/*
* Copyright (c) 2018 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "fatal_task_power.hpp"
void PowerButtonObserveTask::WaitForPowerButton() {
/* Wait up to a second for error report generation to finish. */
eventWait(this->erpt_event, TimeoutHelper::NsToTick(1000000000UL));
/* TODO: Force a reboot after some time if kiosk unit. */
BpcSleepButtonState state;
while (true) {
Result rc = bpcGetSleepButtonState(&state);
if (R_SUCCEEDED(rc) && state == BpcSleepButtonState_Held) {
bpcRebootSystem();
return;
}
/* Wait 100 ms between button checks. */
svcSleepThread(TimeoutHelper::NsToTick(100000000UL));
}
}
Result PowerButtonObserveTask::Run() {
WaitForPowerButton();
return 0;
}
Result StateTransitionStopTask::Run() {
/* Nintendo ignores the output of this call... */
spsmPutErrorState();
return 0;
}