#include #include #include #include #include #include "ps1/registers.h" #include "ps1/system.h" #include "util.hpp" namespace util { /* String hashing */ Hash hash(const char *str, char terminator) { auto _str = reinterpret_cast(str); Hash value = 0; while (*_str && (*_str != terminator)) value = Hash(*(_str++)) + (value << 6) + (value << 16) - value; return value; } Hash hash(const uint8_t *data, size_t length) { Hash value = 0; for (; length; length--) value = Hash(*(data++)) + (value << 6) + (value << 16) - value; return value; } /* Logger */ // Global state, I know, but it's a necessary evil. Logger logger; Logger::Logger(void) : _tail(0), enableSyslog(false) { clear(); } void Logger::clear(void) { for (int i = 0; i < MAX_LOG_LINES; i++) _lines[i][0] = 0; } void Logger::log(const char *format, ...) { auto mask = setInterruptMask(0); size_t tail = _tail; va_list ap; _tail = size_t(tail + 1) % MAX_LOG_LINES; va_start(ap, format); vsnprintf(_lines[tail], MAX_LOG_LINE_LENGTH, format, ap); va_end(ap); if (enableSyslog) puts(_lines[tail]); if (mask) setInterruptMask(mask); } /* CRC calculation */ static constexpr uint16_t _CRC8_POLY = 0x8c; static constexpr uint16_t _CRC16_POLY = 0x1021; uint8_t dsCRC8(const uint8_t *data, size_t length) { uint8_t crc = 0; for (; length; length--) { uint8_t value = *(data++); for (int bit = 8; bit; bit--) { uint8_t temp = crc ^ value; value >>= 1; crc >>= 1; if (temp & 1) crc ^= _CRC8_POLY; } } return crc & 0xff; } uint16_t zsCRC16(const uint8_t *data, size_t length) { uint16_t crc = 0xffff; for (; length; length--) { crc ^= *(data++) << 8; for (int bit = 8; bit; bit--) { uint16_t temp = crc; crc <<= 1; if (temp & 0x8000) crc ^= _CRC16_POLY; } } return (crc ^ 0xffff) & 0xffff; } /* String manipulation */ static const char _HEX_CHARSET[]{ "0123456789ABCDEF" }; size_t hexToString(char *output, const uint8_t *input, size_t length, char sep) { size_t outLength = 0; for (; length; length--) { uint8_t value = *(input++); *(output++) = _HEX_CHARSET[value >> 4]; *(output++) = _HEX_CHARSET[value & 0xf]; if (sep && (length > 1)) { *(output++) = sep; outLength += 3; } else { outLength += 2; } } *output = 0; return outLength; } size_t serialNumberToString(char *output, const uint8_t *input) { uint32_t value = input[0] | (input[1] << 8) | (input[2] << 16) | (input[3] << 24); return sprintf(output, "%04d-%04d", (value / 10000) % 10000, value % 10000); } // This format is used by Konami's tools to display trace IDs in the TID_81 // format. static const char _TRACE_ID_CHECKSUM_CHARSET[]{ "0X987654321" }; size_t traceIDToString(char *output, const uint8_t *input) { uint16_t high = (input[0] << 8) | input[1]; uint32_t low = (input[2] << 24) | (input[3] << 16) | (input[4] << 8) | input[5]; size_t length = sprintf(&output[1], "%02d-%04d", high % 100, low % 10000); // The checksum is calculated in a very weird way: // code = AB-CDEF // checksum = (A*7 + B*6 + C*5 + D*4 + E*3 + F*2) % 11 int checksum = 0, multiplier = 7; for (const char *ptr = &output[1]; *ptr; ptr++) { if (*ptr != '-') checksum += (*ptr - '0') * (multiplier--); } output[0] = _TRACE_ID_CHECKSUM_CHARSET[checksum % 11]; return length + 1; } // This encoding is similar to standard base45, but with some problematic // characters (' ', '$', '%', '*') excluded. static const char _BASE41_CHARSET[]{ "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ+-./:"}; size_t encodeBase41(char *output, const uint8_t *input, size_t length) { size_t outLength = 0; for (int i = length + 1; i > 0; i -= 2) { int value = *(input++) << 8; value |= *(input++); *(output++) = _BASE41_CHARSET[value % 41]; *(output++) = _BASE41_CHARSET[(value / 41) % 41]; *(output++) = _BASE41_CHARSET[value / 1681]; outLength += 3; } *output = 0; return outLength; } }