mirror of
https://github.com/Atmosphere-NX/Atmosphere.git
synced 2024-12-18 18:46:18 +01:00
372 lines
16 KiB
C++
372 lines
16 KiB
C++
/*
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* Copyright (c) Atmosphère-NX
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <mesosphere/kern_common.hpp>
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#include <mesosphere/kern_k_typed_address.hpp>
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#include <mesosphere/kern_k_class_token.hpp>
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namespace ams::kern {
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class KProcess;
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#if defined(MESOSPHERE_BUILD_FOR_DEBUGGING) || defined(MESOSPHERE_BUILD_FOR_AUDITING)
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#define MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS) #CLASS
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#else
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#define MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS) ""
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#endif
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#define MESOSPHERE_AUTOOBJECT_TRAITS(CLASS, BASE_CLASS) \
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NON_COPYABLE(CLASS); \
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NON_MOVEABLE(CLASS); \
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private: \
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friend class ::ams::kern::KClassTokenGenerator; \
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static constexpr inline auto ObjectType = ::ams::kern::KClassTokenGenerator::ObjectType::CLASS; \
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static constexpr inline const char * const TypeName = MESOSPHERE_AUTO_OBJECT_TYPENAME_IMPL(CLASS); \
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static constexpr inline ClassTokenType ClassToken() { return ::ams::kern::ClassToken<CLASS>; } \
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public: \
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using BaseClass = BASE_CLASS; \
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static consteval ALWAYS_INLINE TypeObj GetStaticTypeObj() { \
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constexpr ClassTokenType Token = ClassToken(); \
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return TypeObj(TypeName, Token); \
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} \
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static consteval ALWAYS_INLINE const char *GetStaticTypeName() { return TypeName; } \
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virtual TypeObj GetTypeObj() const { return GetStaticTypeObj(); } \
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virtual const char *GetTypeName() { return GetStaticTypeName(); } \
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private:
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class KAutoObject {
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public:
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class ReferenceCount {
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NON_COPYABLE(ReferenceCount);
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NON_MOVEABLE(ReferenceCount);
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private:
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using Storage = u32;
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private:
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util::Atomic<Storage> m_value;
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public:
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ALWAYS_INLINE explicit ReferenceCount() { /* ... */ }
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constexpr ALWAYS_INLINE explicit ReferenceCount(Storage v) : m_value(v) { /* ... */ }
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ALWAYS_INLINE void operator=(Storage v) { m_value = v; }
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ALWAYS_INLINE Storage GetValue() const { return m_value.Load(); }
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ALWAYS_INLINE bool Open() {
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/* Atomically increment the reference count, only if it's positive. */
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u32 cur = m_value.Load<std::memory_order_relaxed>();
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do {
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if (AMS_UNLIKELY(cur == 0)) {
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MESOSPHERE_AUDIT(cur != 0);
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return false;
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}
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MESOSPHERE_ABORT_UNLESS(cur < cur + 1);
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} while (AMS_UNLIKELY(!m_value.CompareExchangeWeak<std::memory_order_relaxed>(cur, cur + 1)));
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return true;
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}
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ALWAYS_INLINE bool Close() {
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/* Atomically decrement the reference count, not allowing it to become negative. */
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u32 cur = m_value.Load<std::memory_order_relaxed>();
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do {
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MESOSPHERE_ABORT_UNLESS(cur > 0);
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} while (AMS_UNLIKELY(!m_value.CompareExchangeWeak<std::memory_order_relaxed>(cur, cur - 1)));
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/* Return whether the object was closed. */
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return cur - 1 == 0;
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}
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};
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protected:
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class TypeObj {
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private:
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const char *m_name;
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ClassTokenType m_class_token;
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public:
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constexpr explicit TypeObj(const char *n, ClassTokenType tok) : m_name(n), m_class_token(tok) { /* ... */ }
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constexpr ALWAYS_INLINE const char *GetName() const { return m_name; }
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constexpr ALWAYS_INLINE ClassTokenType GetClassToken() const { return m_class_token; }
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constexpr ALWAYS_INLINE bool operator==(const TypeObj &rhs) {
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return this->GetClassToken() == rhs.GetClassToken();
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}
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constexpr ALWAYS_INLINE bool operator!=(const TypeObj &rhs) {
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return this->GetClassToken() != rhs.GetClassToken();
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}
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constexpr ALWAYS_INLINE bool IsDerivedFrom(const TypeObj &rhs) {
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return IsClassTokenDerivedFrom(this->GetClassToken(), rhs.GetClassToken());
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}
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static constexpr ALWAYS_INLINE bool IsClassTokenDerivedFrom(ClassTokenType derived, ClassTokenType base) {
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return (derived | base) == derived;
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}
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};
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private:
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MESOSPHERE_AUTOOBJECT_TRAITS(KAutoObject, KAutoObject);
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private:
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KAutoObject *m_next_closed_object;
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ReferenceCount m_ref_count;
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#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
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ClassTokenType m_class_token;
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#endif
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public:
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constexpr ALWAYS_INLINE explicit KAutoObject(util::ConstantInitializeTag) : m_next_closed_object(nullptr), m_ref_count(0)
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#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
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, m_class_token(0)
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#endif
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{
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MESOSPHERE_ASSERT_THIS();
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}
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ALWAYS_INLINE explicit KAutoObject() : m_ref_count(0) { MESOSPHERE_ASSERT_THIS(); }
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/* Destroy is responsible for destroying the auto object's resources when ref_count hits zero. */
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virtual void Destroy() { MESOSPHERE_ASSERT_THIS(); }
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/* Finalize is responsible for cleaning up resource, but does not destroy the object. */
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/* NOTE: This is a virtual function in official kernel, but because everything which uses it */
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/* is already using CRTP for slab heap, we have devirtualized it for performance gain. */
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/* virtual void Finalize() { MESOSPHERE_ASSERT_THIS(); } */
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/* NOTE: This is a virtual function which is unused-except-for-debug in Nintendo's kernel. */
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/* virtual KProcess *GetOwner() const { return nullptr; } */
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u32 GetReferenceCount() const {
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return m_ref_count.GetValue();
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}
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ALWAYS_INLINE bool IsDerivedFrom(const TypeObj &rhs) const {
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#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
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return TypeObj::IsClassTokenDerivedFrom(m_class_token, rhs.GetClassToken());
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#else
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return this->GetTypeObj().IsDerivedFrom(rhs);
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#endif
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}
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ALWAYS_INLINE bool IsDerivedFrom(const KAutoObject &rhs) const {
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#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
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return TypeObj::IsClassTokenDerivedFrom(m_class_token, rhs.m_class_token);
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#else
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return this->IsDerivedFrom(rhs.GetTypeObj());
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#endif
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}
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template<typename Derived>
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ALWAYS_INLINE Derived DynamicCast() {
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static_assert(std::is_pointer<Derived>::value);
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using DerivedType = typename std::remove_pointer<Derived>::type;
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if (AMS_LIKELY(this->IsDerivedFrom(DerivedType::GetStaticTypeObj()))) {
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return static_cast<Derived>(this);
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} else {
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return nullptr;
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}
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}
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template<typename Derived>
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ALWAYS_INLINE const Derived DynamicCast() const {
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static_assert(std::is_pointer<Derived>::value);
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using DerivedType = typename std::remove_pointer<Derived>::type;
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if (AMS_LIKELY(this->IsDerivedFrom(DerivedType::GetStaticTypeObj()))) {
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return static_cast<Derived>(this);
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} else {
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return nullptr;
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}
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}
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NOINLINE bool Open() {
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MESOSPHERE_ASSERT_THIS();
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return m_ref_count.Open();
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}
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NOINLINE void Close() {
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MESOSPHERE_ASSERT_THIS();
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if (m_ref_count.Close()) {
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this->ScheduleDestruction();
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}
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}
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private:
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/* NOTE: This has to be defined *after* KThread is defined. */
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/* Nintendo seems to handle this by defining Open/Close() in a cpp, but we'd like them to remain in headers. */
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/* Implementation for this will be inside kern_k_thread.hpp, so it can be ALWAYS_INLINE. */
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void ScheduleDestruction();
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public:
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/* Getter, for KThread. */
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ALWAYS_INLINE KAutoObject *GetNextClosedObject() { return m_next_closed_object; }
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public:
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template<typename Derived> requires (std::derived_from<Derived, KAutoObject>)
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static ALWAYS_INLINE void Create(typename std::type_identity<Derived>::type *obj) {
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/* Get auto object pointer. */
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KAutoObject &auto_object = *static_cast<KAutoObject *>(obj);
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/* If we should, set our class token. */
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#if defined(MESOSPHERE_ENABLE_DEVIRTUALIZED_DYNAMIC_CAST)
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{
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constexpr auto Token = Derived::GetStaticTypeObj().GetClassToken();
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auto_object.m_class_token = Token;
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}
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#endif
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/* Initialize reference count to 1. */
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auto_object.m_ref_count = 1;
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}
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};
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class KAutoObjectWithListBase : public KAutoObject {
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private:
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void *m_alignment_forcer_unused[0];
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public:
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constexpr ALWAYS_INLINE explicit KAutoObjectWithListBase(util::ConstantInitializeTag) : KAutoObject(util::ConstantInitialize), m_alignment_forcer_unused{} { /* ... */ }
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ALWAYS_INLINE explicit KAutoObjectWithListBase() { /* ... */ }
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};
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class KAutoObjectWithList : public KAutoObjectWithListBase {
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private:
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template<typename>
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friend class KAutoObjectWithListContainer;
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private:
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util::IntrusiveRedBlackTreeNode m_list_node;
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public:
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constexpr ALWAYS_INLINE KAutoObjectWithList(util::ConstantInitializeTag) : KAutoObjectWithListBase(util::ConstantInitialize), m_list_node(util::ConstantInitialize) { /* ... */ }
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ALWAYS_INLINE explicit KAutoObjectWithList() { /* ... */ }
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public:
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/* NOTE: This is virtual in Nintendo's kernel. */
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u64 GetId() const;
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};
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template<typename T> requires std::derived_from<T, KAutoObject>
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class KScopedAutoObject {
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NON_COPYABLE(KScopedAutoObject);
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private:
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template<typename U>
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friend class KScopedAutoObject;
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private:
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T *m_obj;
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private:
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constexpr ALWAYS_INLINE void Swap(KScopedAutoObject &rhs) {
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std::swap(m_obj, rhs.m_obj);
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}
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public:
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constexpr ALWAYS_INLINE KScopedAutoObject(T *o) : m_obj(o) {
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if (m_obj != nullptr) {
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m_obj->Open();
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}
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}
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ALWAYS_INLINE ~KScopedAutoObject() {
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if (m_obj != nullptr) {
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m_obj->Close();
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}
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m_obj = nullptr;
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}
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template<typename U> requires (std::derived_from<T, U> || std::derived_from<U, T>)
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constexpr KScopedAutoObject(KScopedAutoObject<U> &&rhs) {
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if constexpr (std::derived_from<U, T>) {
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/* Upcast. */
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m_obj = rhs.m_obj;
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rhs.m_obj = nullptr;
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} else {
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/* Downcast. */
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T *derived = nullptr;
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if (rhs.m_obj != nullptr) {
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derived = rhs.m_obj->template DynamicCast<T *>();
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if (derived == nullptr) {
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rhs.m_obj->Close();
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}
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}
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m_obj = derived;
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rhs.m_obj = nullptr;
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}
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}
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constexpr ALWAYS_INLINE KScopedAutoObject<T> &operator=(KScopedAutoObject<T> &&rhs) {
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rhs.Swap(*this);
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return *this;
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}
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constexpr ALWAYS_INLINE T *operator->() { return m_obj; }
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constexpr ALWAYS_INLINE T &operator*() { return *m_obj; }
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constexpr ALWAYS_INLINE void Reset(T *o) {
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KScopedAutoObject(o).Swap(*this);
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}
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constexpr ALWAYS_INLINE T *GetPointerUnsafe() { return m_obj; }
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constexpr ALWAYS_INLINE T *ReleasePointerUnsafe() { T *ret = m_obj; m_obj = nullptr; return ret; }
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constexpr ALWAYS_INLINE bool IsNull() const { return m_obj == nullptr; }
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constexpr ALWAYS_INLINE bool IsNotNull() const { return m_obj != nullptr; }
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};
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template<typename T> requires std::derived_from<T, KAutoObject>
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class KSharedAutoObject {
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private:
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T *m_object;
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KAutoObject::ReferenceCount m_ref_count;
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public:
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explicit KSharedAutoObject() : m_object(nullptr) { /* ... */ }
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void Attach(T *obj) {
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MESOSPHERE_ASSERT(m_object == nullptr);
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/* Set our object. */
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m_object = obj;
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/* Open reference to our object. */
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m_object->Open();
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/* Set our reference count. */
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m_ref_count = 1;
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}
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bool Open() {
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return m_ref_count.Open();
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}
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void Close() {
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if (m_ref_count.Close()) {
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this->Detach();
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}
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}
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ALWAYS_INLINE T *Get() const {
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return m_object;
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}
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private:
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void Detach() {
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/* Close our object, if we have one. */
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if (T * const object = m_object; AMS_LIKELY(object != nullptr)) {
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/* Set our object to a debug sentinel value, which will cause crash if accessed. */
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m_object = reinterpret_cast<T *>(1);
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/* Close reference to our object. */
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object->Close();
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}
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}
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};
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}
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