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kern: KCacheHelper: better reflect nintendo coremask clearing logic
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@ -104,12 +104,12 @@ namespace ams::kern::arch::arm64::cpu {
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}
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void ThreadFunctionImpl() {
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const s32 core_id = GetCurrentCoreId();
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const u64 core_mask = (1ul << GetCurrentCoreId());
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while (true) {
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/* Wait for a request to come in. */
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{
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KScopedLightLock lk(m_cv_lock);
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while ((m_target_cores.Load() & (1ul << core_id)) == 0) {
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while ((m_target_cores.Load() & core_mask) == 0) {
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m_cv.Wait(std::addressof(m_cv_lock));
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}
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}
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@ -120,6 +120,8 @@ namespace ams::kern::arch::arm64::cpu {
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/* Broadcast, if there's nothing pending. */
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{
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KScopedLightLock lk(m_cv_lock);
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m_target_cores &= ~core_mask;
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if (m_target_cores.Load() == 0) {
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m_cv.Broadcast();
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}
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@ -150,6 +152,7 @@ namespace ams::kern::arch::arm64::cpu {
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virtual KInterruptTask *OnInterrupt(s32 interrupt_id) override {
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MESOSPHERE_UNUSED(interrupt_id);
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this->ProcessOperation();
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m_target_cores &= ~(1ul << GetCurrentCoreId());
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return nullptr;
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}
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@ -286,8 +289,6 @@ namespace ams::kern::arch::arm64::cpu {
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FlushDataCacheBySetWay(0);
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break;
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}
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m_target_cores &= (~(1ul << GetCurrentCoreId()));
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}
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ALWAYS_INLINE void SetEventLocally() {
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