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mirror of synced 2024-11-28 00:20:49 +01:00

revert 10key but tap notes work now

This commit is contained in:
doomertheboomer 2023-07-27 08:57:09 +07:00
parent 70301dde76
commit cdcbd2585a

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@ -236,314 +236,45 @@ void start_kinect() {
feet[0].event.y = 0.5; feet[0].event.y = 0.5;
feet[0].event.width = 1; feet[0].event.width = 1;
feet[0].event.height = feet[0].event.width; feet[0].event.height = feet[0].event.width;
holdcounters[0] = 0; // holding down
releasecounters[0]++;
if (releasecounters[0] == 1) { // check previous event
switch (feet[0].event.type) {
case DRS_UP:
// generate down event
feet[0].event.type = DRS_DOWN; feet[0].event.type = DRS_DOWN;
fire_touches(&feet[0].event, 1); break;
}
else if (releasecounters[0] > 1) { case DRS_DOWN:
case DRS_MOVE:
// generate move event
feet[0].event.type = DRS_MOVE; feet[0].event.type = DRS_MOVE;
break;
default:
break;
}
// send event
fire_touches(&feet[0].event, 1); fire_touches(&feet[0].event, 1);
} continue;
} }
else { else {
holdcounters[0]++; // released
releasecounters[0] == 0; switch (feet[0].event.type) {
case DRS_DOWN:
case DRS_MOVE:
// generate up event
feet[0].event.type = DRS_UP; feet[0].event.type = DRS_UP;
if (holdcounters[0] == 1) fire_touches(&feet[0].event, 1); // send up event very shortly fire_touches(&feet[0].event, 1);
} break;
if (GetKeyState(0x31) & 0x8000) case DRS_UP:
{ default:
feet[1].id = 1; break;
feet[1].index = 1;
// update event details
feet[1].event.id = feet[1].id;
feet[1].event.x = 0.05;
feet[1].event.y = 0.5;
feet[1].event.width = 0.1;
feet[1].event.height = feet[1].event.width;
holdcounters[1] = 0; // holding down
releasecounters[1]++;
if (releasecounters[1] == 1) {
feet[1].event.type = DRS_DOWN;
fire_touches(&feet[1].event, 1);
} }
else if (releasecounters[1] > 1) {
feet[1].event.type = DRS_MOVE;
fire_touches(&feet[1].event, 1);
}
}
else {
holdcounters[1]++; // released
releasecounters[1] == 0;
feet[1].event.type = DRS_UP;
if (holdcounters[1] == 1) fire_touches(&feet[1].event, 1); // send up event very shortly
}
if (GetKeyState(0x32) & 0x8000)
{
feet[2].id = 2;
feet[2].index = 2;
// update event details
feet[2].event.id = feet[2].id;
feet[2].event.x = 0.15;
feet[2].event.y = 0.5;
feet[2].event.width = 0.1;
feet[2].event.height = feet[2].event.width;
holdcounters[2] = 0; // holding down
releasecounters[2]++;
if (releasecounters[2] == 1) {
feet[2].event.type = DRS_DOWN;
fire_touches(&feet[2].event, 1);
}
else if (releasecounters[2] > 1) {
feet[2].event.type = DRS_MOVE;
fire_touches(&feet[2].event, 1);
}
}
else {
holdcounters[2]++; // released
releasecounters[2] == 0;
feet[2].event.type = DRS_UP;
if (holdcounters[2] == 1) fire_touches(&feet[2].event, 1); // send up event very shortly
}
if (GetKeyState(0x33) & 0x8000)
{
feet[3].id = 3;
feet[3].index = 3;
// update event details
feet[3].event.id = feet[3].id;
feet[3].event.x = 0.25;
feet[3].event.y = 0.5;
feet[3].event.width = 0.1;
feet[3].event.height = feet[3].event.width;
holdcounters[3] = 0; // holding down
releasecounters[3]++;
if (releasecounters[3] == 1) {
feet[3].event.type = DRS_DOWN;
fire_touches(&feet[3].event, 1);
}
else if (releasecounters[3] > 1) {
feet[3].event.type = DRS_MOVE;
fire_touches(&feet[3].event, 1);
}
}
else {
holdcounters[3]++; // released
releasecounters[3] == 0;
feet[3].event.type = DRS_UP;
if (holdcounters[3] == 1) fire_touches(&feet[3].event, 1); // send up event very shortly
}
if (GetKeyState(0x34) & 0x8000)
{
feet[4].id = 4;
feet[4].index = 4;
// update event details
feet[4].event.id = feet[4].id;
feet[4].event.x = 0.35;
feet[4].event.y = 0.5;
feet[4].event.width = 0.1;
feet[4].event.height = feet[4].event.width;
holdcounters[4] = 0; // holding down
releasecounters[4]++;
if (releasecounters[4] == 1) {
feet[4].event.type = DRS_DOWN;
fire_touches(&feet[4].event, 1);
}
else if (releasecounters[4] > 1) {
feet[4].event.type = DRS_MOVE;
fire_touches(&feet[4].event, 1);
}
}
else {
holdcounters[4]++; // released
releasecounters[4] == 0;
feet[4].event.type = DRS_UP;
if (holdcounters[4] == 1) fire_touches(&feet[4].event, 1); // send up event very shortly
}
if (GetKeyState(0x35) & 0x8000)
{
feet[5].id = 5;
feet[5].index = 5;
// update event details
feet[5].event.id = feet[5].id;
feet[5].event.x = 0.45;
feet[5].event.y = 0.5;
feet[5].event.width = 0.1;
feet[5].event.height = feet[5].event.width;
holdcounters[5] = 0; // holding down
releasecounters[5]++;
if (releasecounters[5] == 1) {
feet[5].event.type = DRS_DOWN;
fire_touches(&feet[5].event, 1);
}
else if (releasecounters[5] > 1) {
feet[5].event.type = DRS_MOVE;
fire_touches(&feet[5].event, 1);
}
}
else {
holdcounters[5]++; // released
releasecounters[5] == 0;
feet[5].event.type = DRS_UP;
if (holdcounters[5] == 1) fire_touches(&feet[5].event, 1); // send up event very shortly
}
if (GetKeyState(0x36) & 0x8000)
{
feet[6].id = 6;
feet[6].index = 6;
// update event details
feet[6].event.id = feet[6].id;
feet[6].event.x = 0.55;
feet[6].event.y = 0.5;
feet[6].event.width = 0.1;
feet[6].event.height = feet[6].event.width;
holdcounters[6] = 0; // holding down
releasecounters[6]++;
if (releasecounters[6] == 1) {
feet[6].event.type = DRS_DOWN;
fire_touches(&feet[6].event, 1);
}
else if (releasecounters[6] > 1) {
feet[6].event.type = DRS_MOVE;
fire_touches(&feet[6].event, 1);
}
}
else {
holdcounters[6]++; // released
releasecounters[6] == 0;
feet[6].event.type = DRS_UP;
if (holdcounters[6] == 1) fire_touches(&feet[6].event, 1); // send up event very shortly
}
if (GetKeyState(0x37) & 0x8000)
{
feet[7].id = 7;
feet[7].index = 7;
// update event details
feet[7].event.id = feet[7].id;
feet[7].event.x = 0.65;
feet[7].event.y = 0.5;
feet[7].event.width = 0.1;
feet[7].event.height = feet[7].event.width;
holdcounters[7] = 0; // holding down
releasecounters[7]++;
if (releasecounters[7] == 1) {
feet[7].event.type = DRS_DOWN;
fire_touches(&feet[7].event, 1);
}
else if (releasecounters[7] > 1) {
feet[7].event.type = DRS_MOVE;
fire_touches(&feet[7].event, 1);
}
}
else {
holdcounters[7]++; // released
releasecounters[7] == 0;
feet[7].event.type = DRS_UP;
if (holdcounters[7] == 1) fire_touches(&feet[7].event, 1); // send up event very shortly
}
if (GetKeyState(0x38) & 0x8000)
{
feet[8].id = 8;
feet[8].index = 8;
// update event details
feet[8].event.id = feet[8].id;
feet[8].event.x = 0.75;
feet[8].event.y = 0.5;
feet[8].event.width = 0.1;
feet[8].event.height = feet[8].event.width;
holdcounters[8] = 0; // holding down
releasecounters[8]++;
if (releasecounters[8] == 1) {
feet[8].event.type = DRS_DOWN;
fire_touches(&feet[8].event, 1);
}
else if (releasecounters[8] > 1) {
feet[8].event.type = DRS_MOVE;
fire_touches(&feet[8].event, 1);
}
}
else {
holdcounters[8]++; // released
releasecounters[8] == 0;
feet[8].event.type = DRS_UP;
if (holdcounters[8] == 1) fire_touches(&feet[8].event, 1); // send up event very shortly
}
if (GetKeyState(0x39) & 0x8000)
{
feet[9].id = 9;
feet[9].index = 9;
// update event details
feet[9].event.id = feet[9].id;
feet[9].event.x = 0.85;
feet[9].event.y = 0.5;
feet[9].event.width = 0.1;
feet[9].event.height = feet[9].event.width;
holdcounters[9] = 0; // holding down
releasecounters[9]++;
if (releasecounters[9] == 1) {
feet[9].event.type = DRS_DOWN;
fire_touches(&feet[9].event, 1);
}
else if (releasecounters[9] > 1) {
feet[9].event.type = DRS_MOVE;
fire_touches(&feet[9].event, 1);
}
}
else {
holdcounters[9]++; // released
releasecounters[9] == 0;
feet[9].event.type = DRS_UP;
if (holdcounters[9] == 1) fire_touches(&feet[9].event, 1); // send up event very shortly
}
if (GetKeyState(0x30) & 0x8000)
{
feet[10].id = 10;
feet[10].index = 10;
// update event details
feet[10].event.id = feet[10].id;
feet[10].event.x = 0.95;
feet[10].event.y = 0.5;
feet[10].event.width = 0.1;
feet[10].event.height = feet[10].event.width;
holdcounters[10] = 0; // holding down
releasecounters[10]++;
if (releasecounters[10] == 1) {
feet[10].event.type = DRS_DOWN;
fire_touches(&feet[10].event, 1);
}
else if (releasecounters[10] > 1) {
feet[10].event.type = DRS_MOVE;
fire_touches(&feet[10].event, 1);
}
}
else {
holdcounters[10]++; // released
releasecounters[10] == 0;
feet[10].event.type = DRS_UP;
if (holdcounters[10] == 1) fire_touches(&feet[10].event, 1); // send up event very shortly
} }
// slow down // slow down