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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
#include <mesosphere/kresources/KResourceLimit.hpp>
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namespace mesosphere
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{
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KResourceLimit KResourceLimit::defaultInstance{};
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size_t KResourceLimit::GetCurrentValue(KResourceLimit::Category category) const
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{
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// Caller should check category
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std::lock_guard guard{condvar.mutex()};
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return currentValues[(uint)category];
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}
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size_t KResourceLimit::GetLimitValue(KResourceLimit::Category category) const
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{
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// Caller should check category
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std::lock_guard guard{condvar.mutex()};
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return limitValues[(uint)category];
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}
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size_t KResourceLimit::GetRemainingValue(KResourceLimit::Category category) const
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{
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// Caller should check category
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std::lock_guard guard{condvar.mutex()};
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return limitValues[(uint)category] - currentValues[(uint)category];
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}
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bool KResourceLimit::SetLimitValue(KResourceLimit::Category category, size_t value)
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{
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std::lock_guard guard{condvar.mutex()};
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if ((long)value < 0 || currentValues[(uint)category] > value) {
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return false;
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} else {
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limitValues[(uint)category] = value;
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return true;
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}
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}
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void KResourceLimit::Release(KResourceLimit::Category category, size_t count, size_t realCount)
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{
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// Caller should ensure parameters are correct
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std::lock_guard guard{condvar.mutex()};
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currentValues[(uint)category] -= count;
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realValues[(uint)category] -= realCount;
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condvar.notify_all();
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}
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bool KResourceLimit::ReserveDetail(KResourceLimit::Category category, size_t count, const KSystemClock::time_point &timeoutTime)
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{
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std::lock_guard guard{condvar.mutex()};
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if ((long)count <= 0 || realValues[(uint)category] >= limitValues[(uint)category]) {
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return false;
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}
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size_t newCur = currentValues[(uint)category] + count;
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bool ok = false;
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auto condition =
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[=, &newCur] {
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newCur = this->currentValues[(uint)category] + count;
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size_t lval = this->limitValues[(uint)category];
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return this->realValues[(uint)category] <= lval && newCur <= lval; // need to check here
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};
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if (timeoutTime <= KSystemClock::never) {
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// TODO, check is actually < 0
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// TODO timeout
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ok = true;
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condvar.wait(condition);
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} else {
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ok = condvar.wait_until(timeoutTime, condition);
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}
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if (ok) {
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currentValues[(uint)category] += count;
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realValues[(uint)category] += count;
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}
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return ok;
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}
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}
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