#include "ps1/gpucmd.h" #include "defs.hpp" #include "gpu.hpp" #include "uibase.hpp" #include "uicommon.hpp" namespace ui { /* Common higher-level screens */ void PlaceholderScreen::draw(Context &ctx, bool active) const { _newLayer(ctx, 0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height); ctx.gpuCtx.drawRect( 0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height, COLOR_WINDOW2 ); } MessageScreen::MessageScreen(void) : ModalScreen(MODAL_WIDTH, MODAL_HEIGHT_FULL), _numButtons(0), _locked(false) {} void MessageScreen::show(Context &ctx, bool goBack) { ModalScreen::show(ctx, goBack); _activeButton = 0; _buttonAnim.setValue(_getButtonWidth()); } void MessageScreen::draw(Context &ctx, bool active) const { ModalScreen::draw(ctx, active); if (!active || !_numButtons) return; int buttonX = _width / 8; int buttonY = TITLE_BAR_HEIGHT + _height - (BUTTON_HEIGHT + MODAL_PADDING); gpu::RectWH rect; rect.y = buttonY + BUTTON_PADDING; rect.w = _getButtonWidth(); rect.h = BUTTON_HEIGHT - BUTTON_PADDING * 2; for (int i = 0; i < _numButtons; i++) { rect.x = buttonX + (rect.w - ctx.font.getStringWidth(_buttons[i])) / 2; if (_locked) { ctx.gpuCtx.drawRect( buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_SHADOW, true ); ctx.font.draw(ctx.gpuCtx, _buttons[i], rect, COLOR_TEXT2); } else { if (i == _activeButton) { ctx.gpuCtx.drawRect( buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_HIGHLIGHT2 ); ctx.gpuCtx.drawRect( buttonX, buttonY, _buttonAnim.getValue(ctx.time), BUTTON_HEIGHT, COLOR_HIGHLIGHT1 ); } else { ctx.gpuCtx.drawRect( buttonX, buttonY, rect.w, BUTTON_HEIGHT, COLOR_WINDOW3 ); } ctx.font.draw(ctx.gpuCtx, _buttons[i], rect, COLOR_TITLE); } buttonX += rect.w + BUTTON_SPACING; } } void MessageScreen::update(Context &ctx) { if (_locked) return; if (ctx.buttons.pressed(ui::BTN_LEFT)) { if (_activeButton > 0) { _activeButton--; _buttonAnim.setValue(ctx.time, 0, _getButtonWidth(), SPEED_FASTEST); ctx.sounds[SOUND_MOVE].play(); } else { ctx.sounds[SOUND_CLICK].play(); } } if (ctx.buttons.pressed(ui::BTN_RIGHT)) { if (_activeButton < (_numButtons - 1)) { _activeButton++; _buttonAnim.setValue(ctx.time, 0, _getButtonWidth(), SPEED_FASTEST); ctx.sounds[SOUND_MOVE].play(); } else { ctx.sounds[SOUND_CLICK].play(); } } } ProgressScreen::ProgressScreen(void) : ModalScreen(MODAL_WIDTH, MODAL_HEIGHT_REDUCED) {} void ProgressScreen::show(Context &ctx, bool goBack) { ModalScreen::show(ctx, goBack); _progressBarAnim.setValue(0); } void ProgressScreen::draw(Context &ctx, bool active) const { ModalScreen::draw(ctx, active); if (!active) return; int fullBarWidth = _width - MODAL_PADDING * 2; int barX = (_width - fullBarWidth) / 2; int barY = TITLE_BAR_HEIGHT + _height - (PROGRESS_BAR_HEIGHT + MODAL_PADDING); _setBlendMode(ctx, GP0_BLEND_SEMITRANS, true); ctx.gpuCtx.drawRect( barX, barY, fullBarWidth, PROGRESS_BAR_HEIGHT, COLOR_WINDOW3 ); ctx.gpuCtx.drawGradientRectH( barX, barY, _progressBarAnim.getValue(ctx.time), PROGRESS_BAR_HEIGHT, COLOR_PROGRESS2, COLOR_PROGRESS1 ); } TextScreen::TextScreen(void) : _title(nullptr), _body(nullptr), _prompt(nullptr) {} void TextScreen::draw(Context &ctx, bool active) const { int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2; int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2; _newLayer( ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight ); gpu::Rect rect; rect.x1 = 0; rect.y1 = 0; rect.x2 = screenWidth; rect.y2 = gpu::FONT_LINE_HEIGHT; ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE); rect.y1 = gpu::FONT_LINE_HEIGHT + SCREEN_BLOCK_MARGIN; rect.y2 = screenHeight - SCREEN_PROMPT_HEIGHT; ctx.font.draw(ctx.gpuCtx, _body, rect, COLOR_TEXT1, true); rect.y1 = screenHeight - SCREEN_PROMPT_HEIGHT; rect.y2 = screenHeight; ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true); } ImageScreen::ImageScreen(void) : _imageScale(1), _imagePadding(0), _title(nullptr), _prompt(nullptr) {} void ImageScreen::draw(Context &ctx, bool active) const { _newLayer(ctx, 0, 0, ctx.gpuCtx.width, ctx.gpuCtx.height); if (_image.width && _image.height) { int x = ctx.gpuCtx.width / 2; int y = ctx.gpuCtx.height / 2; int width = _image.width * _imageScale / 2; int height = _image.height * _imageScale / 2; if (_prompt) y -= (SCREEN_PROMPT_HEIGHT - gpu::FONT_LINE_HEIGHT) / 2; // Backdrop if (_imagePadding) { int _width = width + _imagePadding; int _height = height + _imagePadding; ctx.gpuCtx.drawRect( x - _width, y - _height, _width * 2, _height * 2, _backdropColor ); } // Image width += 1; height += 1; _image.drawScaled( ctx.gpuCtx, x - width, y - height, width * 2, height * 2 ); } // Text gpu::Rect rect; rect.x1 = SCREEN_MARGIN_X; rect.y1 = SCREEN_MARGIN_Y; rect.x2 = ctx.gpuCtx.width - SCREEN_MARGIN_X; rect.y2 = SCREEN_MARGIN_Y + gpu::FONT_LINE_HEIGHT; ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE); rect.y1 = ctx.gpuCtx.height - (SCREEN_MARGIN_Y + SCREEN_PROMPT_HEIGHT); rect.y2 = ctx.gpuCtx.height - SCREEN_MARGIN_Y; ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true); } ListScreen::ListScreen(void) : _listLength(0), _prompt(nullptr) {} void ListScreen::_drawItems(Context &ctx) const { int itemY = _scrollAnim.getValue(ctx.time); int itemWidth = _getItemWidth(ctx); int listHeight = _getListHeight(ctx); gpu::Rect rect; rect.x1 = LIST_BOX_PADDING + LIST_ITEM_PADDING; rect.x2 = itemWidth - LIST_ITEM_PADDING; rect.y2 = listHeight; for (int i = 0; (i < _listLength) && (itemY < listHeight); i++) { int itemHeight = gpu::FONT_LINE_HEIGHT + LIST_ITEM_PADDING * 2; if (i == _activeItem) itemHeight += gpu::FONT_LINE_HEIGHT; if ((itemY + itemHeight) >= 0) { if (i == _activeItem) { ctx.gpuCtx.drawRect( LIST_BOX_PADDING, itemY, itemWidth, itemHeight, COLOR_HIGHLIGHT2 ); ctx.gpuCtx.drawRect( LIST_BOX_PADDING, itemY, _itemAnim.getValue(ctx.time), itemHeight, COLOR_HIGHLIGHT1 ); rect.y1 = itemY + LIST_ITEM_PADDING + gpu::FONT_LINE_HEIGHT; ctx.font.draw(ctx.gpuCtx, _itemPrompt, rect, COLOR_SUBTITLE); } rect.y1 = itemY + LIST_ITEM_PADDING; ctx.font.draw(ctx.gpuCtx, _getItemName(ctx, i), rect, COLOR_TITLE); } itemY += itemHeight; } } void ListScreen::show(Context &ctx, bool goBack) { AnimatedScreen::show(ctx, goBack); _activeItem = 0; _scrollAnim.setValue(LIST_BOX_PADDING); _itemAnim.setValue(_getItemWidth(ctx)); } void ListScreen::draw(Context &ctx, bool active) const { int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2; int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2; int listHeight = _getListHeight(ctx); _newLayer( ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight ); // Text gpu::Rect rect; rect.x1 = 0; rect.y1 = 0; rect.x2 = screenWidth; rect.y2 = gpu::FONT_LINE_HEIGHT; ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE); rect.y1 = screenHeight - SCREEN_PROMPT_HEIGHT; rect.y2 = screenHeight; ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true); _newLayer( ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y + gpu::FONT_LINE_HEIGHT + SCREEN_BLOCK_MARGIN, screenWidth, listHeight ); _setBlendMode(ctx, GP0_BLEND_SEMITRANS, true); // List box ctx.gpuCtx.drawRect(0, 0, screenWidth / 2, listHeight, COLOR_BOX1); ctx.gpuCtx.drawGradientRectH( screenWidth / 2, 0, screenWidth / 2, listHeight, COLOR_BOX1, COLOR_BOX2 ); if (_listLength) { _drawItems(ctx); // Up/down arrow icons gpu::RectWH iconRect; iconRect.x = screenWidth - (gpu::FONT_LINE_HEIGHT + LIST_BOX_PADDING); iconRect.w = gpu::FONT_LINE_HEIGHT; iconRect.h = gpu::FONT_LINE_HEIGHT; if (_activeItem) { iconRect.y = LIST_BOX_PADDING; ctx.font.draw(ctx.gpuCtx, CH_UP_ARROW, iconRect, COLOR_TEXT1); } if (_activeItem < (_listLength - 1)) { iconRect.y = listHeight - (gpu::FONT_LINE_HEIGHT + LIST_BOX_PADDING); ctx.font.draw(ctx.gpuCtx, CH_DOWN_ARROW, iconRect, COLOR_TEXT1); } } } void ListScreen::update(Context &ctx) { if ( ctx.buttons.pressed(ui::BTN_LEFT) || (ctx.buttons.repeating(ui::BTN_LEFT) && (_activeItem > 0)) ) { _activeItem--; if (_activeItem < 0) { _activeItem += _listLength; ctx.sounds[SOUND_CLICK].play(); } else { ctx.sounds[SOUND_MOVE].play(); } _itemAnim.setValue(ctx.time, 0, _getItemWidth(ctx), SPEED_FAST); } if ( ctx.buttons.pressed(ui::BTN_RIGHT) || (ctx.buttons.repeating(ui::BTN_RIGHT) && (_activeItem < (_listLength - 1))) ) { _activeItem++; if (_activeItem >= _listLength) { _activeItem -= _listLength; ctx.sounds[SOUND_CLICK].play(); } else { ctx.sounds[SOUND_MOVE].play(); } _itemAnim.setValue(ctx.time, 0, _getItemWidth(ctx), SPEED_FAST); } // Scroll the list if the selected item is not fully visible. int itemHeight = gpu::FONT_LINE_HEIGHT + LIST_ITEM_PADDING * 2; int activeItemHeight = itemHeight + gpu::FONT_LINE_HEIGHT; int topOffset = _activeItem * itemHeight; int bottomOffset = topOffset + activeItemHeight - _getListHeight(ctx); int currentOffset = -_scrollAnim.getTargetValue(); if (topOffset < currentOffset) _scrollAnim.setValue(ctx.time, LIST_BOX_PADDING - topOffset, SPEED_FAST); else if (bottomOffset > currentOffset) _scrollAnim.setValue(ctx.time, -(LIST_BOX_PADDING + bottomOffset), SPEED_FAST); } HexEntryScreen::HexEntryScreen(void) : _title(nullptr), _prompt(nullptr) {} void HexEntryScreen::draw(Context &ctx, bool active) const { int screenWidth = ctx.gpuCtx.width - SCREEN_MARGIN_X * 2; int screenHeight = ctx.gpuCtx.height - SCREEN_MARGIN_Y * 2; _newLayer( ctx, SCREEN_MARGIN_X, SCREEN_MARGIN_Y, screenWidth, screenHeight ); /*gpu::RectWH rect; rect.x = 0; rect.y = 0; rect.w = screenWidth; rect.h = gpu::FONT_LINE_HEIGHT; ctx.font.draw(ctx.gpuCtx, _title, rect, COLOR_TITLE); rect.y = screenHeight - SCREEN_PROMPT_HEIGHT; rect.h = SCREEN_PROMPT_HEIGHT; ctx.font.draw(ctx.gpuCtx, _prompt, rect, COLOR_TEXT1, true);*/ } void HexEntryScreen::update(Context &ctx) { } }