From 0f5f20247a87c1ee979c2373834be60c3254397a Mon Sep 17 00:00:00 2001 From: VirtualColossus <48803849+VirtualColossus@users.noreply.github.com> Date: Mon, 25 Mar 2019 13:25:13 +0000 Subject: [PATCH] Added Lorenz SZ40/42 operation --- src/core/operations/Lorenz.mjs | 606 +++++++++++++++++++++++++++++++++ 1 file changed, 606 insertions(+) create mode 100644 src/core/operations/Lorenz.mjs diff --git a/src/core/operations/Lorenz.mjs b/src/core/operations/Lorenz.mjs new file mode 100644 index 00000000..72331727 --- /dev/null +++ b/src/core/operations/Lorenz.mjs @@ -0,0 +1,606 @@ +/** + * Emulation of the Lorenz SZ40/42a/42b cipher attachment. + * + * @author VirtualColossus [martin@virtualcolossus.co.uk] + * @copyright Crown Copyright 2019 + * @license Apache-2.0 + */ + +import Operation from "../Operation"; +import OperationError from "../errors/OperationError"; + +/** + * Lorenz operation + */ +class Lorenz extends Operation { + + /** + * Lorenz constructor + */ + constructor() { + super(); + + this.name = "Lorenz"; + this.module = "Default"; + this.description = "Enciphers characters using the World War 2 German Lorenz SZ cipher attachment."; + this.infoURL = "https://wikipedia.org/wiki/Lorenz_cipher"; + this.inputType = "string"; + this.outputType = "string"; + this.args = [ + { + name: "Model", + type: "option", + "value": ["SZ40", "SZ42a", "SZ42b"] + }, + { + name: "Wheel Pattern", + type: "option", + "value": ["KH Pattern", "ZMUG Pattern", "BREAM Pattern", "No Pattern"] + }, + { + name: "KT-Schalter", + type: "boolean" + }, + { + name: "Mode", + type: "argSelector", + "value": [ + { + name: "Send", + on: [4], + off: [5] + }, + { + name: "Receive", + off: [4], + on: [5] + } + ] + }, + { + name: "Input Type", + type: "option", + "value": ["Plaintext", "ITA2"] + }, + { + name: "Output Type", + type: "option", + "value": ["Plaintext", "ITA2"] + }, + { + name: "Output Format", + type: "option", + "value": ["5/8/9", "+/-/."] + }, + { + name: "Ψ1 start (1-43)", + type: "number", + "value": 1 + }, + { + name: "Ψ2 start (1-47)", + type: "number", + "value": 1 + }, + { + name: "Ψ3 start (1-51)", + type: "number", + "value": 1 + }, + { + name: "Ψ4 start (1-53)", + type: "number", + "value": 1 + }, + { + name: "Ψ5 start (1-59)", + type: "number", + "value": 1 + }, + { + name: "Μ37 start (1-37)", + type: "number", + "value": 1 + }, + { + name: "Μ61 start (1-61)", + type: "number", + "value": 1 + }, + { + name: "Χ1 start (1-41)", + type: "number", + "value": 1 + }, + { + name: "Χ2 start (1-31)", + type: "number", + "value": 1 + }, + { + name: "Χ3 start (1-29)", + type: "number", + "value": 1 + }, + { + name: "Χ4 start (1-26)", + type: "number", + "value": 1 + }, + { + name: "Χ5 start (1-23)", + type: "number", + "value": 1 + } + ]; + } + + /** + * @param {string} input + * @param {Object[]} args + * @returns {string} + */ + run(input, args) { + + const model = args[0], + pattern = args[1], + kt = args[2], + mode = args[3], + format = args[6]; + + var intype = args[4], + outtype = args[5], + s1 = args[7], + s2 = args[8], + s3 = args[9], + s4 = args[10], + s5 = args[11], + m37 = args[12], + m61 = args[13], + x1 = args[14], + x2 = args[15], + x3 = args[16], + x4 = args[17], + x5 = args[18], + figShifted = false; + + this.reverseTable(); + + if (s1<1 || s1>43) throw new OperationError("Ψ1 start must be between 1 and 43"); + if (s2<1 || s2>47) throw new OperationError("Ψ2 start must be between 1 and 47"); + if (s3<1 || s3>51) throw new OperationError("Ψ3 start must be between 1 and 51"); + if (s4<1 || s4>53) throw new OperationError("Ψ4 start must be between 1 and 53"); + if (s5<1 || s5>59) throw new OperationError("Ψ5 start must be between 1 and 59"); + if (m37<1 || m37>37) throw new OperationError("Μ37 start must be between 1 and 37"); + if (m61<1 || m61>61) throw new OperationError("Μ61 start must be between 1 and 61"); + if (x1<1 || x1>41) throw new OperationError("Χ1 start must be between 1 and 41"); + if (x2<1 || x2>31) throw new OperationError("Χ2 start must be between 1 and 31"); + if (x3<1 || x3>29) throw new OperationError("Χ3 start must be between 1 and 29"); + if (x4<1 || x4>26) throw new OperationError("Χ4 start must be between 1 and 26"); + if (x5<1 || x5>23) throw new OperationError("Χ5 start must be between 1 and 23"); + + // Initialise chosen wheel pattern + var chosenSetting = INIT_PATTERNS[pattern]; + var chiSettings = chosenSetting["X"]; // Pin settings for Chi links (X) + var psiSettings = chosenSetting["S"]; // Pin settings for Psi links (S) + var muSettings = chosenSetting["M"]; // Pin settings for Motor links (M) + + var ita2 = ""; + if(mode == "Send") { + + // Convert input text to ITA2 (including figure/letter shifts) + ita2 = Array.prototype.map.call(input, function(character) { + var letter = character.toUpperCase(); + + if(intype == "Plaintext") { + if (validChars.indexOf(letter) === -1) throw new OperationError("Invalid Plaintext character"); + + if( !figShifted && figShiftedChars.indexOf(letter) !== -1 ) { + // in letters mode and next char needs to be figure shifted + figShifted = true; + return "55" + figShiftArr[letter]; + } else if( figShifted ) { + // in figures mode and next char needs to be letter shifted + if(letter=="\n") return "34"; + if(letter=="\r") return "4"; + if( figShiftedChars.indexOf(letter) === -1 ) { + figShifted = false; + return "88" + letter; + } else { + return figShiftArr[letter]; + } + + } else { + if(letter=="\n") return "34"; + if(letter=="\r") return "4"; + return letter; + } + + } else { + + if (validITA2.indexOf(letter) === -1) throw new OperationError("Invalid ITA2 character"); + + return letter; + + } + + }); + + } else { + + // Receive input should always be ITA2 + ita2 = Array.prototype.map.call(input, function(character) { + var letter = character.toUpperCase(); + if (validITA2.indexOf(letter) === -1) throw new OperationError("Invalid ITA2 character"); + return letter; + }); + + } + + const ita2Input = ita2.join(""); + console.log(ita2Input); + + var thisPsi = []; + var thisChi = []; + var thisMu = []; + var m61lug = 0; + var m37lug = 0; + var p5 = [0,0,0]; + + const self = this; + const letters = Array.prototype.map.call(ita2Input, function(character) { + const letter = character.toUpperCase(); + + console.log(s1+' '+s2+' '+s3+' '+s4+' '+s5+' : '+m37+' '+m61+' : '+x1+' '+x2+' '+x3+' '+x4+' '+x5); + + var x2bptr = x2+1; + if(x2bptr==32) x2bptr=1; + var s1bptr = s1+1; + if(s1bptr==44) s1bptr=1; + + console.log('x2b1='+x2bptr+' s1b1='+s1bptr); + + thisChi = [ + chiSettings[1][x1-1], + chiSettings[2][x2-1], + chiSettings[3][x3-1], + chiSettings[4][x4-1], + chiSettings[5][x5-1] + ]; + + thisPsi = [ + psiSettings[1][s1-1], + psiSettings[2][s2-1], + psiSettings[3][s3-1], + psiSettings[4][s4-1], + psiSettings[5][s5-1] + ]; + + thisMu = [ + muSettings[1][m61-1], + muSettings[2][m37-1] + ]; + + console.log(letter + ' + ' + self.REVERSE_ITA2_TABLE[thisPsi.join("")] + ' + ' + self.REVERSE_ITA2_TABLE[thisChi.join("")]); + + if (typeof ITA2_TABLE[letter] == "undefined") { + return ""; + } + + var xorSum = []; + for(var i=0;i<=4;i++) { + xorSum[i] = ITA2_TABLE[letter][i] ^ thisPsi[i] ^ thisChi[i]; + } + const resultStr = xorSum.join(""); + + // Move Chi wheels one back after each letter + if(--x1 < 1) x1 = 41; + if(--x2 < 1) x2 = 31; + if(--x3 < 1) x3 = 29; + if(--x4 < 1) x4 = 26; + if(--x5 < 1) x5 = 23; + + // Motor wheel (61 pin) also moves one each letter + if(--m61 < 1) m61 = 61; + + // If M61 is set, we also move M37 + if(m61lug == 1) { + if(--m37 < 1) m37 = 37; + } + + var basicmotor = m37lug; + var totalmotor = basicmotor; + var lim = 0; + + // Limitations here + if(model=='SZ42a') { + // Chi 2 one back lim - The active character of chi 2 (2nd Chi wheel) in the previous position + lim = chiSettings[2][x2bptr-1]; + if(kt) { + if(lim==p5[2]) { lim = 0; } else { lim=1; } //p5 back 2 + } + console.log('BM='+basicmotor+', LM='+lim); + // If basic motor = 0 and limitation = 1, Total motor = 0 [no move], otherwise, total motor = 1 [move] + if(basicmotor==0 && lim==1) { + totalmotor = 0; + } else { + totalmotor = 1; + } + + } else if(model=='SZ42b') { + // Chi 2 one back + Psi 1 one back. + const x2b1lug = chiSettings[2][x2bptr-1]; + const s1b1lug = psiSettings[1][s1bptr-1]; + lim = 1; + if(x2b1lug==s1b1lug) lim=0; + if(kt) { + if(lim==p5[2]) { lim=0; } else { lim=1; } //p5 back 2 + } + console.log('BM='+basicmotor+', LM='+lim); + // If basic motor = 0 and limitation = 1, Total motor = 0 [no move], otherwise, total motor = 1 [move] + if(basicmotor==0 && lim==1) { + totalmotor = 0; + } else { + totalmotor = 1; + } + + } else if(model=="SZ40") { + // SZ40 + totalmotor = basicmotor; + console.log('TM='+basicmotor); + } else { + throw new OperationError("Lorenz model type not recognised"); + } + + // increment Psi wheels when current M37 lug active + if(totalmotor == 1) { + if(--s1 < 1) s1 = 43; + if(--s2 < 1) s2 = 47; + if(--s3 < 1) s3 = 51; + if(--s4 < 1) s4 = 53; + if(--s5 < 1) s5 = 59; + } + + m61lug = muSettings[1][m61-1]; + m37lug = muSettings[2][m37-1]; + + p5[2] = p5[1]; + p5[1] = p5[0]; + p5[0] = ITA2_TABLE[letter][4]; + console.log('p5='+ITA2_TABLE[letter]+' ('+letter+') = '+p5[0]); + + var rtnstr = self.REVERSE_ITA2_TABLE[resultStr]; + if(format=="5/8/9") { + if(rtnstr=="+") rtnstr="5"; + if(rtnstr=="-") rtnstr="8"; + if(rtnstr==".") rtnstr="9"; + } + return rtnstr; + }); + + var ita2output = letters.join(""); + var output = ""; + + if(mode == "Receive") { + + figShifted = false; + + // Convert output ITA2 to plaintext (including figure/letter shifts) + const out = Array.prototype.map.call(ita2output, function(letter) { + + if(outtype == "Plaintext") { + + if( letter == "5" || letter == "+" ) { + figShifted = true; + return; + } else if( letter == "8" || letter == "-" ) { + figShifted = false; + return; + } else if( letter == "9" ) { + return " "; + } else if( letter == "3" ) { + return "\n"; + } else if( letter == "4" ) { + return ""; + } + + + if(figShifted) { + return self.REVERSE_FIGSHIFT_TABLE[letter]; + } else { + return letter; + } + + } else { + return letter; + } + + }); + output = out.join(""); + + } else { + output = ita2output; + } + + return output; + + } + + /** + * Reverses the ITA2 Code lookup table + */ + reverseTable() { + this.REVERSE_ITA2_TABLE = {}; + this.REVERSE_FIGSHIFT_TABLE = {}; + + for (const letter in ITA2_TABLE) { + const code = ITA2_TABLE[letter]; + this.REVERSE_ITA2_TABLE[code] = letter; + } + for (const letter in figShiftArr) { + const ltr = figShiftArr[letter]; + this.REVERSE_FIGSHIFT_TABLE[ltr] = letter; + } + } + +} + +const ITA2_TABLE = { + "A": "11000", + "B": "10011", + "C": "01110", + "D": "10010", + "E": "10000", + "F": "10110", + "G": "01011", + "H": "00101", + "I": "01100", + "J": "11010", + "K": "11110", + "L": "01001", + "M": "00111", + "N": "00110", + "O": "00011", + "P": "01101", + "Q": "11101", + "R": "01010", + "S": "10100", + "T": "00001", + "U": "11100", + "V": "01111", + "W": "11001", + "X": "10111", + "Y": "10101", + "Z": "10001", + "3": "00010", + "4": "01000", + "9": "00100", + "/": "00000", + " ": "00100", + ".": "00100", + "8": "11111", + "5": "11011", + "-": "11111", + "+": "11011" +}; + +const validChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890+-'()/:=?,. \n\r"; +const validITA2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ34589+-./"; +const figShiftedChars = "1234567890+-'()/:=?,." + +const figShiftArr = { + "1" : "Q", + "2" : "W", + "3" : "E", + "4" : "R", + "5" : "T", + "6" : "Y", + "7" : "U", + "8" : "I", + "9" : "O", + "0" : "P", + " " : "9", + "-" : "A", + "?" : "B", + ":" : "C", + "#" : "D", + "%" : "F", + "@" : "G", + "£" : "H", + "(" : "K", + ")" : "L", + "." : "M", + "," : "N", + "'" : "S", + "=" : "V", + "/" : "X", + "+" : "Z", + "\n" : "3", + "\r" : "4" +}; + +const INIT_PATTERNS = { + "No Pattern" : { + "X" : { + 1 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 2 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 3 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 4 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 5 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] + }, + "S" : { + 1 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 2 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 3 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 4 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 5 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] + }, + "M" : { + 1 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], + 2 : [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] + } + + }, + "KH Pattern" : { + "X" : { + 1 : [0,1,0,0,0,1,1,1,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,1,1,1,0,0], + 2 : [1,0,0,1,1,1,0,0,0,1,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,0,1,1,0,0], + 3 : [0,0,1,1,0,0,1,0,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,0], + 4 : [1,1,0,0,1,0,0,1,1,1,1,0,0,1,1,0,1,1,1,0,0,0,0,1,0,0], + 5 : [1,1,0,0,1,1,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,0,0] + }, + "S" : { + 1 : [0,1,0,0,0,1,1,0,1,0,1,0,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,1,1,0,1], + 2 : [0,1,1,0,1,0,1,1,1,0,0,1,0,1,0,1,0,0,1,0,1,1,0,1,0,1,1,1,0,1,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,0,1], + 3 : [0,1,0,1,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,1,1,1,0,1,0,1,0,0,1,0,1,0,1,1,0,0,1,0,1,0,1], + 4 : [0,1,1,0,0,0,1,1,1,1,1,0,1,0,1,0,1,1,0,0,0,1,0,1,1,0,1,0,1,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0], + 5 : [1,1,0,0,0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,1,1,1,0,1,0,1,0,0,0,1,1,0,1,0,0,1,0] + }, + "M": { + 1 : [0,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,0,1,1,1,1,0,0,0], + 2 : [1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0] + } + }, + "ZMUG Pattern" : { + "X" : { + 1 : [0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,0], + 2 : [1,1,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,0,1,0,0,0,1,1,0,0,1,1,0,0,0], + 3 : [0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,1,0], + 4 : [1,0,1,0,1,0,0,1,1,0,0,0,1,1,0,0,1,0,1,1,1,0,0,1,0,1], + 5 : [0,1,0,0,1,1,1,1,0,0,0,1,0,1,1,1,0,0,0,0,1,0,1], + }, + "S" : { + 1 : [1,1,0,1,0,0,1,1,0,0,0,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,0], + 2 : [0,0,0,1,0,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,0,1,1], + 3 : [0,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,1], + 4 : [0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0,1], + 5 : [1,0,0,1,1,1,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,0,1,1,0] + }, + "M" : { + 1 : [1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1], + 2 : [0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1] + } + }, + "BREAM Pattern" : { + "X" : { + 1 : [0,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,0,1,0,0,1,1,0,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0], + 2 : [0,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,0,1,1,0,1,1,1,0,0,1,1], + 3 : [1,1,0,0,1,1,0,1,1,0,0,1,1,1,0,0,0,0,1,0,0,1,1,0,1,1,1,0,0], + 4 : [1,1,1,1,0,0,1,0,0,1,1,0,0,1,0,0,1,1,0,1,0,0,1,1,0,0], + 5 : [0,1,1,1,0,1,1,1,0,0,0,1,0,0,1,1,0,1,0,0,0,1,0] + }, + "S" : { + 1 : [0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,0,1,0,1,0,1,1,0,1,1,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,0], + 2 : [1,1,0,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,0], + 3 : [1,0,0,1,0,0,1,1,0,1,1,1,0,0,0,1,1,1,0,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1], + 4 : [0,1,0,0,0,0,1,0,0,1,0,1,1,1,1,1,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,1,0,1], + 5 : [1,0,1,0,1,0,0,1,1,0,0,1,1,0,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,1,1,0,1,1,1,1,0,1,1,1,0,0,1,0,1,0,0,0,1,1,0,1,0,1,0,1,0,1,0] + }, + "M" : { + 1 : [1,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,1,1,0,1,0,1,1,1], + 2 : [0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,1,0,1,0,1,0,1,1,1,0,1] + } + } +}; + +export default Lorenz;