is touching
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@ -6,6 +6,8 @@
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bool kinectRunning = false;
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bool kinectStarted = false;
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extern VRFoot VR_FOOTS[2];
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typedef struct {
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union {
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struct {
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@ -207,6 +209,8 @@ void fire_touches(drs_touch_t* events, size_t event_count) {
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touch_callback(&dev, game_touches.get(), (int)event_count, 0, user_data);
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}
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VRFoot foot;
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void start_kinect() {
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if (kinectRunning) return;
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@ -220,58 +224,20 @@ void start_kinect() {
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const float touch_height = 1.f;
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// main loop
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while (kinectRunning) {
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while (true) {
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foot.id = 0;
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foot.index = 0;
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// iterate foots
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for (auto& foot : VR_FOOTS) {
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// update event details
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foot.event.id = foot.id;
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foot.event.x = 0;
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foot.event.y = 0;
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foot.event.width = 100;
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foot.event.height = foot.event.width;
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foot.event.type = DRS_DOWN;
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// update event details
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foot.event.id = foot.id;
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foot.event.x = 0;
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foot.event.y = 0;
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foot.event.width = 100;
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foot.event.height = foot.event.width;
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foot.event.type = DRS_DOWN;
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// check previous event
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switch (foot.event.type) {
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case DRS_UP:
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// generate down event
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foot.event.type = DRS_DOWN;
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break;
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case DRS_DOWN:
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case DRS_MOVE:
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// generate move event
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foot.event.type = DRS_MOVE;
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break;
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default:
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break;
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}
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// send event
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fire_touches(&foot.event, 1);
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continue;
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// foot not intersecting with plane
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switch (foot.event.type) {
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case DRS_DOWN:
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case DRS_MOVE:
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// generate up event
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foot.event.type = DRS_UP;
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fire_touches(&foot.event, 1);
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break;
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case DRS_UP:
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default:
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break;
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}
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}
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fire_touches(&foot.event, 1);
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puts("touch fired!!!");
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// slow down
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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@ -304,4 +270,6 @@ void hookDancepad() {
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MH_CreateHookApi(L"TouchSDKDll.dll", "?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z", TouchSDK_InitTouch, NULL);
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MH_EnableHook(MH_ALL_HOOKS);
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start_kinect();
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}
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@ -1,5 +1,4 @@
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#pragma once
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enum DRS_TOUCH_TYPE {
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DRS_DOWN = 0,
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DRS_UP = 1,
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@ -27,11 +26,11 @@ struct VRFoot {
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//linalg::aliases::float3 to_world(linalg::aliases::float3 pos);
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};
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extern char DRS_TAPELED[38 * 49][3];
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//extern char DRS_TAPELED[38 * 49][3];
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//extern linalg::aliases::float3 VR_SCALE;
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//extern linalg::aliases::float3 VR_OFFSET;
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extern float VR_ROTATION;
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extern VRFoot VR_FOOTS[2];
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//extern float VR_ROTATION;
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//extern VRFoot VR_FOOTS[2];
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