Bombe: add note about rotor step in crib
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@ -281,6 +281,14 @@ export class BombeMachine {
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* ciphertext. It will check that the crib is sane (length is vaguely sensible and there's no
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* ciphertext. It will check that the crib is sane (length is vaguely sensible and there's no
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* matching characters between crib and ciphertext) but cannot check further - if it's wrong
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* matching characters between crib and ciphertext) but cannot check further - if it's wrong
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* your results will be wrong!
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* your results will be wrong!
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*
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* There is also no handling of rotor stepping - if the target Enigma stepped in the middle of
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* your crib, you're out of luck. TODO: Allow specifying a step point - this is fairly easy to
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* configure on a real Bombe, but we're not clear on whether it was ever actually done for
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* real (there would almost certainly have been better ways of attacking in most situations
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* than attempting to exhaust options for the stepping point, but in some circumstances, e.g.
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* via Banburismus, the stepping point might have been known).
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*
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* @param {string[]} rotors - list of rotor spec strings (without step points!)
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* @param {string[]} rotors - list of rotor spec strings (without step points!)
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* @param {Object} reflector - Reflector object
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* @param {Object} reflector - Reflector object
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* @param {string} ciphertext - The ciphertext to attack
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* @param {string} ciphertext - The ciphertext to attack
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