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mirror of synced 2024-11-27 16:10:49 +01:00

beginnings of kinect support. uses sdk v1.7

This commit is contained in:
doomertheboomer 2023-07-27 23:25:41 +07:00
parent 0648ec7ab2
commit f90e39bc33
4 changed files with 205 additions and 194 deletions

View File

@ -79,12 +79,12 @@
<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\lib\amd64;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\inc;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LibraryPath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\lib\amd64;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;$(LibraryPath)</LibraryPath>
<IncludePath>C:\Program Files\Microsoft SDKs\Kinect\v1.7\inc;C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -111,7 +111,7 @@
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;Kinect10.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -149,7 +149,7 @@
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;dxgi.lib;Ws2_32.lib;Kinect10.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>

View File

@ -159,43 +159,6 @@ inline DWORD scale_double_to_width(double val) {
return static_cast<DWORD>(val * 1696);
}
DWORD depthrushWritePort(HANDLE port, char data[], unsigned length)
{
DWORD numWritten = 0;
OVERLAPPED ol = { 0, 0, 0, 0, NULL };
ol.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
BOOL status = WriteFile(port, data, length, &numWritten, &ol);
DWORD xferBytes = 0;
if (!status)
{
switch (GetLastError())
{
case ERROR_SUCCESS:
break;
case ERROR_IO_PENDING:
// Wait for 16ms
if (WaitForSingleObject(ol.hEvent, 16) == WAIT_OBJECT_0)
{
status = GetOverlappedResult(port, &ol, &xferBytes, FALSE);
}
else
{
CancelIo(port);
}
break;
}
}
CloseHandle(ol.hEvent);
FlushFileBuffers(port);
return numWritten;
}
void fire_touches(drs_touch_t* events, size_t event_count) {
// check callback first
@ -247,122 +210,76 @@ void fire_touches(drs_touch_t* events, size_t event_count) {
touch_callback(&dev, game_touches.get(), (int)event_count, 0, user_data);
}
DWORD depthrushTouchThread(HANDLE port)
{
char fileBuf[32];
puts("starting serial touch thread");
DWORD times = 0;
for (;;)
{
DWORD bytesRead = 0;
memset(fileBuf, 0, 32);
OVERLAPPED ol = { 0, 0, 0, 0, NULL };
BOOL ret = 0;
ol.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
BOOL rfResult = ReadFile(port, fileBuf, 32, &bytesRead, &ol);
DWORD xferBytes = 0;
if (!rfResult)
{
switch (GetLastError())
{
case ERROR_SUCCESS:
break;
case ERROR_IO_PENDING:
// Wait for 16ms
if (WaitForSingleObject(ol.hEvent, 16) == WAIT_OBJECT_0)
{
rfResult = GetOverlappedResult(port, &ol, &xferBytes, FALSE);
}
else
{
CancelIo(port);
}
break;
}
}
CloseHandle(ol.hEvent);
if (xferBytes > 0)
{
printf("IN: xferred %d bytes\n", xferBytes);
}
if (bytesRead > 0)
{
printf("Read %d bytes: ", bytesRead);
for (unsigned x = 0; x < bytesRead; x++)
{
printf("%02X ", fileBuf[x]);
}
printf("\n");
BOOL packetRecognised = FALSE;
if (!packetRecognised)
{
puts("unknown packet, responding with OK");
depthrushWritePort(port, (char*)"1", 1);
}
}
Sleep(16);
}
}
DWORD depthrushNamedPipeServer(LPVOID _)
{
puts("init depthrush pipe server");
HANDLE pipe = CreateNamedPipeW(
L"\\\\.\\pipe\\depthrush-api",
PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED,
PIPE_TYPE_BYTE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES,
255,
255,
25,
NULL
);
if (!pipe)
{
puts("named pipe creation failed!");
void pollKinect() {
std::thread t([] {
// initialize Kinect
HRESULT hr = NuiInitialize(NUI_INITIALIZE_FLAG_USES_SKELETON);
if (FAILED(hr)) {
std::cout << "Failed to initialize Kinect." << std::endl;
return 1;
}
BOOL connected = ConnectNamedPipe(pipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED);
if (connected)
{
puts("client connection established, spawning thread");
DWORD tid = 0;
CreateThread(NULL, 0, depthrushTouchThread, pipe, 0, &tid);
printf("thread spawned, tid=%d\n", tid);
// open the skeleton stream
HANDLE skeletonStream = nullptr;
hr = NuiSkeletonTrackingEnable(nullptr, 0);
if (FAILED(hr)) {
std::cout << "Failed to open the skeleton stream." << std::endl;
NuiShutdown();
return 1;
}
// main loop to read and process skeleton data
NUI_SKELETON_FRAME skeletonFrame = { 0 };
while (true) {
// get the latest skeleton frame
hr = NuiSkeletonGetNextFrame(0, &skeletonFrame);
if (FAILED(hr)) {
continue;
}
// Process each tracked skeleton
for (int i = 0; i < NUI_SKELETON_COUNT; ++i) {
if (skeletonFrame.SkeletonData[i].eTrackingState == NUI_SKELETON_TRACKED) {
// get the position of both legs
Vector4 leftLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_LEFT];
Vector4 rightLegPos = skeletonFrame.SkeletonData[i].SkeletonPositions[NUI_SKELETON_POSITION_ANKLE_RIGHT];
// print the coordinates of both legs
std::cout << "Left Leg: X = " << leftLegPos.x << ", Y = " << leftLegPos.y << ", Z = " << leftLegPos.z << std::endl;
std::cout << "Right Leg: X = " << rightLegPos.x << ", Y = " << rightLegPos.y << ", Z = " << rightLegPos.z << std::endl;
feet[1].event.x = leftLegPos.x;
feet[1].event.y = 0.5;
feet[2].event.x = rightLegPos.x;
feet[2].event.y = 0.5;
}
}
}
// Clean up and exit
NuiSkeletonTrackingDisable();
NuiShutdown();
return 0;
});
t.detach();
}
void start_kinect() {
void startInputSpam() {
if (kinectRunning) return;
if (!kinectStarted) {
kinectStarted = true;
std::thread t([] {
puts("starting kinect thread");
// temporarily hardcode both kinect feet to touching at size 0.1
feet[1].touching = true;
feet[2].touching = true;
// main loop
while (true) {
// debug shift control to touch entire pad
if (GetKeyState(VK_SHIFT) & 0x8000)
{
// hardcode debug foot details
feet[0].id = 0;
feet[0].index = 0;
@ -412,6 +329,101 @@ void start_kinect() {
break;
}
}
// left foot
if (feet[1].touching)
{
feet[1].id = 1;
feet[1].index = 1;
feet[1].event.id = feet[1].id;
feet[1].event.width = 0.1;
feet[1].event.height = feet[1].event.width;
// check previous event
switch (feet[1].event.type) {
case DRS_UP:
// generate down event
feet[1].event.type = DRS_DOWN;
break;
case DRS_DOWN:
case DRS_MOVE:
// generate move event
feet[1].event.type = DRS_MOVE;
break;
default:
break;
}
// send event
fire_touches(&feet[1].event, 1);
continue;
}
else {
switch (feet[1].event.type) {
case DRS_DOWN:
case DRS_MOVE:
// generate up event
feet[1].event.type = DRS_UP;
fire_touches(&feet[1].event, 1);
break;
case DRS_UP:
default:
break;
}
}
// right foot
if (feet[2].touching)
{
feet[2].id = 2;
feet[2].index = 2;
feet[2].event.id = feet[2].id;
feet[2].event.width = 0.1;
feet[2].event.height = feet[2].event.width;
// check previous event
switch (feet[2].event.type) {
case DRS_UP:
// generate down event
feet[2].event.type = DRS_DOWN;
break;
case DRS_DOWN:
case DRS_MOVE:
// generate move event
feet[2].event.type = DRS_MOVE;
break;
default:
break;
}
// send event
fire_touches(&feet[2].event, 1);
continue;
}
else { // levitating
switch (feet[2].event.type) {
case DRS_DOWN:
case DRS_MOVE:
// generate up event
feet[2].event.type = DRS_UP;
fire_touches(&feet[2].event, 1);
break;
case DRS_UP:
default:
break;
}
}
// slow down
std::this_thread::sleep_for(std::chrono::milliseconds(1));
@ -420,7 +432,6 @@ void start_kinect() {
return nullptr;
});
t.detach();
}
}
@ -444,7 +455,8 @@ void hookDancepad() {
MH_CreateHookApi(L"TouchSDKDll.dll", "?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z", TouchSDK_InitTouch, NULL);
MH_EnableHook(MH_ALL_HOOKS);
CreateThread(NULL, 0, depthrushNamedPipeServer, NULL, 0, NULL);
start_kinect();
startInputSpam(); // spams input to the game
pollKinect();
}

View File

@ -27,6 +27,4 @@ struct VRFoot {
void fire_touches(drs_touch_t* events, size_t event_count);
void start_kinect();
void hookDancepad();

View File

@ -4,6 +4,7 @@
#include <libloaderapi.h>
#include <winnt.h>
#include <iostream>
#include <NuiApi.h>
#include "kiero/kiero.h"
#include "kiero/minhook/include/MinHook.h"
#include "kiero/injector/injector.hpp"