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FFBArcadePlugin/Game Files/InitialD8.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "InitialD8.h"
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static int carscollide(int ffcollide) {
switch (ffcollide) {
case 0x50F05:
return 16;
case 0x50E05:
return 15;
case 0x50D05:
return 14;
case 0x50C05:
return 13;
case 0x50B05:
return 12;
case 0x50A05:
return 11;
case 0x50905:
return 10;
case 0x50805:
return 9;
case 0x50705:
return 8;
case 0x50605:
return 7;
case 0x050505:
return 6;
case 0x050405:
return 5;
case 0x050305:
return 4;
case 0x50205:
return 3;
case 0x50105:
return 2;
case 0x50005:
return 1;
default:
return 0;
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}
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}
static int rubbingwalls(int ffwalls) {
switch (ffwalls) {
case 0x51F08:
return 31;
case 0x51E08:
return 30;
case 0x51D08:
return 29;
case 0x51C08:
return 28;
case 0x51B08:
return 27;
case 0x51A08:
return 26;
case 0x51908:
return 25;
case 0x51808:
return 24;
case 0x51708:
return 23;
case 0x51608:
return 22;
case 0x51508:
return 21;
case 0x51408:
return 20;
case 0x51308:
return 19;
case 0x51208:
return 18;
case 0x51108:
return 17;
case 0x50F08:
return 16;
case 0x50E08:
return 15;
case 0x50D08:
return 14;
case 0x50C08:
return 13;
case 0x50B08:
return 12;
case 0x50A08:
return 11;
case 0x50908:
return 10;
case 0x50808:
return 9;
case 0x50708:
return 8;
case 0x50608:
return 7;
case 0x50508:
return 6;
case 0x50408:
return 5;
case 0x50308:
return 4;
case 0x50208:
return 3;
case 0x50108:
return 2;
case 0x50008:
return 1;
default:
return 0;
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}
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}
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void InitialD8::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int ffrubbingwalls = 0;
int ffcarcollision = 0;
{
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helpers->log("in ID8 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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ffcarcollision = carscollide(ff);
ffrubbingwalls = rubbingwalls(ff);
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if (ff == 0x60000)
{
triggers->Spring(0.8);
}
if (ffrubbingwalls > 0) // car rubbing against wall
{
double percentLength = 200;
double percentForce = (ffrubbingwalls / 31.0);
triggers->Friction(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
if (ffcarcollision > 0) //cars colliding or rubbing with each other
{
double percentLength = 200;
double percentForce = (ffcarcollision / 16.0);
triggers->Friction(percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
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if ((ff > 0x40037)& (ff < 0x40080))
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{
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double percentForce = (262272 - ff) / 72.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x40100)& (ff < 0x40149))
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{
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double percentForce = (ff - 262400) / 72.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
}