1
0
mirror of synced 2024-11-30 17:34:33 +01:00
FFBArcadePlugin/Game Files/RingRiders.cpp

92 lines
2.3 KiB
C++
Raw Normal View History

2022-06-10 12:41:25 +02:00
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "RingRiders.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static bool init;
static int __stdcall SetMotor(DWORD* a1, float a2)
{
if (a2 > 0)
{
double percentForce = a2;
double percentLength = 100;
if (percentForce > 1.0)
percentForce = 1.0;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (a2 < 0)
{
double percentForce = -a2;
double percentLength = 100;
if (percentForce > 1.0)
percentForce = 1.0;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
return 0;
}
static bool Hook(void* toHook, void* ourFunct, int len) {
if (len < 5) {
return false;
}
DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(toHook, 0x90, len);
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);
return true;
}
static DWORD jmpBackAddy;
void RingRiders::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
int hookLength = 6;
DWORD hookAddress = 0x8107568;
if (hookAddress)
{
jmpBackAddy = hookAddress + hookLength;
Hook((void*)hookAddress, SetMotor, hookLength);
init = true;
}
}
if (EnableDamper == 1)
triggers->Damper(DamperStrength / 100.0);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}