mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
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9fde97cfdd
* sf: Begin experimenting with new interface declaration format * sf: convert fs interfaces to new format * sf: finish conversion of libstrat to new definitions * sf: convert loader to new format * sf: convert spl to new format * sf: update ncm for new format * sf: convert pm to new format * sf: convert ro/sm to new format * sf: update fatal for new format * sf: support building dmnt under new scheme * sf: update ams.mitm for new format * sf: correct invocation def for pointer holder * fs: correct 10.x+ user bindings for Get*SpaceSize
701 lines
32 KiB
C++
701 lines
32 KiB
C++
/*
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* Copyright (c) 2019-2020 Adubbz, Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stratosphere.hpp>
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#include "ncm_content_storage_impl.hpp"
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#include "ncm_read_only_content_storage_impl.hpp"
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#include "ncm_content_meta_database_impl.hpp"
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#include "ncm_on_memory_content_meta_database_impl.hpp"
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#include "ncm_fs_utils.hpp"
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namespace ams::ncm {
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namespace {
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alignas(os::MemoryPageSize) u8 g_system_content_meta_database_heap[512_KB];
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alignas(os::MemoryPageSize) u8 g_gamecard_content_meta_database_heap[512_KB];
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alignas(os::MemoryPageSize) u8 g_sd_and_user_content_meta_database_heap[2_MB + 512_KB];
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ContentMetaMemoryResource g_system_content_meta_memory_resource(g_system_content_meta_database_heap, sizeof(g_system_content_meta_database_heap));
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ContentMetaMemoryResource g_gamecard_content_meta_memory_resource(g_gamecard_content_meta_database_heap, sizeof(g_gamecard_content_meta_database_heap));
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ContentMetaMemoryResource g_sd_and_user_content_meta_memory_resource(g_sd_and_user_content_meta_database_heap, sizeof(g_sd_and_user_content_meta_database_heap));
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constexpr fs::SystemSaveDataId BuiltInSystemSaveDataId = 0x8000000000000120;
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constexpr u64 BuiltInSystemSaveDataSize = 0x6c000;
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constexpr u64 BuiltInSystemSaveDataJournalSize = 0x6c000;
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constexpr u32 BuiltInSystemSaveDataFlags = fs::SaveDataFlags_KeepAfterResettingSystemSaveData | fs::SaveDataFlags_KeepAfterRefurbishment;
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constexpr SystemSaveDataInfo BuiltInSystemSystemSaveDataInfo = {
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.id = BuiltInSystemSaveDataId,
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.size = BuiltInSystemSaveDataSize,
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.journal_size = BuiltInSystemSaveDataJournalSize,
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.flags = BuiltInSystemSaveDataFlags,
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.space_id = fs::SaveDataSpaceId::System
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};
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constexpr fs::SystemSaveDataId BuiltInUserSaveDataId = 0x8000000000000121;
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constexpr u64 BuiltInUserSaveDataSize = 0x29e000;
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constexpr u64 BuiltInUserSaveDataJournalSize = 0x29e000;
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constexpr u32 BuiltInUserSaveDataFlags = 0;
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constexpr SystemSaveDataInfo BuiltInUserSystemSaveDataInfo = {
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.id = BuiltInUserSaveDataId,
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.size = BuiltInUserSaveDataSize,
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.journal_size = BuiltInUserSaveDataJournalSize,
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.flags = BuiltInUserSaveDataFlags,
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.space_id = fs::SaveDataSpaceId::System
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};
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constexpr fs::SystemSaveDataId SdCardSaveDataId = 0x8000000000000124;
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constexpr u64 SdCardSaveDataSize = 0xa08000;
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constexpr u64 SdCardSaveDataJournalSize = 0xa08000;
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constexpr u32 SdCardSaveDataFlags = 0;
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constexpr SystemSaveDataInfo SdCardSystemSaveDataInfo = {
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.id = SdCardSaveDataId,
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.size = SdCardSaveDataSize,
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.journal_size = SdCardSaveDataJournalSize,
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.flags = SdCardSaveDataFlags,
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.space_id = fs::SaveDataSpaceId::SdSystem,
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};
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using RootPath = kvdb::BoundedString<32>;
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inline void ReplaceMountName(char *out_path, const char *mount_name, const char *path) {
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std::strcpy(out_path, mount_name);
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std::strcat(out_path, std::strchr(path, ':'));
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}
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Result EnsureBuiltInSystemSaveDataFlags() {
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u32 cur_flags = 0;
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/* Obtain the existing flags. */
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R_TRY(fs::GetSaveDataFlags(std::addressof(cur_flags), BuiltInSystemSaveDataId));
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/* Update the flags if needed. */
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if (cur_flags != BuiltInSystemSaveDataFlags) {
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R_TRY(fs::SetSaveDataFlags(BuiltInSystemSaveDataId, fs::SaveDataSpaceId::System, BuiltInSystemSaveDataFlags));
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}
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return ResultSuccess();
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}
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ALWAYS_INLINE Result GetContentStorageNotActiveResult(StorageId storage_id) {
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switch (storage_id) {
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case StorageId::GameCard: return ResultGameCardContentStorageNotActive();
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case StorageId::BuiltInSystem: return ResultBuiltInSystemContentStorageNotActive();
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case StorageId::BuiltInUser: return ResultBuiltInUserContentStorageNotActive();
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case StorageId::SdCard: return ResultSdCardContentStorageNotActive();
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default: return ResultUnknownContentStorageNotActive();
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}
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}
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ALWAYS_INLINE Result GetContentMetaDatabaseNotActiveResult(StorageId storage_id) {
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switch (storage_id) {
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case StorageId::GameCard: return ResultGameCardContentMetaDatabaseNotActive();
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case StorageId::BuiltInSystem: return ResultBuiltInSystemContentMetaDatabaseNotActive();
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case StorageId::BuiltInUser: return ResultBuiltInUserContentMetaDatabaseNotActive();
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case StorageId::SdCard: return ResultSdCardContentMetaDatabaseNotActive();
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default: return ResultUnknownContentMetaDatabaseNotActive();
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}
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}
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ALWAYS_INLINE bool IsSignedSystemPartitionOnSdCardValid(const char *bis_mount_name) {
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/* Signed system partition should never be checked on < 4.0.0, as it did not exist before then. */
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AMS_ABORT_UNLESS(hos::GetVersion() >= hos::Version_4_0_0);
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/* If we're importing from system on SD, make sure that the signed system partition is valid. */
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const auto version = hos::GetVersion();
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if (version >= hos::Version_8_0_0) {
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/* On >= 8.0.0, a simpler method was added to check validity. */
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/* This also works on < 4.0.0 (though the system partition will never be on-sd there), */
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/* and so this will always return false. */
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char path[fs::MountNameLengthMax + 2 /* :/ */ + 1];
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std::snprintf(path, sizeof(path), "%s:/", bis_mount_name);
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return fs::IsSignedSystemPartitionOnSdCardValid(path);
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} else {
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/* On 4.0.0-7.0.1, use the remote command to validate the system partition. */
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return fs::IsSignedSystemPartitionOnSdCardValidDeprecated();
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}
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}
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}
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ContentManagerImpl::~ContentManagerImpl() {
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std::scoped_lock lk(this->mutex);
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/* Disable and unmount all content storage roots. */
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for (auto &root : this->content_storage_roots) {
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this->InactivateContentStorage(root.storage_id);
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}
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/* Disable and unmount all content meta database roots. */
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for (auto &root : this->content_meta_database_roots) {
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this->InactivateContentMetaDatabase(root.storage_id);
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}
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}
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Result ContentManagerImpl::EnsureAndMountSystemSaveData(const char *mount_name, const SystemSaveDataInfo &info) const {
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constexpr u64 OwnerId = 0;
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/* Don't create save if absent - We want to handle this case ourselves. */
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fs::DisableAutoSaveDataCreation();
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/* Mount existing system save data if present, otherwise create it then mount. */
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R_TRY_CATCH(fs::MountSystemSaveData(mount_name, info.space_id, info.id)) {
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R_CATCH(fs::ResultTargetNotFound) {
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/* On 1.0.0, not all flags existed. Mask when appropriate. */
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constexpr u32 SaveDataFlags100Mask = fs::SaveDataFlags_KeepAfterResettingSystemSaveData;
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const u32 flags = (hos::GetVersion() >= hos::Version_2_0_0) ? (info.flags) : (info.flags & SaveDataFlags100Mask);
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R_TRY(fs::CreateSystemSaveData(info.space_id, info.id, OwnerId, info.size, info.journal_size, flags));
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R_TRY(fs::MountSystemSaveData(mount_name, info.space_id, info.id));
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}
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} R_END_TRY_CATCH;
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return ResultSuccess();
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}
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Result ContentManagerImpl::GetContentStorageRoot(ContentStorageRoot **out, StorageId id) {
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/* Storage must not be StorageId::Any or StorageId::None. */
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R_UNLESS(IsUniqueStorage(id), ncm::ResultUnknownStorage());
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/* Find a root with a matching storage id. */
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for (auto &root : this->content_storage_roots) {
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if (root.storage_id == id) {
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*out = std::addressof(root);
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return ResultSuccess();
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}
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}
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return ncm::ResultUnknownStorage();
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}
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Result ContentManagerImpl::GetContentMetaDatabaseRoot(ContentMetaDatabaseRoot **out, StorageId id) {
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/* Storage must not be StorageId::Any or StorageId::None. */
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R_UNLESS(IsUniqueStorage(id), ncm::ResultUnknownStorage());
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/* Find a root with a matching storage id. */
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for (auto &root : this->content_meta_database_roots) {
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if (root.storage_id == id) {
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*out = std::addressof(root);
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return ResultSuccess();
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}
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}
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return ncm::ResultUnknownStorage();
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}
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Result ContentManagerImpl::InitializeContentStorageRoot(ContentStorageRoot *out, StorageId storage_id, fs::ContentStorageId content_storage_id) {
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out->storage_id = storage_id;
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out->content_storage_id = content_storage_id;
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out->content_storage = nullptr;
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/* Create a new mount name and copy it to out. */
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std::strcpy(out->mount_name, impl::CreateUniqueMountName().str);
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std::snprintf(out->path, sizeof(out->path), "%s:/", out->mount_name);
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return ResultSuccess();
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}
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Result ContentManagerImpl::InitializeGameCardContentStorageRoot(ContentStorageRoot *out) {
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out->storage_id = StorageId::GameCard;
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out->content_storage = nullptr;
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/* Create a new mount name and copy it to out. */
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std::strcpy(out->mount_name, impl::CreateUniqueMountName().str);
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std::snprintf(out->path, sizeof(out->path), "%s:/", out->mount_name);
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return ResultSuccess();
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}
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Result ContentManagerImpl::InitializeContentMetaDatabaseRoot(ContentMetaDatabaseRoot *out, StorageId storage_id, const SystemSaveDataInfo &info, size_t max_content_metas, ContentMetaMemoryResource *memory_resource) {
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out->storage_id = storage_id;
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out->info = info;
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out->max_content_metas = max_content_metas;
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out->memory_resource = memory_resource;
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out->content_meta_database = nullptr;
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out->kvs = std::nullopt;
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/* Create a new mount name and copy it to out. */
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std::strcpy(out->mount_name, impl::CreateUniqueMountName().str);
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out->mount_name[0] = '#';
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std::snprintf(out->path, sizeof(out->path), "%s:/meta", out->mount_name);
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return ResultSuccess();
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}
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Result ContentManagerImpl::InitializeGameCardContentMetaDatabaseRoot(ContentMetaDatabaseRoot *out, size_t max_content_metas, ContentMetaMemoryResource *memory_resource) {
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out->storage_id = StorageId::GameCard;
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out->max_content_metas = max_content_metas;
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out->memory_resource = memory_resource;
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out->content_meta_database = nullptr;
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out->kvs = std::nullopt;
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return ResultSuccess();
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}
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Result ContentManagerImpl::ImportContentMetaDatabaseImpl(StorageId storage_id, const char *import_mount_name, const char *path) {
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std::scoped_lock lk(this->mutex);
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/* Obtain the content meta database root. */
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ContentMetaDatabaseRoot *root;
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R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
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/* Print the savedata path. */
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PathString savedata_db_path;
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savedata_db_path.SetFormat("%s/%s", root->path, "imkvdb.arc");
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/* Print a path for the mounted partition. */
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PathString bis_db_path;
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bis_db_path.SetFormat("%s:/%s", import_mount_name, path);
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/* Mount the savedata. */
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R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id));
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ON_SCOPE_EXIT { fs::Unmount(root->mount_name); };
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/* Ensure the path exists for us to import to. */
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R_TRY(fs::EnsureDirectoryRecursively(root->path));
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/* Copy the file from bis to our save. */
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R_TRY(impl::CopyFile(savedata_db_path, bis_db_path));
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/* Commit the import. */
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return fs::CommitSaveData(root->mount_name);
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}
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Result ContentManagerImpl::BuildContentMetaDatabase(StorageId storage_id) {
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if (hos::GetVersion() < hos::Version_5_0_0) {
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/* Temporarily activate the database. */
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R_TRY(this->ActivateContentMetaDatabase(storage_id));
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ON_SCOPE_EXIT { this->InactivateContentMetaDatabase(storage_id); };
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/* Open the content meta database and storage. */
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ContentMetaDatabase meta_db;
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ContentStorage storage;
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R_TRY(ncm::OpenContentMetaDatabase(std::addressof(meta_db), storage_id));
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R_TRY(ncm::OpenContentStorage(std::addressof(storage), storage_id));
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/* Create a builder, and build. */
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ContentMetaDatabaseBuilder builder(std::addressof(meta_db));
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return builder.BuildFromStorage(std::addressof(storage));
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} else {
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/* On 5.0.0+, building just performs an import. */
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return this->ImportContentMetaDatabase(storage_id, false);
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}
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}
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Result ContentManagerImpl::ImportContentMetaDatabase(StorageId storage_id, bool from_signed_partition) {
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/* Only support importing BuiltInSystem. */
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AMS_ABORT_UNLESS(storage_id == StorageId::BuiltInSystem);
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/* Get a mount name for the system partition. */
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auto bis_mount_name = impl::CreateUniqueMountName();
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/* Mount the BIS partition that contains the database we're importing. */
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R_TRY(fs::MountBis(bis_mount_name.str, fs::BisPartitionId::System));
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ON_SCOPE_EXIT { fs::Unmount(bis_mount_name.str); };
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/* If we're not importing from a signed partition (or the partition signature is valid), import. */
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if (!from_signed_partition || IsSignedSystemPartitionOnSdCardValid(bis_mount_name.str)) {
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R_TRY(this->ImportContentMetaDatabaseImpl(StorageId::BuiltInSystem, bis_mount_name.str, "cnmtdb.arc"));
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}
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return ResultSuccess();
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}
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Result ContentManagerImpl::Initialize(const ContentManagerConfig &config) {
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std::scoped_lock lk(this->mutex);
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/* Check if we've already initialized. */
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R_SUCCEED_IF(this->initialized);
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/* Clear storage id for all roots. */
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for (auto &root : this->content_storage_roots) {
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root.storage_id = StorageId::None;
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}
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for (auto &root : this->content_meta_database_roots) {
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root.storage_id = StorageId::None;
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}
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/* First, setup the BuiltInSystem storage entry. */
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R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[this->num_content_storage_entries++], StorageId::BuiltInSystem, fs::ContentStorageId::System));
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if (R_FAILED(this->VerifyContentStorage(StorageId::BuiltInSystem))) {
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R_TRY(this->CreateContentStorage(StorageId::BuiltInSystem));
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}
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R_TRY(this->ActivateContentStorage(StorageId::BuiltInSystem));
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/* Next, the BuiltInSystem content meta entry. */
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R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[this->num_content_meta_entries++], StorageId::BuiltInSystem, BuiltInSystemSystemSaveDataInfo, SystemMaxContentMetaCount, std::addressof(g_system_content_meta_memory_resource)));
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if (R_FAILED(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem))) {
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R_TRY(this->CreateContentMetaDatabase(StorageId::BuiltInSystem));
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/* Try to build or import a database, depending on our configuration. */
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if (config.ShouldBuildDatabase()) {
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/* If we should build the database, do so. */
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R_TRY(this->BuildContentMetaDatabase(StorageId::BuiltInSystem));
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R_TRY(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem));
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} else if (config.ShouldImportDatabaseFromSignedSystemPartitionOnSd()) {
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/* Otherwise if we should import the database from the SD, do so. */
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R_TRY(this->ImportContentMetaDatabase(StorageId::BuiltInSystem, true));
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R_TRY(this->VerifyContentMetaDatabase(StorageId::BuiltInSystem));
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}
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}
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/* Ensure correct flags on the BuiltInSystem save data. */
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/* NOTE: Nintendo does not check this succeeds, and it does on older system versions. */
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/* We will not check the error, either, even though this kind of defeats the call's purpose. */
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if (hos::GetVersion() >= hos::Version_2_0_0) {
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EnsureBuiltInSystemSaveDataFlags();
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}
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R_TRY(this->ActivateContentMetaDatabase(StorageId::BuiltInSystem));
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/* Now for BuiltInUser's content storage and content meta entries. */
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R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[this->num_content_storage_entries++], StorageId::BuiltInUser, fs::ContentStorageId::User));
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R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[this->num_content_meta_entries++], StorageId::BuiltInUser, BuiltInUserSystemSaveDataInfo, UserMaxContentMetaCount, std::addressof(g_sd_and_user_content_meta_memory_resource)));
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/* Beyond this point, N uses hardcoded indices. */
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/* Next SdCard's content storage and content meta entries. */
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R_TRY(this->InitializeContentStorageRoot(&this->content_storage_roots[2], StorageId::SdCard, fs::ContentStorageId::SdCard));
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R_TRY(this->InitializeContentMetaDatabaseRoot(&this->content_meta_database_roots[2], StorageId::SdCard, SdCardSystemSaveDataInfo, SdCardMaxContentMetaCount, std::addressof(g_sd_and_user_content_meta_memory_resource)));
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/* GameCard's content storage and content meta entries. */
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/* N doesn't set a content storage id for game cards, so we'll just use 0 (System). */
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R_TRY(this->InitializeGameCardContentStorageRoot(&this->content_storage_roots[3]));
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R_TRY(this->InitializeGameCardContentMetaDatabaseRoot(&this->content_meta_database_roots[3], GameCardMaxContentMetaCount, std::addressof(g_gamecard_content_meta_memory_resource)));
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this->initialized = true;
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return ResultSuccess();
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}
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Result ContentManagerImpl::CreateContentStorage(StorageId storage_id) {
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std::scoped_lock lk(this->mutex);
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/* Obtain the content storage root. */
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ContentStorageRoot *root;
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R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id));
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/* Mount the relevant content storage. */
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R_TRY(fs::MountContentStorage(root->mount_name, root->content_storage_id));
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ON_SCOPE_EXIT { fs::Unmount(root->mount_name); };
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/* Ensure the content storage root's path exists. */
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R_TRY(fs::EnsureDirectoryRecursively(root->path));
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/* Initialize content and placeholder directories for the root. */
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return ContentStorageImpl::InitializeBase(root->path);
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}
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Result ContentManagerImpl::CreateContentMetaDatabase(StorageId storage_id) {
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std::scoped_lock lk(this->mutex);
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R_UNLESS(storage_id != StorageId::GameCard, ncm::ResultUnknownStorage());
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/* Obtain the content meta database root. */
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ContentMetaDatabaseRoot *root;
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R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
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/* Mount (and optionally create) save data for the root. */
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R_TRY(this->EnsureAndMountSystemSaveData(root->mount_name, root->info));
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ON_SCOPE_EXIT { fs::Unmount(root->mount_name); };
|
|
|
|
/* Ensure the content meta database root's path exists. */
|
|
R_TRY(fs::EnsureDirectoryRecursively(root->path));
|
|
|
|
/* Commit our changes. */
|
|
return fs::CommitSaveData(root->mount_name);
|
|
}
|
|
|
|
Result ContentManagerImpl::VerifyContentStorage(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content storage root. */
|
|
ContentStorageRoot *root;
|
|
R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id));
|
|
|
|
/* Substitute the mount name in the root's path with a unique one. */
|
|
char path[0x80];
|
|
auto mount_name = impl::CreateUniqueMountName();
|
|
ReplaceMountName(path, mount_name.str, root->path);
|
|
|
|
/* Mount the relevant content storage. */
|
|
R_TRY(fs::MountContentStorage(mount_name.str, root->content_storage_id));
|
|
ON_SCOPE_EXIT { fs::Unmount(mount_name.str); };
|
|
|
|
/* Ensure the root, content and placeholder directories exist for the storage. */
|
|
return ContentStorageImpl::VerifyBase(path);
|
|
}
|
|
|
|
Result ContentManagerImpl::VerifyContentMetaDatabase(StorageId storage_id) {
|
|
/* Game card content meta databases will always be valid. */
|
|
R_SUCCEED_IF(storage_id == StorageId::GameCard);
|
|
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content meta database root. */
|
|
ContentMetaDatabaseRoot *root;
|
|
R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
|
|
|
|
/* Mount save data for non-existing content meta databases. */
|
|
const bool mount = !root->content_meta_database;
|
|
if (mount) {
|
|
R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id));
|
|
}
|
|
auto mount_guard = SCOPE_GUARD { if (mount) { fs::Unmount(root->mount_name); } };
|
|
|
|
/* Ensure the root path exists. */
|
|
bool has_dir = false;
|
|
R_TRY(fs::HasDirectory(&has_dir, root->path));
|
|
R_UNLESS(has_dir, ncm::ResultInvalidContentMetaDatabase());
|
|
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::OpenContentStorage(sf::Out<std::shared_ptr<IContentStorage>> out, StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content storage root. */
|
|
ContentStorageRoot *root;
|
|
R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id));
|
|
|
|
if (hos::GetVersion() >= hos::Version_2_0_0) {
|
|
/* Obtain the content storage if already active. */
|
|
R_UNLESS(root->content_storage, GetContentStorageNotActiveResult(storage_id));
|
|
} else {
|
|
/* 1.0.0 activates content storages as soon as they are opened. */
|
|
if (!root->content_storage) {
|
|
R_TRY(this->ActivateContentStorage(storage_id));
|
|
}
|
|
}
|
|
|
|
out.SetValue(std::shared_ptr<IContentStorage>(root->content_storage));
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::OpenContentMetaDatabase(sf::Out<std::shared_ptr<IContentMetaDatabase>> out, StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content meta database root. */
|
|
ContentMetaDatabaseRoot *root;
|
|
R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
|
|
|
|
if (hos::GetVersion() >= hos::Version_2_0_0) {
|
|
/* Obtain the content meta database if already active. */
|
|
R_UNLESS(root->content_meta_database, GetContentMetaDatabaseNotActiveResult(storage_id));
|
|
} else {
|
|
/* 1.0.0 activates content meta databases as soon as they are opened. */
|
|
if (!root->content_meta_database) {
|
|
R_TRY(this->ActivateContentMetaDatabase(storage_id));
|
|
}
|
|
}
|
|
|
|
out.SetValue(std::shared_ptr<IContentMetaDatabase>(root->content_meta_database));
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::CloseContentStorageForcibly(StorageId storage_id) {
|
|
return this->InactivateContentStorage(storage_id);
|
|
}
|
|
|
|
Result ContentManagerImpl::CloseContentMetaDatabaseForcibly(StorageId storage_id) {
|
|
return this->InactivateContentMetaDatabase(storage_id);
|
|
}
|
|
|
|
Result ContentManagerImpl::CleanupContentMetaDatabase(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Disable and unmount content meta database root. */
|
|
R_TRY(this->InactivateContentMetaDatabase(storage_id));
|
|
|
|
/* Obtain the content meta database root. */
|
|
ContentMetaDatabaseRoot *root;
|
|
R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
|
|
|
|
/* Delete save data for the content meta database root. */
|
|
return fs::DeleteSaveData(root->info.space_id, root->info.id);
|
|
}
|
|
|
|
Result ContentManagerImpl::ActivateContentStorage(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content storage root. */
|
|
ContentStorageRoot *root;
|
|
R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id));
|
|
|
|
/* Check if the storage is already activated. */
|
|
R_SUCCEED_IF(root->content_storage != nullptr);
|
|
|
|
/* Mount based on the storage type. */
|
|
if (storage_id == StorageId::GameCard) {
|
|
fs::GameCardHandle handle;
|
|
R_TRY(fs::GetGameCardHandle(std::addressof(handle)));
|
|
R_TRY(fs::MountGameCardPartition(root->mount_name, handle, fs::GameCardPartition::Secure));
|
|
} else {
|
|
R_TRY(fs::MountContentStorage(root->mount_name, root->content_storage_id));
|
|
}
|
|
|
|
/* Unmount on failure. */
|
|
auto mount_guard = SCOPE_GUARD { fs::Unmount(root->mount_name); };
|
|
|
|
if (storage_id == StorageId::GameCard) {
|
|
/* Game card content storage is read only. */
|
|
auto content_storage = sf::MakeShared<IContentStorage, ReadOnlyContentStorageImpl>();
|
|
R_TRY(content_storage->GetImpl().Initialize(root->path, MakeFlatContentFilePath));
|
|
root->content_storage = std::move(content_storage);
|
|
} else {
|
|
/* Create a content storage. */
|
|
auto content_storage = sf::MakeShared<IContentStorage, ContentStorageImpl>();
|
|
|
|
/* Initialize content storage with an appropriate path function. */
|
|
switch (storage_id) {
|
|
case StorageId::BuiltInSystem:
|
|
R_TRY(content_storage->GetImpl().Initialize(root->path, MakeFlatContentFilePath, MakeFlatPlaceHolderFilePath, false, std::addressof(this->rights_id_cache)));
|
|
break;
|
|
case StorageId::SdCard:
|
|
R_TRY(content_storage->GetImpl().Initialize(root->path, MakeSha256HierarchicalContentFilePath_ForFat16KCluster, MakeSha256HierarchicalPlaceHolderFilePath_ForFat16KCluster, true, std::addressof(this->rights_id_cache)));
|
|
break;
|
|
default:
|
|
R_TRY(content_storage->GetImpl().Initialize(root->path, MakeSha256HierarchicalContentFilePath_ForFat16KCluster, MakeSha256HierarchicalPlaceHolderFilePath_ForFat16KCluster, false, std::addressof(this->rights_id_cache)));
|
|
break;
|
|
}
|
|
|
|
root->content_storage = std::move(content_storage);
|
|
}
|
|
|
|
/* Prevent unmounting. */
|
|
mount_guard.Cancel();
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::InactivateContentStorage(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content storage root. */
|
|
ContentStorageRoot *root;
|
|
R_TRY(this->GetContentStorageRoot(std::addressof(root), storage_id));
|
|
|
|
/* Disable and unmount the content storage, if present. */
|
|
if (root->content_storage) {
|
|
/* N doesn't bother checking the result of this */
|
|
root->content_storage->DisableForcibly();
|
|
root->content_storage = nullptr;
|
|
fs::Unmount(root->mount_name);
|
|
}
|
|
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::ActivateContentMetaDatabase(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content meta database root. */
|
|
ContentMetaDatabaseRoot *root;
|
|
R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
|
|
|
|
/* Already activated. */
|
|
R_SUCCEED_IF(root->content_meta_database != nullptr);
|
|
|
|
/* Make a new kvs. */
|
|
root->kvs.emplace();
|
|
|
|
if (storage_id == StorageId::GameCard) {
|
|
/* Initialize the key value store. */
|
|
R_TRY(root->kvs->Initialize(root->max_content_metas, root->memory_resource));
|
|
|
|
/* Create an on memory content meta database for game cards. */
|
|
root->content_meta_database = sf::MakeShared<IContentMetaDatabase, OnMemoryContentMetaDatabaseImpl>(std::addressof(*root->kvs));
|
|
} else {
|
|
/* Mount save data for this root. */
|
|
R_TRY(fs::MountSystemSaveData(root->mount_name, root->info.space_id, root->info.id));
|
|
|
|
/* Unmount on failure. */
|
|
auto mount_guard = SCOPE_GUARD { fs::Unmount(root->mount_name); };
|
|
|
|
/* Initialize and load the key value store from the filesystem. */
|
|
R_TRY(root->kvs->Initialize(root->path, root->max_content_metas, root->memory_resource));
|
|
R_TRY(root->kvs->Load());
|
|
|
|
/* Create the content meta database. */
|
|
root->content_meta_database = sf::MakeShared<IContentMetaDatabase, ContentMetaDatabaseImpl>(std::addressof(*root->kvs), root->mount_name);
|
|
mount_guard.Cancel();
|
|
}
|
|
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::InactivateContentMetaDatabase(StorageId storage_id) {
|
|
std::scoped_lock lk(this->mutex);
|
|
|
|
/* Obtain the content meta database root. */
|
|
ContentMetaDatabaseRoot *root;
|
|
R_TRY(this->GetContentMetaDatabaseRoot(&root, storage_id));
|
|
|
|
/* Disable the content meta database, if present. */
|
|
if (root->content_meta_database) {
|
|
/* N doesn't bother checking the result of this */
|
|
root->content_meta_database->DisableForcibly();
|
|
root->content_meta_database = nullptr;
|
|
root->kvs = std::nullopt;
|
|
|
|
/* Also unmount, except in the case of game cards. */
|
|
if (storage_id != StorageId::GameCard) {
|
|
fs::Unmount(root->mount_name);
|
|
}
|
|
}
|
|
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::InvalidateRightsIdCache() {
|
|
this->rights_id_cache.Invalidate();
|
|
return ResultSuccess();
|
|
}
|
|
|
|
Result ContentManagerImpl::GetMemoryReport(sf::Out<MemoryReport> out) {
|
|
/* Populate content meta resource states. */
|
|
MemoryReport report = {
|
|
.system_content_meta_resource_state = {
|
|
.peak_total_alloc_size = g_system_content_meta_memory_resource.GetPeakTotalAllocationSize(),
|
|
.peak_alloc_size = g_system_content_meta_memory_resource.GetPeakAllocationSize(),
|
|
.allocatable_size = g_system_content_meta_memory_resource.GetAllocator()->GetAllocatableSize(),
|
|
.total_free_size = g_system_content_meta_memory_resource.GetAllocator()->GetTotalFreeSize(),
|
|
},
|
|
.sd_and_user_content_meta_resource_state {
|
|
.peak_total_alloc_size = g_sd_and_user_content_meta_memory_resource.GetPeakTotalAllocationSize(),
|
|
.peak_alloc_size = g_sd_and_user_content_meta_memory_resource.GetPeakAllocationSize(),
|
|
.allocatable_size = g_sd_and_user_content_meta_memory_resource.GetAllocator()->GetAllocatableSize(),
|
|
.total_free_size = g_sd_and_user_content_meta_memory_resource.GetAllocator()->GetTotalFreeSize(),
|
|
},
|
|
.gamecard_content_meta_resource_state {
|
|
.peak_total_alloc_size = g_gamecard_content_meta_memory_resource.GetPeakTotalAllocationSize(),
|
|
.peak_alloc_size = g_gamecard_content_meta_memory_resource.GetPeakAllocationSize(),
|
|
.allocatable_size = g_gamecard_content_meta_memory_resource.GetAllocator()->GetAllocatableSize(),
|
|
.total_free_size = g_gamecard_content_meta_memory_resource.GetAllocator()->GetTotalFreeSize(),
|
|
},
|
|
.heap_resource_state = {},
|
|
};
|
|
|
|
/* Populate heap memory resource state. */
|
|
GetHeapState().GetMemoryResourceState(std::addressof(report.heap_resource_state));
|
|
|
|
/* Output the report. */
|
|
out.SetValue(report);
|
|
return ResultSuccess();
|
|
}
|
|
|
|
}
|