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FFBArcadePlugin/Game Files/Transformers.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Transformers.h"
#include "SDL.h"
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static bool init = false;
static bool Player1Shoot = false;
static bool Player2Shoot = false;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
static int HowtoRumbleGunEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleGunEffect"), 0, settingsFilename);
static int HowtoRumbleRageEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleRageEffect"), 0, settingsFilename);
static int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
static int Gun1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun1pStrength"), 0, settingsFilename);
static int Rage1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage1pStrength"), 0, settingsFilename);
static int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
static int Gun2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gun2pStrength"), 0, settingsFilename);
static int Rage2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rage2pStrength"), 0, settingsFilename);
static int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
void Transformers::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
INT_PTR Base1p = helpers->ReadIntPtr(0x1A3CC1C, true);
INT_PTR Base11p = helpers->ReadIntPtr(Base1p + 0x34, false);
INT_PTR Base21p = helpers->ReadIntPtr(Base11p + 0x39C, false);
UINT8 Health1p = helpers->ReadByte(Base21p + 0x54, false);
INT_PTR Base12p = helpers->ReadIntPtr(Base1p + 0x20, false);
INT_PTR Base22p = helpers->ReadIntPtr(Base12p + 0x398, false);
INT_PTR Base32p = helpers->ReadIntPtr(Base22p + 0x1C, false);
UINT8 Health2p = helpers->ReadByte(Base32p + 0x310, false);
UINT8 Gun = helpers->ReadByte(0xD8CE14, false);
UINT8 Trigger1p = helpers->ReadByte(0xD8D110, false);
UINT8 Trigger2p = helpers->ReadByte(0xD8D112, false);
static UINT8 oldHealth1p = 0;
static UINT8 oldHealth2p = 0;
UINT8 newHealth1p = Health1p;
UINT8 newHealth2p = Health2p;
if (!init)
{
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t* deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
init = true;
}
if (Gun == 0x4B)
{
Player1Shoot = true;
Player2Shoot = true;
}
else if (Gun == 0x42)
{
Player1Shoot = true;
Player2Shoot = false;
}
else if (Gun == 0x09)
{
Player1Shoot = false;
Player2Shoot = true;
}
if (Player1Shoot)
{
if (Trigger1p == 0)
{
Player1Shoot = false;
}
if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12))
{
Player1Shoot = false;
}
if (HowtoRumbleGunEffect == 0)
{
double percentForce = ((Gun1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleGunEffect == 1)
{
double percentForce = ((Gun1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleGunEffect == 2)
{
double percentForce = ((Gun1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
if (Player2Shoot)
{
if (Trigger2p == 0)
{
Player2Shoot = false;
}
if ((Gun == 0x3) || (Gun == 0x90) || (Gun == 0x93) || (Gun == 0x02) || (Gun == 0x12))
{
Player2Shoot = false;
}
if (HowtoRumbleGunEffect == 0)
{
double percentForce = ((Gun2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleGunEffect == 1)
{
double percentForce = ((Gun2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleGunEffect == 2)
{
double percentForce = ((Gun2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
if (oldHealth1p != newHealth1p)
{
if (Health1p != 100)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->Rumble(percentForce, 0, percentLength);
}
}
}
if (oldHealth2p != newHealth2p)
{
if (Health2p != 100)
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = configFeedbackLength;
triggers->RumbleDevice2(percentForce, 0, percentLength);
}
}
}
oldHealth1p = newHealth1p;
oldHealth2p = newHealth2p;
}