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fs: add an extension common name generator for sd card
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af7baa6b34
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@ -18,6 +18,30 @@
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namespace ams::fs {
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namespace {
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/* NOTE: Nintendo does not attach a generator to a mounted SD card filesystem. */
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/* However, it is desirable for homebrew to be able to access SD via common path. */
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class SdCardCommonMountNameGenerator : public fsa::ICommonMountNameGenerator, public impl::Newable {
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public:
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explicit SdCardCommonMountNameGenerator() { /* ... */ }
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virtual Result GenerateCommonMountName(char *dst, size_t dst_size) override {
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/* Determine how much space we need. */
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const size_t needed_size = strnlen(impl::SdCardFileSystemMountName, MountNameLengthMax) + 2;
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AMS_ABORT_UNLESS(dst_size >= needed_size);
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/* Generate the name. */
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auto size = std::snprintf(dst, dst_size, "%s:", impl::SdCardFileSystemMountName);
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AMS_ASSERT(static_cast<size_t>(size) == needed_size - 1);
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return ResultSuccess();
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}
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};
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}
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Result MountSdCard(const char *name) {
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/* Validate the mount name. */
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R_TRY(impl::CheckMountName(name));
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@ -30,8 +54,13 @@ namespace ams::fs {
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auto fsa = std::make_unique<RemoteFileSystem>(fs);
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R_UNLESS(fsa != nullptr, fs::ResultAllocationFailureInSdCardA());
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/* Allocate a new mountname generator. */
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/* NOTE: Nintendo does not attach a generator. */
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auto generator = std::make_unique<SdCardCommonMountNameGenerator>();
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R_UNLESS(generator != nullptr, fs::ResultAllocationFailureInSdCardA());
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/* Register. */
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return fsa::Register(name, std::move(fsa));
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return fsa::Register(name, std::move(fsa), std::move(generator));
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}
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}
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