA@XZ", TouchSDK_Constructor, NULL);
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@ -36,7 +36,7 @@ namespace drs {
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extern float VR_ROTATION;
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extern VRFoot VR_FOOTS[2];
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//void fire_touches(drs_touch_t* events, size_t event_count);
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void fire_touches(drs_touch_t* events, size_t event_count);
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//void start_vr();
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void hookDancepad();
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