beginnings of kinect support. uses sdk v1.7
This commit is contained in:
parent
0648ec7ab2
commit
f90e39bc33
@ -79,12 +79,12 @@
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\lib\amd64;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\inc;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\lib\amd64;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
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<IncludePath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\inc;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -111,7 +111,7 @@
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;Kinect10.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -149,7 +149,7 @@
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;Kinect10.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -159,43 +159,6 @@ inline DWORD scale_double_to_width(double val) {
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return static_cast<DWORD>(val * 1696);
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}
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DWORD depthrushWritePort(HANDLE port, char data[], unsigned length)
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{
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DWORD numWritten = 0;
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OVERLAPPED ol = { 0, 0, 0, 0, NULL };
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ol.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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BOOL status = WriteFile(port, data, length, &numWritten, &ol);
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DWORD xferBytes = 0;
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if (!status)
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{
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switch (GetLastError())
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{
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case ERROR_SUCCESS:
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break;
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case ERROR_IO_PENDING:
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// Wait for 16ms
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if (WaitForSingleObject(ol.hEvent, 16) == WAIT_OBJECT_0)
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{
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status = GetOverlappedResult(port, &ol, &xferBytes, FALSE);
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}
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else
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{
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CancelIo(port);
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}
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break;
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}
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}
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CloseHandle(ol.hEvent);
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FlushFileBuffers(port);
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return numWritten;
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}
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void fire_touches(drs_touch_t* events, size_t event_count) {
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// check callback first
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@ -247,180 +210,228 @@ void fire_touches(drs_touch_t* events, size_t event_count) {
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touch_callback(&dev, game_touches.get(), (int)event_count, 0, user_data);
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}
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DWORD depthrushTouchThread(HANDLE port)
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{
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char fileBuf[32];
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puts("starting serial touch thread");
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void pollKinect() {
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std::thread t([] {
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// initialize Kinect
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HRESULT hr = NuiInitialize(NUI_INITIALIZE_FLAG_USES_SKELETON);
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if (FAILED(hr)) {
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std::cout << "Failed to initialize Kinect." << std::endl;
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return 1;
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}
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DWORD times = 0;
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// open the skeleton stream
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HANDLE skeletonStream = nullptr;
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hr = NuiSkeletonTrackingEnable(nullptr, 0);
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if (FAILED(hr)) {
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std::cout << "Failed to open the skeleton stream." << std::endl;
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NuiShutdown();
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return 1;
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}
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for (;;)
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{
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DWORD bytesRead = 0;
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memset(fileBuf, 0, 32);
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// main loop to read and process skeleton data
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NUI_SKELETON_FRAME skeletonFrame = { 0 };
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while (true) {
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// get the latest skeleton frame
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hr = NuiSkeletonGetNextFrame(0, &skeletonFrame);
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if (FAILED(hr)) {
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continue;
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}
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OVERLAPPED ol = { 0, 0, 0, 0, NULL };
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BOOL ret = 0;
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ol.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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// Process each tracked skeleton
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for (int i = 0; i < NUI_SKELETON_COUNT; ++i) {
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if (skeletonFrame.SkeletonData[i].eTrackingState == NUI_SKELETON_TRACKED) {
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// get the position of both legs
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Vector4 leftLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_LEFT];
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Vector4 rightLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_RIGHT];
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BOOL rfResult = ReadFile(port, fileBuf, 32, &bytesRead, &ol);
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DWORD xferBytes = 0;
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// print the coordinates of both legs
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std::cout << "Left Leg: X = " << leftLegPos.x << ", Y = " << leftLegPos.y << ", Z = " << leftLegPos.z << std::endl;
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std::cout << "Right Leg: X = " << rightLegPos.x << ", Y = " << rightLegPos.y << ", Z = " << rightLegPos.z << std::endl;
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if (!rfResult)
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{
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switch (GetLastError())
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{
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case ERROR_SUCCESS:
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break;
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case ERROR_IO_PENDING:
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// Wait for 16ms
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if (WaitForSingleObject(ol.hEvent, 16) == WAIT_OBJECT_0)
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{
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rfResult = GetOverlappedResult(port, &ol, &xferBytes, FALSE);
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feet[1].event.x = leftLegPos.x;
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feet[1].event.y = 0.5;
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feet[2].event.x = rightLegPos.x;
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feet[2].event.y = 0.5;
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}
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else
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{
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CancelIo(port);
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}
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break;
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}
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}
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CloseHandle(ol.hEvent);
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if (xferBytes > 0)
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{
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printf("IN: xferred %d bytes\n", xferBytes);
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}
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if (bytesRead > 0)
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{
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printf("Read %d bytes: ", bytesRead);
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for (unsigned x = 0; x < bytesRead; x++)
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{
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printf("%02X ", fileBuf[x]);
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}
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printf("\n");
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BOOL packetRecognised = FALSE;
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if (!packetRecognised)
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{
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puts("unknown packet, responding with OK");
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depthrushWritePort(port, (char*)"1", 1);
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}
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}
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Sleep(16);
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}
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// Clean up and exit
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NuiSkeletonTrackingDisable();
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NuiShutdown();
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return 0;
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});
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t.detach();
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}
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DWORD depthrushNamedPipeServer(LPVOID _)
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{
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puts("init depthrush pipe server");
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void startInputSpam() {
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HANDLE pipe = CreateNamedPipeW(
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L"\\\\.\\pipe\\depthrush-api",
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PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED,
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PIPE_TYPE_BYTE | PIPE_WAIT,
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PIPE_UNLIMITED_INSTANCES,
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255,
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255,
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25,
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NULL
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);
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std::thread t([] {
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puts("starting kinect thread");
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if (!pipe)
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{
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puts("named pipe creation failed!");
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return 1;
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}
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// temporarily hardcode both kinect feet to touching at size 0.1
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feet[1].touching = true;
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BOOL connected = ConnectNamedPipe(pipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
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feet[2].touching = true;
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if (connected)
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{
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puts("client connection established, spawning thread");
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// main loop
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while (true) {
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// debug shift control to touch entire pad
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if (GetKeyState(VK_SHIFT) & 0x8000)
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{
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// hardcode debug foot details
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feet[0].id = 0;
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feet[0].index = 0;
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DWORD tid = 0;
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CreateThread(NULL, 0, depthrushTouchThread, pipe, 0, &tid);
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printf("thread spawned, tid=%d\n", tid);
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}
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// update event details
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feet[0].event.id = feet[0].id;
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feet[0].event.x = 0.5;
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feet[0].event.y = 0.5;
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feet[0].event.width = 1;
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feet[0].event.height = feet[0].event.width;
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return 0;
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}
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// check previous event
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switch (feet[0].event.type) {
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case DRS_UP:
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void start_kinect() {
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// generate down event
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feet[0].event.type = DRS_DOWN;
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break;
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if (kinectRunning) return;
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if (!kinectStarted) {
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kinectStarted = true;
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std::thread t([] {
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puts("starting kinect thread");
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case DRS_DOWN:
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case DRS_MOVE:
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// main loop
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while (true) {
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// generate move event
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feet[0].event.type = DRS_MOVE;
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break;
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if (GetKeyState(VK_SHIFT) & 0x8000)
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{
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feet[0].id = 0;
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feet[0].index = 0;
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default:
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break;
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}
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// update event details
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feet[0].event.id = feet[0].id;
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feet[0].event.x = 0.5;
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feet[0].event.y = 0.5;
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feet[0].event.width = 1;
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feet[0].event.height = feet[0].event.width;
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// send event
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fire_touches(&feet[0].event, 1);
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continue;
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}
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else {
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// check previous event
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switch (feet[0].event.type) {
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case DRS_UP:
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switch (feet[0].event.type) {
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case DRS_DOWN:
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case DRS_MOVE:
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// generate down event
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feet[0].event.type = DRS_DOWN;
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break;
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case DRS_DOWN:
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case DRS_MOVE:
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// generate move event
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feet[0].event.type = DRS_MOVE;
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break;
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default:
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break;
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}
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// send event
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// generate up event
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feet[0].event.type = DRS_UP;
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fire_touches(&feet[0].event, 1);
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continue;
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break;
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case DRS_UP:
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default:
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break;
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}
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else {
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switch (feet[0].event.type) {
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case DRS_DOWN:
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case DRS_MOVE:
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// generate up event
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feet[0].event.type = DRS_UP;
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fire_touches(&feet[0].event, 1);
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break;
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case DRS_UP:
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default:
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break;
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}
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}
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// slow down
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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kinectStarted = false;
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return nullptr;
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});
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t.detach();
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}
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// left foot
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if (feet[1].touching)
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{
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feet[1].id = 1;
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feet[1].index = 1;
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feet[1].event.id = feet[1].id;
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feet[1].event.width = 0.1;
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feet[1].event.height = feet[1].event.width;
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// check previous event
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switch (feet[1].event.type) {
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case DRS_UP:
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// generate down event
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feet[1].event.type = DRS_DOWN;
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break;
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case DRS_DOWN:
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case DRS_MOVE:
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// generate move event
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feet[1].event.type = DRS_MOVE;
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break;
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default:
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break;
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}
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// send event
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fire_touches(&feet[1].event, 1);
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continue;
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}
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else {
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switch (feet[1].event.type) {
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case DRS_DOWN:
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case DRS_MOVE:
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// generate up event
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feet[1].event.type = DRS_UP;
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fire_touches(&feet[1].event, 1);
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break;
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case DRS_UP:
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default:
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break;
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}
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}
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// right foot
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if (feet[2].touching)
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{
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feet[2].id = 2;
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feet[2].index = 2;
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feet[2].event.id = feet[2].id;
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feet[2].event.width = 0.1;
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feet[2].event.height = feet[2].event.width;
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// check previous event
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switch (feet[2].event.type) {
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case DRS_UP:
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// generate down event
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feet[2].event.type = DRS_DOWN;
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break;
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case DRS_DOWN:
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case DRS_MOVE:
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// generate move event
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feet[2].event.type = DRS_MOVE;
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break;
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default:
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break;
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}
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// send event
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fire_touches(&feet[2].event, 1);
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continue;
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}
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else { // levitating
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switch (feet[2].event.type) {
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case DRS_DOWN:
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case DRS_MOVE:
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// generate up event
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feet[2].event.type = DRS_UP;
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fire_touches(&feet[2].event, 1);
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break;
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case DRS_UP:
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default:
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break;
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}
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}
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// slow down
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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kinectStarted = false;
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return nullptr;
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});
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t.detach();
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}
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@ -444,7 +455,8 @@ void hookDancepad() {
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MH_CreateHookApi(L"TouchSDKDll.dll", "?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z", TouchSDK_InitTouch, NULL);
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MH_EnableHook(MH_ALL_HOOKS);
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CreateThread(NULL, 0, depthrushNamedPipeServer, NULL, 0, NULL);
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start_kinect();
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startInputSpam(); // spams input to the game
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pollKinect();
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}
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@ -27,6 +27,4 @@ struct VRFoot {
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void fire_touches(drs_touch_t* events, size_t event_count);
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void start_kinect();
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void hookDancepad();
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@ -4,6 +4,7 @@
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#include <libloaderapi.h>
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#include <winnt.h>
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#include <iostream>
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#include <NuiApi.h>
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#include "kiero/kiero.h"
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#include "kiero/minhook/include/MinHook.h"
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#include "kiero/injector/injector.hpp"
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