/* * Copyright (c) 2018-2020 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include namespace ams::tipc { /* TODO: Put this in a better header. */ constexpr inline u16 MethodId_Invalid = 0x0; constexpr inline u16 MethodId_CloseSession = 0xF; class ObjectManagerBase { private: struct Entry { util::TypedStorage object; os::WaitableHolderType waitable_holder; }; private: os::SdkMutex m_mutex{}; Entry *m_entries_start{}; Entry *m_entries_end{}; os::WaitableManagerType *m_waitable_manager{}; private: Entry *FindEntry(svc::Handle handle) { for (Entry *cur = m_entries_start; cur != m_entries_end; ++cur) { if (GetReference(cur->object).GetHandle() == handle) { return cur; } } return nullptr; } Entry *FindEntry(os::WaitableHolderType *holder) { for (Entry *cur = m_entries_start; cur != m_entries_end; ++cur) { if (std::addressof(cur->waitable_holder) == holder) { return cur; } } return nullptr; } public: constexpr ObjectManagerBase() = default; void InitializeImpl(os::WaitableManagerType *manager, Entry *entries, size_t max_objects) { /* Set our waitable manager. */ m_waitable_manager = manager; /* Setup entry pointers. */ m_entries_start = entries; m_entries_end = entries + max_objects; /* Construct all entries. */ for (size_t i = 0; i < max_objects; ++i) { util::ConstructAt(m_entries_start[i].object); } } void AddObject(WaitableObject &object) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find an empty entry. */ auto *entry = this->FindEntry(svc::InvalidHandle); AMS_ABORT_UNLESS(entry != nullptr); /* Set the entry's object. */ GetReference(entry->object) = object; /* Setup the entry's holder. */ os::InitializeWaitableHolder(std::addressof(entry->waitable_holder), object.GetHandle()); os::LinkWaitableHolder(m_waitable_manager, std::addressof(entry->waitable_holder)); } void CloseObject(svc::Handle handle) { /* Lock ourselves. */ std::scoped_lock lk(m_mutex); /* Find the matching entry. */ auto *entry = this->FindEntry(handle); AMS_ABORT_UNLESS(entry != nullptr); /* Finalize the entry's holder. */ os::UnlinkWaitableHolder(std::addressof(entry->waitable_holder)); os::FinalizeWaitableHolder(std::addressof(entry->waitable_holder)); /* Destroy the object. */ GetReference(entry->object).Destroy(); } Result ReplyAndReceive(os::WaitableHolderType **out_holder, WaitableObject *out_object, svc::Handle reply_target, os::WaitableManagerType *manager) { /* Declare signaled holder for processing ahead of time. */ os::WaitableHolderType *signaled_holder; /* Reply and receive until we get a newly signaled target. */ Result result = os::SdkReplyAndReceive(out_holder, reply_target, manager); for (signaled_holder = *out_holder; signaled_holder == nullptr; signaled_holder = *out_holder) { result = os::SdkReplyAndReceive(out_holder, svc::InvalidHandle, manager); } /* Find the entry matching the signaled holder. */ if (auto *entry = this->FindEntry(signaled_holder); entry != nullptr) { /* Get the output object. */ *out_object = GetReference(entry->object); *out_holder = nullptr; return result; } else { return ResultSuccess(); } } Result Reply(svc::Handle reply_target) { /* Perform the reply. */ s32 dummy; R_TRY_CATCH(svc::ReplyAndReceive(std::addressof(dummy), nullptr, 0, reply_target, 0)) { R_CATCH(svc::ResultTimedOut) { /* Timing out is acceptable. */ return R_CURRENT_RESULT; } R_CATCH(svc::ResultSessionClosed) { /* It's okay if we couldn't reply to a closed session. */ return R_CURRENT_RESULT; } } R_END_TRY_CATCH_WITH_ABORT_UNLESS; return ResultSuccess(); } Result ProcessRequest(WaitableObject &object) { /* Get the method id. */ const auto method_id = svc::ipc::MessageBuffer::MessageHeader(svc::ipc::MessageBuffer(svc::ipc::GetMessageBuffer())).GetTag(); /* Check that the method id is valid. */ R_UNLESS(method_id != MethodId_Invalid, tipc::ResultInvalidMethod()); /* If we're closing the object, do so. */ if (method_id == MethodId_CloseSession) { const auto handle = object.GetHandle(); /* Close the object itself. */ this->CloseObject(handle); /* Close the object's handle. */ /* NOTE: Nintendo does not check that this succeeds. */ R_ABORT_UNLESS(svc::CloseHandle(handle)); /* Return result to signify we closed the object. */ return tipc::ResultSessionClosed(); } /* Process the generic method for the object. */ R_TRY(object.GetObject()->ProcessRequest()); return ResultSuccess(); } }; template class ObjectManager : public ObjectManagerBase { private: Entry m_entries_storage[MaxObjects]{}; public: constexpr ObjectManager() = default; void Initialize(os::WaitableManagerType *manager) { this->InitializeImpl(manager, m_entries_storage, MaxObjects); } }; }