daybreak: update for hid refactor (#1222)

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Adubbz 2020-12-02 21:21:05 +11:00 committed by GitHub
parent b69bf07d9c
commit 3b18db914c
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@ -43,7 +43,6 @@ namespace dbk {
static constexpr float VerticalGap = 10.0f;
u32 g_screen_width;
u32 g_screen_height;
@ -51,8 +50,10 @@ namespace dbk {
bool g_initialized = false;
bool g_exit_requested = false;
PadState g_pad;
u32 g_prev_touch_count = -1;
touchPosition g_start_touch_position;
HidTouchScreenState g_start_touch;
bool g_started_touching = false;
bool g_tapping = false;
bool g_touches_moving = false;
@ -67,15 +68,14 @@ namespace dbk {
constexpr u32 MaxTapMovement = 20;
void UpdateInput() {
/* Update the previous touch count. */
g_prev_touch_count = hidTouchCount();
/* Scan for input and update touch state. */
hidScanInput();
const u32 touch_count = hidTouchCount();
padUpdate(&g_pad);
HidTouchScreenState current_touch;
hidGetTouchScreenStates(&current_touch, 1);
const u32 touch_count = current_touch.count;
if (g_prev_touch_count == 0 && touch_count > 0) {
hidTouchRead(&g_start_touch_position, 0);
hidGetTouchScreenStates(&g_start_touch, 1);
g_started_touching = true;
g_tapping = true;
} else {
@ -91,10 +91,7 @@ namespace dbk {
/* Check if currently moving. */
if (g_prev_touch_count > 0 && touch_count > 0) {
touchPosition current_touch_position;
hidTouchRead(&current_touch_position, 0);
if ((abs(current_touch_position.px - g_start_touch_position.px) > MaxTapMovement || abs(current_touch_position.py - g_start_touch_position.py) > MaxTapMovement)) {
if ((abs(current_touch.touches[0].x - g_start_touch.touches[0].x) > MaxTapMovement || abs(current_touch.touches[0].y - g_start_touch.touches[0].y) > MaxTapMovement)) {
g_touches_moving = true;
g_tapping = false;
} else {
@ -103,6 +100,9 @@ namespace dbk {
} else {
g_touches_moving = false;
}
/* Update the previous touch count. */
g_prev_touch_count = current_touch.count;
}
void ChangeMenu(std::shared_ptr<Menu> menu) {
@ -241,14 +241,13 @@ namespace dbk {
}
Button *Menu::GetTouchedButton() {
touchPosition touch;
const u32 touch_count = hidTouchCount();
HidTouchScreenState current_touch;
hidGetTouchScreenStates(&current_touch, 1);
const u32 touch_count = current_touch.count;
for (u32 i = 0; i < touch_count && g_started_touching; i++) {
hidTouchRead(&touch, i);
for (auto &button : m_buttons) {
if (button && button->enabled && button->IsPositionInBounds(touch.px, touch.py)) {
if (button && button->enabled && button->IsPositionInBounds(current_touch.touches[i].x, current_touch.touches[i].y)) {
return &(*button);
}
}
@ -264,9 +263,9 @@ namespace dbk {
return nullptr;
}
const u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
const u64 k_down = padGetButtonsDown(&g_pad);
if (k_down & KEY_A || this->GetTouchedButton() == selected_button) {
if (k_down & HidNpadButton_A || this->GetTouchedButton() == selected_button) {
return selected_button;
}
@ -274,16 +273,16 @@ namespace dbk {
}
void Menu::UpdateButtons() {
const u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
const u64 k_down = padGetButtonsDown(&g_pad);
Direction direction = Direction::Invalid;
if (k_down & KEY_DOWN) {
if (k_down & HidNpadButton_AnyDown) {
direction = Direction::Down;
} else if (k_down & KEY_UP) {
} else if (k_down & HidNpadButton_AnyUp) {
direction = Direction::Up;
} else if (k_down & KEY_LEFT) {
} else if (k_down & HidNpadButton_AnyLeft) {
direction = Direction::Left;
} else if (k_down & KEY_RIGHT) {
} else if (k_down & HidNpadButton_AnyRight) {
direction = Direction::Right;
}
@ -373,10 +372,10 @@ namespace dbk {
}
void ErrorMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
g_exit_requested = true;
return;
}
@ -411,10 +410,10 @@ namespace dbk {
}
void WarningMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
ReturnToPreviousMenu();
return;
}
@ -449,9 +448,9 @@ namespace dbk {
}
void MainMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
g_exit_requested = true;
}
@ -574,16 +573,16 @@ namespace dbk {
const float x = g_screen_width / 2.0f - WindowWidth / 2.0f;
const float y = g_screen_height / 2.0f - WindowHeight / 2.0f;
touchPosition current_pos;
hidTouchRead(&current_pos, 0);
HidTouchScreenState current_touch;
hidGetTouchScreenStates(&current_touch, 1);
/* Check if the tap is within the x bounds. */
if (current_pos.px >= x + TextBackgroundOffset + FileRowHorizontalInset && current_pos.px <= WindowWidth - (TextBackgroundOffset + FileRowHorizontalInset) * 2.0f) {
if (current_touch.touches[0].x >= x + TextBackgroundOffset + FileRowHorizontalInset && current_touch.touches[0].x <= WindowWidth - (TextBackgroundOffset + FileRowHorizontalInset) * 2.0f) {
const float y_min = y + TitleGap + FileRowGap + i * (FileRowHeight + FileRowGap) - m_scroll_offset;
const float y_max = y_min + FileRowHeight;
/* Check if the tap is within the y bounds. */
if (current_pos.py >= y_min && current_pos.py <= y_max) {
if (current_touch.touches[0].y >= y_min && current_touch.touches[0].y <= y_max) {
return true;
}
}
@ -604,10 +603,10 @@ namespace dbk {
/* Scroll based on touch movement. */
if (g_touches_moving) {
touchPosition current_pos;
hidTouchRead(&current_pos, 0);
HidTouchScreenState current_touch;
hidGetTouchScreenStates(&current_touch, 1);
const int dist_y = current_pos.py - g_start_touch_position.py;
const int dist_y = current_touch.touches[0].y - g_start_touch.touches[0].y;
float new_scroll_offset = m_touch_start_scroll_offset - static_cast<float>(dist_y);
float max_scroll = (FileRowHeight + FileRowGap) * static_cast<float>(m_file_entries.size()) - FileListHeight;
@ -688,16 +687,16 @@ namespace dbk {
}
void FileMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
ReturnToPreviousMenu();
return;
}
/* Finalize selection on pressing A. */
if (k_down & KEY_A) {
if (k_down & HidNpadButton_A) {
this->FinalizeSelection();
}
@ -706,14 +705,14 @@ namespace dbk {
const u32 prev_index = m_current_index;
if (k_down & KEY_DOWN) {
if (k_down & HidNpadButton_AnyDown) {
/* Scroll down. */
if (m_current_index >= (m_file_entries.size() - 1)) {
m_current_index = 0;
} else {
m_current_index++;
}
} else if (k_down & KEY_UP) {
} else if (k_down & HidNpadButton_AnyUp) {
/* Scroll up. */
if (m_current_index == 0) {
m_current_index = m_file_entries.size() - 1;
@ -859,10 +858,10 @@ namespace dbk {
this->ValidateUpdate();
}
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
ReturnToPreviousMenu();
return;
}
@ -923,10 +922,10 @@ namespace dbk {
}
void ChooseResetMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
ReturnToPreviousMenu();
return;
}
@ -986,10 +985,10 @@ namespace dbk {
}
void ChooseExfatMenu::Update(u64 ns) {
u64 k_down = hidKeysDown(CONTROLLER_P1_AUTO);
u64 k_down = padGetButtonsDown(&g_pad);
/* Go back if B is pressed. */
if (k_down & KEY_B) {
if (k_down & HidNpadButton_B) {
ReturnToPreviousMenu();
return;
}
@ -1195,6 +1194,13 @@ namespace dbk {
void InitializeMenu(u32 screen_width, u32 screen_height) {
Result rc = 0;
/* Configure and initialize the gamepad. */
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
padInitializeDefault(&g_pad);
/* Initialize the touch screen. */
hidInitializeTouchScreen();
/* Set the screen width and height. */
g_screen_width = screen_width;
g_screen_height = screen_height;