2019-09-14 03:13:05 +02:00
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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2019-04-07 07:16:19 +02:00
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#include <string>
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#include "MarioKartGPDX.h"
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void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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helpers->log("in MKDX Ffbloop");
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int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake
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int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true);
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int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data
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int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl
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int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground
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int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true);
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int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false);
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int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false);
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int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false);
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int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only
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int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff1);
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helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
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// Large Shake when hitting walls, other karts or getting hit by items
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if ((4194308 == ff1) & (ff10 == 1))
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{
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double percentForce = 1.0;
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double percentForce1 = 3.5;
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double percentLength = (500);
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triggers->LeftRight(percentForce1, percentForce1, percentLength);
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triggers->Sine(200, 200, percentForce);
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}
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// small friction when driving on dirt while moving
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else if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = (0.3);
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double percentLength = (100);
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triggers->LeftRight(percentForce, 0, percentLength);
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triggers->Friction(percentForce);
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}
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// Small constant when hitting bumps
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else if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = (0.2);
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double percentLength = (50);
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double percentForce1 = 3.0;
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triggers->LeftRight(percentForce1, percentForce1, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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// Wheel rumbles while driving on grass
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else if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.2;
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double percentLength = (50);
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triggers->LeftRight(0, percentForce, percentLength);
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triggers->Sine(50, 50, percentForce);
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}
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//wheel hard to turn while driving through water
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else if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = (0.65);
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triggers->Friction(percentForce);
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}
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//Wheel rumbles lightly when driving over tiles
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else if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.1;
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double percentForce1 = 0.2;
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double percentLength = (150);
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triggers->LeftRight(percentForce1, 0, percentLength);
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triggers->Sine(70, 70, percentForce);
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}
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//Wheel rumbles lightly when driving over sand
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else if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.1;
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double percentForce1 = 0.2;
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double percentLength = (50);
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triggers->LeftRight(percentForce1, 0, percentLength);
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triggers->Sine(70, 70, percentForce);
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}
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//Wheel rumbles lightly when driving over rough part of track
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else if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.1;
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double percentForce1 = 0.2;
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double percentLength = (250);
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triggers->LeftRight(0, percentForce1, percentLength);
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triggers->Sine(40, 50, percentForce);
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}
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//Wheel rumbles moderately when driving over wooden bridges
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else if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
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{
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double percentForce = 0.4;
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double percentLength = (100);
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triggers->LeftRight(percentForce, percentForce, percentLength);
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2019-10-26 19:12:38 +02:00
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triggers->Sine(120, 120, percentForce);
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2019-04-07 07:16:19 +02:00
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}
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}
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