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FFBArcadePlugin/Game Files/Daytona3.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "Daytona3.h"
#include "SDL.h"
#include <Windows.h>
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static bool keybdleft = false;
static bool keybdright = false;
static bool keybdup = false;
static bool init = false;
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static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
static SDL_Event e;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
static int MenuMovementViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuMovementViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int GearUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearUp"), 0, settingsFilename);
static int GearDown = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearDown"), 0, settingsFilename);
static int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename);
static int ThreadLoop()
{
while (SDL_WaitEvent(&e) != 0)
{
UINT8 gear = myHelpers->ReadByte(0x019B468C, /* isRelativeOffset */ false);
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if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
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{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
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}
}
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if (e.type == SDL_JOYBUTTONDOWN)
{
if (ChangeGearsViaPlugin == 1)
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{
if (e.jbutton.button == Gear1)
{
myHelpers->WriteByte(0x019B468C, 0x00, false);
}
else if (e.jbutton.button == Gear2)
{
myHelpers->WriteByte(0x019B468C, 0x02, false);
}
else if (e.jbutton.button == Gear3)
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{
myHelpers->WriteByte(0x019B468C, 0x01, false);
}
else if (e.jbutton.button == Gear4)
{
myHelpers->WriteByte(0x019B468C, 0x03, false);
}
else if ((e.jbutton.button == GearDown) && (gear > 0x00))
{
myHelpers->WriteByte(0x019B468C, --gear, false);
}
else if ((e.jbutton.button == GearUp) && (gear < 0x03))
{
myHelpers->WriteByte(0x019B468C, ++gear, false);
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}
}
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}
}
return 0;
}
static DWORD WINAPI RunningLoop(LPVOID lpParam)
{
while (true)
{
ThreadLoop();
Sleep(16);
}
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}
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void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (!init)
{
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myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
init = true;
}
UINT8 steering = helpers->ReadByte(0x019B4678, false);
UINT8 gamestate = helpers->ReadByte(0x19B5744, false);
UINT8 ff = helpers->ReadByte(0x15AFC46, false);
HWND hWnd = FindWindowA(0, ("Daytona Championship USA"));
if (HideCursor == 1)
{
SetCursorPos(2000, 2000);
}
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
{
if (hWnd > NULL)
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{
//SendMessage(hWnd, WM_CLOSE, NULL, NULL);
system("taskkill /f /im InpWrapper.exe");
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ExitProcess(0);
}
}
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if (MenuMovementViaPlugin == 1)
{
//Menu Movement & Game Initial Screen
if (gamestate == 18 || gamestate == 30)
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{
if ((steering <= 0x75) && (steering > 0x50))
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{
//Menu Left
if (!keybdleft)
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{
keybdleft = true;
SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0);
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}
else
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{
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
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}
}
else if (steering <= 0x50)
{
SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0);
}
else if ((steering >= 0x89) && (steering < 0xAE))
{
//Menu Right
if (!keybdright)
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{
keybdright = true;
SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0);
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}
else
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{
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
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}
}
else if (steering >= 0xAE)
{
SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0);
}
else
{
keybdleft = false;
keybdright = false;
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
}
keybdup = false;
}
else
{
if (!keybdup)
{
keybdup = true;
keybdleft = false;
keybdright = false;
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
}
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}
}
if (ff > 15)
{
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
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}