mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-11-23 23:31:11 +01:00
haze: use gpu console for rendering
This commit is contained in:
parent
c866c15856
commit
d9fff85bc4
@ -42,7 +42,10 @@ BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include ../../libraries/libvapours/include
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#ROMFS := romfs
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ROMFS := romfs
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# Output folders for autogenerated files in romfs
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OUT_SHADERS := shaders
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APP_TITLE := USB File Transfer
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APP_AUTHOR := Atmosphere-NX
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@ -63,7 +66,7 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++20
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lnx
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LIBS := -ldeko3d -lnx -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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@ -90,6 +93,7 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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GLSLFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.glsl)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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@ -155,19 +159,61 @@ ifneq ($(APP_TITLEID),)
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export NACPFLAGS += --titleid=$(APP_TITLEID)
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endif
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ifneq ($(ROMFS),)
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ifneq ($(strip $(ROMFS)),)
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ROMFS_TARGETS :=
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ROMFS_FOLDERS :=
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ifneq ($(strip $(OUT_SHADERS)),)
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ROMFS_SHADERS := $(ROMFS)/$(OUT_SHADERS)
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ROMFS_TARGETS += $(patsubst %.glsl, $(ROMFS_SHADERS)/%.dksh, $(GLSLFILES))
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ROMFS_FOLDERS += $(ROMFS_SHADERS)
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endif
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export ROMFS_DEPS := $(foreach file,$(ROMFS_TARGETS),$(CURDIR)/$(file))
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export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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all: $(ROMFS_TARGETS) | $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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ifneq ($(strip $(ROMFS_TARGETS)),)
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$(ROMFS_TARGETS): | $(ROMFS_FOLDERS)
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$(ROMFS_FOLDERS):
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@mkdir -p $@
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$(ROMFS_SHADERS)/%_vsh.dksh: %_vsh.glsl
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@echo {vert} $(notdir $<)
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@uam -s vert -o $@ $<
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$(ROMFS_SHADERS)/%_tcsh.dksh: %_tcsh.glsl
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@echo {tess_ctrl} $(notdir $<)
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@uam -s tess_ctrl -o $@ $<
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$(ROMFS_SHADERS)/%_tesh.dksh: %_tesh.glsl
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@echo {tess_eval} $(notdir $<)
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@uam -s tess_eval -o $@ $<
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$(ROMFS_SHADERS)/%_gsh.dksh: %_gsh.glsl
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@echo {geom} $(notdir $<)
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@uam -s geom -o $@ $<
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$(ROMFS_SHADERS)/%_fsh.dksh: %_fsh.glsl
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@echo {frag} $(notdir $<)
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@uam -s frag -o $@ $<
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$(ROMFS_SHADERS)/%.dksh: %.glsl
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@echo {comp} $(notdir $<)
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@uam -s comp -o $@ $<
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endif
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@ -192,9 +238,9 @@ ifeq ($(strip $(APP_JSON)),)
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all : $(OUTPUT).nro
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ifeq ($(strip $(NO_NACP)),)
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
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$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp $(ROMFS_DEPS)
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else
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$(OUTPUT).nro : $(OUTPUT).elf
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$(OUTPUT).nro : $(OUTPUT).elf $(ROMFS_DEPS)
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endif
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else
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@ -143,7 +143,7 @@ namespace haze {
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if (m_is_applet_mode) {
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/* Print "Applet Mode" in red text. */
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printf("\n" CONSOLE_ESC(38;5;196m) "Applet Mode" CONSOLE_ESC(0m) "\n");
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printf("\n" CONSOLE_ESC(31;1m) "Applet Mode" CONSOLE_ESC(0m) "\n");
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}
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consoleUpdate(nullptr);
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15
troposphere/haze/source/console_fsh.glsl
Normal file
15
troposphere/haze/source/console_fsh.glsl
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@ -0,0 +1,15 @@
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#version 460
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layout (location = 0) noperspective in vec3 inTexCoord;
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layout (location = 1) flat in vec4 inFrontPal;
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layout (location = 2) flat in vec4 inBackPal;
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layout (location = 0) out vec4 outColor;
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layout (binding = 0) uniform sampler2DArray tileset;
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void main()
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{
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float value = texture(tileset, inTexCoord).r;
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outColor = mix(inBackPal, inFrontPal, value);
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}
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35
troposphere/haze/source/console_vsh.glsl
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35
troposphere/haze/source/console_vsh.glsl
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@ -0,0 +1,35 @@
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#version 460
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layout (location = 0) in float inTileId;
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layout (location = 1) in uvec2 inColorId;
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layout (location = 0) out vec3 outTexCoord;
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layout (location = 1) out vec4 outFrontPal;
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layout (location = 2) out vec4 outBackPal;
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layout (std140, binding = 0) uniform Config
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{
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vec4 dimensions;
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vec4 vertices[3];
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vec4 palettes[24];
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} u;
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void main()
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{
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float id = float(gl_InstanceID);
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float tileRow = floor(id / u.dimensions.z);
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float tileCol = id - tileRow * u.dimensions.z;
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vec2 basePos;
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basePos.x = 2.0 * (tileCol + 0.5) / u.dimensions.z - 1.0;
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basePos.y = 2.0 * (1.0 - (tileRow + 0.5) / u.dimensions.w) - 1.0;
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vec2 vtxData = u.vertices[gl_VertexID].xy;
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vec2 scale = vec2(1.0) / u.dimensions.zw;
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gl_Position.xy = vtxData * scale + basePos;
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gl_Position.zw = vec2(0.5, 1.0);
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outTexCoord = vec3(u.vertices[gl_VertexID].zw, inTileId);
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outFrontPal = u.palettes[inColorId.x];
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outBackPal = u.palettes[inColorId.y];
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}
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487
troposphere/haze/source/gpu_console.c
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487
troposphere/haze/source/gpu_console.c
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@ -0,0 +1,487 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/iosupport.h>
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#include <switch.h>
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#include <deko3d.h>
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// Define the desired number of framebuffers
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#define FB_NUM 2
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// Define the size of the memory block that will hold code
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#define CODEMEMSIZE (64*1024)
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// Define the size of the memory block that will hold command lists
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#define CMDMEMSIZE (64*1024)
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#define NUM_IMAGE_SLOTS 1
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#define NUM_SAMPLER_SLOTS 1
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typedef struct {
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float pos[2];
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float tex[2];
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} VertexDef;
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typedef struct {
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float red;
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float green;
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float blue;
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float alpha;
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} PaletteColor;
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typedef struct {
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float dimensions[4];
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VertexDef vertices[3];
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PaletteColor palettes[24];
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} ConsoleConfig;
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static const VertexDef g_vertexData[3] = {
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{ { 0.0f, +1.0f }, { 0.5f, 0.0f, } },
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{ { -1.0f, -1.0f }, { 0.0f, 1.0f, } },
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{ { +1.0f, -1.0f }, { 1.0f, 1.0f, } },
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};
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static const PaletteColor g_paletteData[24] = {
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{ 0.0f, 0.0f, 0.0f, 0.0f }, // black
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{ 0.5f, 0.0f, 0.0f, 1.0f }, // red
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{ 0.0f, 0.5f, 0.0f, 1.0f }, // green
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{ 0.5f, 0.5f, 0.0f, 1.0f }, // yellow
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{ 0.0f, 0.0f, 0.5f, 1.0f }, // blue
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{ 0.5f, 0.0f, 0.5f, 1.0f }, // magenta
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{ 0.0f, 0.5f, 0.5f, 1.0f }, // cyan
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{ 0.75f, 0.75f, 0.75f, 1.0f }, // white
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{ 0.5f, 0.5f, 0.5f, 1.0f }, // bright black
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{ 1.0f, 0.0f, 0.0f, 1.0f }, // bright red
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{ 0.0f, 1.0f, 0.0f, 1.0f }, // bright green
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{ 1.0f, 1.0f, 0.0f, 1.0f }, // bright yellow
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{ 0.0f, 0.0f, 1.0f, 1.0f }, // bright blue
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{ 1.0f, 0.0f, 1.0f, 1.0f }, // bright magenta
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{ 0.0f, 1.0f, 1.0f, 1.0f }, // bright cyan
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{ 1.0f, 1.0f, 1.0f, 1.0f }, // bright white
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{ 0.0f, 0.0f, 0.0f, 0.0f }, // faint black
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{ 0.25f, 0.0f, 0.0f, 1.0f }, // faint red
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{ 0.0f, 0.25f, 0.0f, 1.0f }, // faint green
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{ 0.25f, 0.25f, 0.0f, 1.0f }, // faint yellow
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{ 0.0f, 0.0f, 0.25f, 1.0f }, // faint blue
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{ 0.25f, 0.0f, 0.25f, 1.0f }, // faint magenta
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{ 0.0f, 0.25f, 0.25f, 1.0f }, // faint cyan
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{ 0.375f, 0.375f, 0.375f, 1.0f }, // faint white
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};
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typedef struct {
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uint16_t tileId;
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uint8_t frontPal;
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uint8_t backPal;
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} ConsoleChar;
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static const DkVtxAttribState g_attribState[] = {
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{ .bufferId=0, .isFixed=0, .offset=offsetof(ConsoleChar,tileId), .size=DkVtxAttribSize_1x16, .type=DkVtxAttribType_Uscaled, .isBgra=0 },
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{ .bufferId=0, .isFixed=0, .offset=offsetof(ConsoleChar,frontPal), .size=DkVtxAttribSize_2x8, .type=DkVtxAttribType_Uint, .isBgra=0 },
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};
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static const DkVtxBufferState g_vtxbufState[] = {
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{ .stride=sizeof(ConsoleChar), .divisor=1 },
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};
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struct GpuRenderer {
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ConsoleRenderer base;
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bool initialized;
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DkDevice device;
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DkQueue queue;
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DkMemBlock imageMemBlock;
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DkMemBlock codeMemBlock;
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DkMemBlock dataMemBlock;
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DkSwapchain swapchain;
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DkImage framebuffers[FB_NUM];
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DkImage tileset;
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ConsoleChar* charBuf;
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uint32_t codeMemOffset;
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DkShader vertexShader;
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DkShader fragmentShader;
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DkCmdBuf cmdbuf;
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DkCmdList cmdsBindFramebuffer[FB_NUM];
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DkCmdList cmdsRender;
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DkFence lastRenderFence;
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};
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static struct GpuRenderer* GpuRenderer(PrintConsole* con)
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{
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return (struct GpuRenderer*)con->renderer;
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}
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static void GpuRenderer_destroy(struct GpuRenderer* r)
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{
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// Make sure the queue is idle before destroying anything
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dkQueueWaitIdle(r->queue);
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// Destroy all the resources we've created
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dkQueueDestroy(r->queue);
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dkCmdBufDestroy(r->cmdbuf);
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dkSwapchainDestroy(r->swapchain);
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dkMemBlockDestroy(r->dataMemBlock);
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dkMemBlockDestroy(r->codeMemBlock);
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dkMemBlockDestroy(r->imageMemBlock);
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dkDeviceDestroy(r->device);
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// Clear out all state
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memset(&r->initialized, 0, sizeof(*r) - offsetof(struct GpuRenderer, initialized));
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}
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// Simple function for loading a shader from the filesystem
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static void GpuRenderer_loadShader(struct GpuRenderer* r, DkShader* pShader, const char* path)
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{
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// Open the file, and retrieve its size
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FILE* f = fopen(path, "rb");
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fseek(f, 0, SEEK_END);
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uint32_t size = ftell(f);
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rewind(f);
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// Look for a spot in the code memory block for loading this shader. Note that
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// we are just using a simple incremental offset; this isn't a general purpose
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// allocation algorithm.
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uint32_t codeOffset = r->codeMemOffset;
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r->codeMemOffset += (size + DK_SHADER_CODE_ALIGNMENT - 1) &~ (DK_SHADER_CODE_ALIGNMENT - 1);
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// Read the file into memory, and close the file
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fread((uint8_t*)dkMemBlockGetCpuAddr(r->codeMemBlock) + codeOffset, size, 1, f);
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fclose(f);
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// Initialize the user provided shader object with the code we've just loaded
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DkShaderMaker shaderMaker;
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dkShaderMakerDefaults(&shaderMaker, r->codeMemBlock, codeOffset);
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dkShaderInitialize(pShader, &shaderMaker);
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}
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static bool GpuRenderer_init(PrintConsole* con)
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{
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struct GpuRenderer* r = GpuRenderer(con);
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if (r->initialized) {
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// We're already initialized
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return true;
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}
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// Create the deko3d device, which is the root object
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DkDeviceMaker deviceMaker;
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dkDeviceMakerDefaults(&deviceMaker);
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r->device = dkDeviceCreate(&deviceMaker);
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// Create the queue
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DkQueueMaker queueMaker;
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dkQueueMakerDefaults(&queueMaker, r->device);
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queueMaker.flags = DkQueueFlags_Graphics;
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r->queue = dkQueueCreate(&queueMaker);
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// Calculate required width/height for the framebuffers
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u32 width = con->font.tileWidth * con->consoleWidth;
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u32 height = con->font.tileHeight * con->consoleHeight;
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u32 totalConSize = con->consoleWidth * con->consoleHeight;
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// Calculate layout for the framebuffers
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DkImageLayoutMaker imageLayoutMaker;
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dkImageLayoutMakerDefaults(&imageLayoutMaker, r->device);
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imageLayoutMaker.flags = DkImageFlags_UsageRender | DkImageFlags_UsagePresent | DkImageFlags_HwCompression;
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imageLayoutMaker.format = DkImageFormat_RGBA8_Unorm;
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imageLayoutMaker.dimensions[0] = width;
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imageLayoutMaker.dimensions[1] = height;
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// Calculate layout for the framebuffers
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DkImageLayout framebufferLayout;
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dkImageLayoutInitialize(&framebufferLayout, &imageLayoutMaker);
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// Calculate layout for the tileset
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dkImageLayoutMakerDefaults(&imageLayoutMaker, r->device);
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imageLayoutMaker.type = DkImageType_2DArray;
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imageLayoutMaker.format = DkImageFormat_R32_Float;
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imageLayoutMaker.dimensions[0] = con->font.tileWidth;
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imageLayoutMaker.dimensions[1] = con->font.tileHeight;
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imageLayoutMaker.dimensions[2] = con->font.numChars;
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// Calculate layout for the tileset
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DkImageLayout tilesetLayout;
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dkImageLayoutInitialize(&tilesetLayout, &imageLayoutMaker);
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// Retrieve necessary size and alignment for the framebuffers
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uint32_t framebufferSize = dkImageLayoutGetSize(&framebufferLayout);
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uint32_t framebufferAlign = dkImageLayoutGetAlignment(&framebufferLayout);
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framebufferSize = (framebufferSize + framebufferAlign - 1) &~ (framebufferAlign - 1);
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// Retrieve necessary size and alignment for the tileset
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uint32_t tilesetSize = dkImageLayoutGetSize(&tilesetLayout);
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uint32_t tilesetAlign = dkImageLayoutGetAlignment(&tilesetLayout);
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tilesetSize = (tilesetSize + tilesetAlign - 1) &~ (tilesetAlign - 1);
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// Create a memory block that will host the framebuffers and the tileset
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DkMemBlockMaker memBlockMaker;
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dkMemBlockMakerDefaults(&memBlockMaker, r->device, FB_NUM*framebufferSize + tilesetSize);
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memBlockMaker.flags = DkMemBlockFlags_GpuCached | DkMemBlockFlags_Image;
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r->imageMemBlock = dkMemBlockCreate(&memBlockMaker);
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// Initialize the framebuffers with the layout and backing memory we've just created
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DkImage const* swapchainImages[FB_NUM];
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for (unsigned i = 0; i < FB_NUM; i ++) {
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swapchainImages[i] = &r->framebuffers[i];
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dkImageInitialize(&r->framebuffers[i], &framebufferLayout, r->imageMemBlock, i*framebufferSize);
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}
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// Create a swapchain out of the framebuffers we've just initialized
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DkSwapchainMaker swapchainMaker;
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dkSwapchainMakerDefaults(&swapchainMaker, r->device, nwindowGetDefault(), swapchainImages, FB_NUM);
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r->swapchain = dkSwapchainCreate(&swapchainMaker);
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// Initialize the tileset
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dkImageInitialize(&r->tileset, &tilesetLayout, r->imageMemBlock, FB_NUM*framebufferSize);
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// Create a memory block onto which we will load shader code
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dkMemBlockMakerDefaults(&memBlockMaker, r->device, CODEMEMSIZE);
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memBlockMaker.flags = DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached | DkMemBlockFlags_Code;
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r->codeMemBlock = dkMemBlockCreate(&memBlockMaker);
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r->codeMemOffset = 0;
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// Load our shaders (both vertex and fragment)
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romfsInit();
|
||||
GpuRenderer_loadShader(r, &r->vertexShader, "romfs:/shaders/console_vsh.dksh");
|
||||
GpuRenderer_loadShader(r, &r->fragmentShader, "romfs:/shaders/console_fsh.dksh");
|
||||
|
||||
// Generate the descriptors
|
||||
struct {
|
||||
DkImageDescriptor images[NUM_IMAGE_SLOTS];
|
||||
DkSamplerDescriptor samplers[NUM_SAMPLER_SLOTS];
|
||||
} descriptors;
|
||||
|
||||
// Generate a image descriptor for the tileset
|
||||
DkImageView tilesetView;
|
||||
dkImageViewDefaults(&tilesetView, &r->tileset);
|
||||
dkImageDescriptorInitialize(&descriptors.images[0], &tilesetView, false, false);
|
||||
|
||||
// Generate a sampler descriptor for the tileset
|
||||
DkSampler sampler;
|
||||
dkSamplerDefaults(&sampler);
|
||||
sampler.wrapMode[0] = DkWrapMode_ClampToEdge;
|
||||
sampler.wrapMode[1] = DkWrapMode_ClampToEdge;
|
||||
sampler.minFilter = DkFilter_Nearest;
|
||||
sampler.magFilter = DkFilter_Nearest;
|
||||
dkSamplerDescriptorInitialize(&descriptors.samplers[0], &sampler);
|
||||
|
||||
uint32_t descriptorsOffset = CMDMEMSIZE;
|
||||
uint32_t configOffset = (descriptorsOffset + sizeof(descriptors) + DK_UNIFORM_BUF_ALIGNMENT - 1) &~ (DK_UNIFORM_BUF_ALIGNMENT - 1);
|
||||
uint32_t configSize = (sizeof(ConsoleConfig) + DK_UNIFORM_BUF_ALIGNMENT - 1) &~ (DK_UNIFORM_BUF_ALIGNMENT - 1);
|
||||
|
||||
uint32_t charBufOffset = configOffset + configSize;
|
||||
uint32_t charBufSize = totalConSize * sizeof(ConsoleChar);
|
||||
|
||||
// Create a memory block which will be used for recording command lists using a command buffer
|
||||
dkMemBlockMakerDefaults(&memBlockMaker, r->device,
|
||||
(charBufOffset + charBufSize + DK_MEMBLOCK_ALIGNMENT - 1) &~ (DK_MEMBLOCK_ALIGNMENT - 1)
|
||||
);
|
||||
memBlockMaker.flags = DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached;
|
||||
r->dataMemBlock = dkMemBlockCreate(&memBlockMaker);
|
||||
|
||||
// Create a command buffer object
|
||||
DkCmdBufMaker cmdbufMaker;
|
||||
dkCmdBufMakerDefaults(&cmdbufMaker, r->device);
|
||||
r->cmdbuf = dkCmdBufCreate(&cmdbufMaker);
|
||||
|
||||
// Feed our memory to the command buffer so that we can start recording commands
|
||||
dkCmdBufAddMemory(r->cmdbuf, r->dataMemBlock, 0, CMDMEMSIZE);
|
||||
|
||||
// Create a temporary buffer that will hold the tileset
|
||||
dkMemBlockMakerDefaults(&memBlockMaker, r->device,
|
||||
(sizeof(float)*con->font.tileWidth*con->font.tileHeight*con->font.numChars + DK_MEMBLOCK_ALIGNMENT - 1) &~ (DK_MEMBLOCK_ALIGNMENT - 1)
|
||||
);
|
||||
memBlockMaker.flags = DkMemBlockFlags_CpuUncached | DkMemBlockFlags_GpuCached;
|
||||
DkMemBlock scratchMemBlock = dkMemBlockCreate(&memBlockMaker);
|
||||
float* scratchMem = (float*)dkMemBlockGetCpuAddr(scratchMemBlock);
|
||||
|
||||
// Unpack 1bpp tileset into a texture image the GPU can read
|
||||
unsigned packedTileWidth = (con->font.tileWidth+7)/8;
|
||||
for (unsigned tile = 0; tile < con->font.numChars; tile ++) {
|
||||
const uint8_t* data = (const uint8_t*)con->font.gfx + con->font.tileHeight*packedTileWidth*tile;
|
||||
for (unsigned y = 0; y < con->font.tileHeight; y ++) {
|
||||
const uint8_t* row = &data[packedTileWidth*(y+1)];
|
||||
uint8_t c = 0;
|
||||
for (unsigned x = 0; x < con->font.tileWidth; x ++) {
|
||||
if (!(x & 7))
|
||||
c = *--row;
|
||||
*scratchMem++ = (c & 0x80) ? 1.0f : 0.0f;
|
||||
c <<= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set up configuration
|
||||
DkGpuAddr configAddr = dkMemBlockGetGpuAddr(r->dataMemBlock) + configOffset;
|
||||
ConsoleConfig consoleConfig = {};
|
||||
consoleConfig.dimensions[0] = width;
|
||||
consoleConfig.dimensions[1] = height;
|
||||
consoleConfig.dimensions[2] = con->consoleWidth;
|
||||
consoleConfig.dimensions[3] = con->consoleHeight;
|
||||
memcpy(consoleConfig.vertices, g_vertexData, sizeof(g_vertexData));
|
||||
memcpy(consoleConfig.palettes, g_paletteData, sizeof(g_paletteData));
|
||||
|
||||
// Generate a temporary command list for uploading stuff and run it
|
||||
DkGpuAddr descriptorSet = dkMemBlockGetGpuAddr(r->dataMemBlock) + descriptorsOffset;
|
||||
DkCopyBuf copySrc = { dkMemBlockGetGpuAddr(scratchMemBlock), 0, 0 };
|
||||
DkImageRect copyDst = { 0, 0, 0, con->font.tileWidth, con->font.tileHeight, con->font.numChars };
|
||||
dkCmdBufPushData(r->cmdbuf, descriptorSet, &descriptors, sizeof(descriptors));
|
||||
dkCmdBufPushConstants(r->cmdbuf, configAddr, configSize, 0, sizeof(consoleConfig), &consoleConfig);
|
||||
dkCmdBufBindImageDescriptorSet(r->cmdbuf, descriptorSet, NUM_IMAGE_SLOTS);
|
||||
dkCmdBufBindSamplerDescriptorSet(r->cmdbuf, descriptorSet + NUM_IMAGE_SLOTS*sizeof(DkImageDescriptor), NUM_SAMPLER_SLOTS);
|
||||
dkCmdBufCopyBufferToImage(r->cmdbuf, ©Src, &tilesetView, ©Dst, 0);
|
||||
dkQueueSubmitCommands(r->queue, dkCmdBufFinishList(r->cmdbuf));
|
||||
dkQueueFlush(r->queue);
|
||||
dkQueueWaitIdle(r->queue);
|
||||
dkCmdBufClear(r->cmdbuf);
|
||||
|
||||
// Destroy the scratch memory block since we don't need it anymore
|
||||
dkMemBlockDestroy(scratchMemBlock);
|
||||
|
||||
// Retrieve the address of the character buffer
|
||||
DkGpuAddr charBufAddr = dkMemBlockGetGpuAddr(r->dataMemBlock) + charBufOffset;
|
||||
r->charBuf = (ConsoleChar*)((uint8_t*)dkMemBlockGetCpuAddr(r->dataMemBlock) + charBufOffset);
|
||||
memset(r->charBuf, 0, charBufSize);
|
||||
|
||||
// Generate a command list for each framebuffer, which will bind each of them as a render target
|
||||
for (unsigned i = 0; i < FB_NUM; i ++) {
|
||||
DkImageView imageView;
|
||||
dkImageViewDefaults(&imageView, &r->framebuffers[i]);
|
||||
dkCmdBufBindRenderTarget(r->cmdbuf, &imageView, NULL);
|
||||
r->cmdsBindFramebuffer[i] = dkCmdBufFinishList(r->cmdbuf);
|
||||
}
|
||||
|
||||
// Declare structs that will be used for binding state
|
||||
DkViewport viewport = { 0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f };
|
||||
DkScissor scissor = { 0, 0, width, height };
|
||||
DkShader const* shaders[] = { &r->vertexShader, &r->fragmentShader };
|
||||
DkRasterizerState rasterizerState;
|
||||
DkColorState colorState;
|
||||
DkColorWriteState colorWriteState;
|
||||
|
||||
// Initialize state structs with the deko3d defaults
|
||||
dkRasterizerStateDefaults(&rasterizerState);
|
||||
dkColorStateDefaults(&colorState);
|
||||
dkColorWriteStateDefaults(&colorWriteState);
|
||||
|
||||
rasterizerState.fillRectangleEnable = true;
|
||||
colorState.alphaCompareOp = DkCompareOp_Greater;
|
||||
|
||||
// Generate the main rendering command list
|
||||
dkCmdBufSetViewports(r->cmdbuf, 0, &viewport, 1);
|
||||
dkCmdBufSetScissors(r->cmdbuf, 0, &scissor, 1);
|
||||
//dkCmdBufClearColorFloat(r->cmdbuf, 0, DkColorMask_RGBA, 0.125f, 0.294f, 0.478f, 0.0f);
|
||||
dkCmdBufClearColorFloat(r->cmdbuf, 0, DkColorMask_RGBA, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
dkCmdBufBindShaders(r->cmdbuf, DkStageFlag_GraphicsMask, shaders, sizeof(shaders)/sizeof(shaders[0]));
|
||||
dkCmdBufBindRasterizerState(r->cmdbuf, &rasterizerState);
|
||||
dkCmdBufBindColorState(r->cmdbuf, &colorState);
|
||||
dkCmdBufBindColorWriteState(r->cmdbuf, &colorWriteState);
|
||||
dkCmdBufBindUniformBuffer(r->cmdbuf, DkStage_Vertex, 0, configAddr, configSize);
|
||||
dkCmdBufBindTexture(r->cmdbuf, DkStage_Fragment, 0, dkMakeTextureHandle(0, 0));
|
||||
dkCmdBufBindVtxAttribState(r->cmdbuf, g_attribState, sizeof(g_attribState)/sizeof(g_attribState[0]));
|
||||
dkCmdBufBindVtxBufferState(r->cmdbuf, g_vtxbufState, sizeof(g_vtxbufState)/sizeof(g_vtxbufState[0]));
|
||||
dkCmdBufBindVtxBuffer(r->cmdbuf, 0, charBufAddr, charBufSize);
|
||||
dkCmdBufSetAlphaRef(r->cmdbuf, 0.0f);
|
||||
dkCmdBufDraw(r->cmdbuf, DkPrimitive_Triangles, 3, totalConSize, 0, 0);
|
||||
r->cmdsRender = dkCmdBufFinishList(r->cmdbuf);
|
||||
|
||||
r->initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void GpuRenderer_deinit(PrintConsole* con)
|
||||
{
|
||||
struct GpuRenderer* r = GpuRenderer(con);
|
||||
|
||||
if (r->initialized) {
|
||||
GpuRenderer_destroy(r);
|
||||
}
|
||||
}
|
||||
|
||||
static void GpuRenderer_drawChar(PrintConsole* con, int x, int y, int c)
|
||||
{
|
||||
struct GpuRenderer* r = GpuRenderer(con);
|
||||
|
||||
int writingColor = con->fg;
|
||||
int screenColor = con->bg;
|
||||
|
||||
if (con->flags & CONSOLE_COLOR_BOLD) {
|
||||
writingColor += 8;
|
||||
} else if (con->flags & CONSOLE_COLOR_FAINT) {
|
||||
writingColor += 16;
|
||||
}
|
||||
|
||||
if (con->flags & CONSOLE_COLOR_REVERSE) {
|
||||
int tmp = writingColor;
|
||||
writingColor = screenColor;
|
||||
screenColor = tmp;
|
||||
}
|
||||
|
||||
// Wait for the fence
|
||||
dkFenceWait(&r->lastRenderFence, UINT64_MAX);
|
||||
|
||||
ConsoleChar* pos = &r->charBuf[y*con->consoleWidth+x];
|
||||
pos->tileId = c;
|
||||
pos->frontPal = writingColor;
|
||||
pos->backPal = screenColor;
|
||||
}
|
||||
|
||||
static void GpuRenderer_scrollWindow(PrintConsole* con)
|
||||
{
|
||||
struct GpuRenderer* r = GpuRenderer(con);
|
||||
|
||||
// Wait for the fence
|
||||
dkFenceWait(&r->lastRenderFence, UINT64_MAX);
|
||||
|
||||
// Perform the scrolling
|
||||
for (int y = 0; y < con->windowHeight-1; y ++) {
|
||||
memcpy(
|
||||
&r->charBuf[(con->windowY+y+0)*con->consoleWidth + con->windowX],
|
||||
&r->charBuf[(con->windowY+y+1)*con->consoleWidth + con->windowX],
|
||||
sizeof(ConsoleChar)*con->windowWidth);
|
||||
}
|
||||
}
|
||||
|
||||
static void GpuRenderer_flushAndSwap(PrintConsole* con)
|
||||
{
|
||||
struct GpuRenderer* r = GpuRenderer(con);
|
||||
|
||||
// Acquire a framebuffer from the swapchain (and wait for it to be available)
|
||||
int slot = dkQueueAcquireImage(r->queue, r->swapchain);
|
||||
|
||||
// Run the command list that binds said framebuffer as a render target
|
||||
dkQueueSubmitCommands(r->queue, r->cmdsBindFramebuffer[slot]);
|
||||
|
||||
// Run the main rendering command list
|
||||
dkQueueSubmitCommands(r->queue, r->cmdsRender);
|
||||
|
||||
// Signal the fence
|
||||
dkQueueSignalFence(r->queue, &r->lastRenderFence, false);
|
||||
|
||||
// Now that we are done rendering, present it to the screen
|
||||
dkQueuePresentImage(r->queue, r->swapchain, slot);
|
||||
}
|
||||
|
||||
static struct GpuRenderer s_gpuRenderer =
|
||||
{
|
||||
{
|
||||
GpuRenderer_init,
|
||||
GpuRenderer_deinit,
|
||||
GpuRenderer_drawChar,
|
||||
GpuRenderer_scrollWindow,
|
||||
GpuRenderer_flushAndSwap,
|
||||
}
|
||||
};
|
||||
|
||||
ConsoleRenderer* getDefaultConsoleRenderer(void)
|
||||
{
|
||||
return &s_gpuRenderer.base;
|
||||
}
|
@ -19,8 +19,8 @@ namespace haze {
|
||||
|
||||
namespace {
|
||||
|
||||
/* Allow 20MiB for use by libnx. */
|
||||
static constexpr size_t LibnxReservedMemorySize = 20_MB;
|
||||
/* Allow 30MiB for use by libnx. */
|
||||
static constexpr size_t LibnxReservedMemorySize = 30_MB;
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user